Changing gears on content:
Added 2018-10-03 18:37:19 +0000 UTCTook long enough, but I finally got some negative commentary (hidden in a location where I don't actually post my stuff, ha), and hoo boy is it correct:
I make too much stuff. Quantity over quality. Burying people in literal piles of quickly-made content; videos thrown together in a short time for the purpose of testing some little thing unrelated to the video itself, or videos that aren't much more than size A -> size B.
To resolve this, I have a little gameplan:
1. Make videos longer and have more than the character standing/sitting there while their shape keys do all the work. Characters need to move. Characters need to put hoses into things, activate devices, drink chemicals, eat the food, etc.
2. Any short, experimental content stays out of Discord servers. Not posting content unless it's a big project worthy of showing off.
2a. Space out posts, so even on a good day, I'm not flooding the chat. People having to scroll past 20 of my posts to get to another user is NOT good.
3. Pick a wider variety of characters, preferably from more franchises. Pokemon 24/7 is alright for a week or two, but that's pretty much all I've done for the last couple months and I'm sure people are getting sick of it, if they're not already. Honorable mention to my recent stint of Animal Crossing.
4. Even if a project takes time to make, make it LOOK like it took time to make. Getting a simple model from a free phone game rigged and animated well can be challenging, but that's the kind of stuff that is irrelevant to how the character looks to people just viewing my animations. I have to make sure to make use of the new functions these models can do and make it look good.
5. Use a wider variety of sound effects.
6. Do more animating than just shape key shenanigans. I think I have the small -> BIG stuff down, but I hardly work with cloth physics, particles, smoke, wind, water. There's all these aspects of 3D modeling that I don't touch often enough.
If there is anything I have missed here, or if you feel like any of these are just plain incorrect, let me know.