XaiJu
Kit
Kit

patreon


❓ MyJLC F.A.Q.

Yes, it is. Kind of an additional protection layer from minors.
However you can go to game settings and disable the censorship.

All your actions have different intensity. Start from lighter toys and progress to harder ones. Complains mean you're out of her tolerance window. If so, try doing slower, take a smaller toy or adjust the intensity. 'Nothing' means the opposite – effect is too weak in her current state.

Most traits affect that tolerance, buffing it for +20%, +50%, -20% etc. But the core mechanic remains unchanged – player has to match their partner's needs.

To make it easier you can go to game settings and turn on ‘Show the detailed stats’ if it’s off – it visualizes the tolerance in UI making it easier to manage things.

Unfortunately I’m bad in black magic and diagnostics without even a photo. Please leave a comment on itch, tell your platform, device (if mobile), browser (if playing browser version), what exactly are you doing, what happens, how often. Provide error text, screenshots and game logs if you can (in browser open console with F12, on Windows it’s stored in `%UserProfile%\AppData\LocalLow\KitOlmek\My Jazzy Lolly Crush\Player.log`). As a solo developer I can not guarantee it works on all devices. But without any details I can not even imagine what’s going wrong.

Unfortunately itch.io interface is a bit confusing, pushing new players to downloads instead of the game page, so new people ask about this quite often. But Beta and Early Access versions are browser-only to protect the extended contents, no download is available. After adding it to your library you can access those from their pages:

Meantime public release includes downloadable .exe and .apk files, but no additional contents. 

MyJLC is developed, drawn and animated by 1 person. I’m doing my best to make this game unique and the highest possible quality. Unfortunately all testing, reworking and polishing to achieve that takes time. However I hope it’s worth it and that’s why thousands of players like this game.

The average time between updates appears to be around 3 months for now. Each time I try to make it shorter it appears to be too challenging. However, patrons can access new features sooner: EA version is available 2 weeks before the public release and Beta is updated when each major feature is finished. 

This is a very popular request. However MyJLC was designed as a mix of simulator and dress up. It’s a highly interactive 2D game with a large amount of customization. It includes thousands of sprites and hundreds of animations for now. As you see I was trying to get the most from a single pose. 

Unfortunately adding more poses means remaking all game assets from scratch for each one. And it’s very time-consuming to achieve the same level of details for multiple scenes. This way, I consider it possible somewhere in future, but it’s the lowest priority feature for now. Also I have a separate post about it.

First of all, try to be a bit respectful. Developer doesn’t owe you. If you’d like to make a suggestion or request some new feature, please mind to say it politely.

Second, every suggestion goes to my list if it doesn’t go against the game concept. For each release I rethink all of those and filter the most interesting and realistic to implement right now. Then we run the voting with patrons to decide on the next features. 

This way people supporting the development can affect the game direction. I’ll be happy if you join us and support your favorite features as well.

I'd like to do it this way. However, from my point of view, I have hundreds of things to 'do anyway asap’. Each one costs time (from days to weeks) and everyone wants to get releases faster, that's why I can not simply implement everything I want. So voting is my attempt to balance this.

When looking at Patreon polls you see the flat votes, meaning everyone from a random visitor to a long-term patron adds +1 to the counter. So to give it more sense the final voting results are re-calculated in a spreadsheet using the ‘voting power’, which is proportional to patrons’ total pledge. Also if you vote for multiple options at once your ‘power’ is split between your choices. This way there is some additional strategic element when applying your vote and people who support MyJLC for longer have more influence.

Each release I start with a few features needed as a part of my global plan. Then I begin to build things from the winners list from the highest to lowest score until ‘Ah, players are waiting for too long, it’s time to release!’

Note that my bucket list is much longer than Patreon technically allows, so I’m trying to provide some rotation of features, putting the least voted things on cooldown.


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