XaiJu
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v1.0 Progress Log 5

Here is the last progress log for the year!

 This one is fairly short, as it is more of a continuation of the previous log.

For starters, the memory system itself is now complete and fully playable. Every event from every POI is in it, along with all of the level up events, and all of the events from the epilogue level. All fully playable in the three viewing modes I mentioned in the previous log. 

There was a decent amount of compatibility work needed for every event and such. Some routines only needed a few minor additions, and some others needed to be split and heavily tweaked in order to be compatible with all three memory viewing modes. A lot of tweaking and testing, but it's finally all done.

While doing the compatibility stuff and doing the respective testing, I also took the opportunity to fix all of the routines I had broken previously for the sake of solving a bigger problem, which I had mentioned a few logs ago. There were also few minor oversights in the code of some routines which mostly led to some minor visual inconsistencies, and I was also able to find a few more general gameplay issues/glitches, which similar to the oversights in the routines, were also mostly minor visual issues. They were all minor issues, but it was still important for them to be gone, so they have been fixed as well.

I also noticed while testing that there were a couple of earlier events that had interactions in which Hana would talk with NPCs outside of a CG, but the events didn't have a routine that would spawn the NPC and such, so I went back and coded one for them.

Also gave the memory system a bit more functionality with additions such as, the ability to leave an activity memory in the middle of viewing it, the UI level changing to the level of the memory you are viewing, which is especially useful when viewing a previous level up event, status conditions are now also applied to Hana in some events which would've had a status applied to Hana in a previous interaction, among other things. And with this, the memory system has absolutely everything it needs, and is now functionally complete.

The only missing things are some sprites, and some minor assets for decorating the memory room, but that's a far simpler and faster thing to add. The main thing was getting the system itself as a whole complete, which is now the case. 

Overall, the memory system is complete, and the code for the routines along with some other minor general gameplay pieces of code have been polished.

What is next?

Nothing big. The main things left are the map with the objective tracker, the settings menu, and adding sound to the game.

I'll start by finishing adding the map, and the settings, which are both already halfway done as I had already starting working on them when making the in-game menu.

Which brings me to a question, are there any particular settings you would like to see in the settings menu? If so, then please leave a comment with it!

With that being said, this is it for the last progress log of the year.

Thank you for supporting the development of Hana's Exposure!

v1.0 Progress Log 5

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