Hey guys, in part 1 of Patreon Tutorial #54, I go over the new Caustics features. There was a total overhaul to the Caustics UI, making it easier than ever to work with caustics in your scenes.
Whether you want to use global caustics in a single click or override different aspects globally. You can even go back to using them in a fully manual assignment way if needed, this gives users the best of both worlds, ease of use, and maximum control to art direct them.
I will also go over the new Brute Force Caustics technique and how it differs from the previous Photon Mapping technique. Both have their strengths and weaknesses, and I explain how to get the most out of your Brute Force Caustics. In the end, this video covers all the new parameters, and how each of them functions concerning the scene's objects, lights, and shaders.
Project Files are Linked Below, but it might be best to wait until the build is released so the UI gets updated and functions correctly. Thanks again guys for all the support, and have a wonderful week!
John Yim
2024-09-25 06:16:39 +0000 UTCSaul Espinosa
2024-09-24 20:26:44 +0000 UTCJohn Yim
2024-09-23 04:23:54 +0000 UTCJohn Yim
2024-09-12 06:45:17 +0000 UTCSaul Espinosa
2024-09-12 05:47:21 +0000 UTCJohn Yim
2024-09-12 05:44:23 +0000 UTCSaul Espinosa
2024-09-12 05:23:07 +0000 UTCJohn Yim
2024-09-12 05:19:00 +0000 UTCSaul Espinosa
2024-09-04 18:36:08 +0000 UTCMario Domingos
2024-09-04 18:05:39 +0000 UTC