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jklind
jklind

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Inching forward

With Daisy's face weighting and skin map more or less done, I'm now in the phase where my to-do list is a lot of fairly small things. None of those things can be skipped, but most of them aren't very exciting, either.  On the plus side, they can be so small that I can knock out several of them in a day.

One thing that's more experiment than progress, is the shading. I've been considering using Blender for rendering, and playing with it for 5 minutes this morning convinced me that it might be the right choice. In that short amount of time, I get Daisy's skin to look maybe a bit too waxy, bit still much more skin-like than the realtime shader I have in Maya. Not to mention, the Maya shader wasn't working, and took a while for me to figure out why.

My main focus today was her hair - finishing the model, adjusting the texture coordinates to get a nice swirly texture, rendering out a file texture because the procedural one in Maya doesn't allow for color, and getting started on its bones and skin weighting.  For now I'm trying to weight her hair with a minimal number of joints, but I may switch to something more complicated if I can't get decent deformation. Or I'll just need to keep reminding myself that it doesn't need to be perfect, so long as I get it done.

Some of the smaller updates - eyelashes, teeth, and her glasses.  For the eyelashes, I haven't decided yet if I'll texture them, or just leave them solid. Her teeth I'm also undecided on - I've imported the teeth from her old model, but I wonder if I should replace them with something simpler. And her glasses...  I hate drawing them, but having them in 3D saves me the trouble!


Inching forward Inching forward Inching forward Inching forward

Comments

HOLYHELLLLL βš”πŸ›‘πŸ²LordπŸ‘‘#AbysssπŸ²πŸ›‘πŸ›‘βš”

#The

Totally agree. It's like a sexy shortstack creepypasta. "Eyes up he- NO THEY AREN'T!"

Sean Jenkins

It's great seeing your progress, but the version of her with the empty eye sockets is so unsettling.

Brian Christy Burke


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