🔧 Dev log: polishing and bug-hunting
Added 2025-06-21 16:55:46 +0000 UTCHi guys!
I’m already polishing things, adding minor improvements and fixing bugs. I still have some debts remaining (mostly related to chest update), but let’s say v1.5 is already in the testing stage now. So I hope to open Dandies’ early access next weekend if nothing goes critically wrong.
That’s the main part.
However I'm still looking for new formats for my posts. So, as it's developer's log, for those who're interested, let's go into details.
What was done this week:
A bunch of new phrases were added to all 4 personalities, related to the sex machine and new mouth tool. This also includes the update to vibro requests to better separate different activities. As you can now kiss Lolly, one more minor feature was required: all talks (including chained phrases) are now blocked by kissing.
Wish generator (code name ‘wishmaster’) got better icons for vibro requests and a large fix for internal timers. So repeating requests are prolonged properly now and don't cause immediate closing. In the meantime some small improvements were added: the satisfaction buff is now stackable, random got a pity timer and incorrect stimulation now causes the sooner failure.
For sex machine I blocked its usage with plugs (still not sure if I should do the same for the lollipop). Also an interesting bug was discovered (and fixed), when putting on gag affected the loudness of the most in-game sounds.
Mouth tool got a lot of polishing, so I'm pretty happy with it now. First of all you can now clean a girl's body with your tongue, the same as you could do earlier with a sponge ;-) Also it got a minor camera effects update (together with refactoring of the camera controller component) and the inability to ‘eat’ and penetrate Lolly's crotch at the same time.
As a QoL-feature I added the ability to switch between tools faster, so now you can simply select another toy without manually dropping the previous. This is a minor change for old toys but feels critical for the mouth. The testing for this is still in progress, so some calibrating is possible.
Mobile controls were finally fixed. And it's time for a mini cool story here. The joke is when running in the browser Unity doesn't know if it's a touch or mouse device. So you have to listen for real user's input to determine. So this touch-or-mouse checker was placed on ‘disclaimer’ screen earlier to not consume performance during the play. With adding the cloud sync that screen could be skipped now. So I had to move it into the main game scene and slightly optimize.
UI tooltip positioning was updated so long tips are always visible on screen.
Male arousal is buffed from DP now.
Cake and body liquids were fixed (animation was partially broken with previous skeleton updates).
Incorrect character constructor window scaling on some platforms fixed.
Very minor adjustments were done for crotch sprites for better animation.
Woohoo! That's it. Now I should get together and complete the chest animation finally. But that's for Monday.
Have a chill weekend!