February Development Update
Added 2023-02-16 02:06:17 +0000 UTCListen up, Initiates!
Here is the changelog for all the progress I've made so far in February.
In this update, I completely tore the entire project apart to rebuild it, and I'm so glad I did as I found some broken things, some outdated things, and some stuff that just wasn't written to my current standard.
I hope to release a beta this month so you can try out all the new changes, which work much better in my opinion, but are quite complex so their might be a few new bugs.
Thank you for your support, I really appreciate it!
General Changes:
- Added new achievements.
- Updated UI, cleaned up code, and added visual improvements.
- Some dialogue has been improved, and rewritten.
- Grammar and spelling fixes.
Gameplay Changes:
Energy System
- The energy system has been removed in v1.1 as the new time system now limits how much content you can access in a single day.
Hunger System
- The hunger system for the female MC has been reworked. If you are now at zero hunger, you're not hungry. If you're at 100 hunger, you're hungry and need to feed.
Time System
- Time has been completely reworked in v1.1. Instead of long stretches of a specific time, everything is much simpler now as the time is simply "Morning," "Afternoon," or "Night."
Day System
- Day 6 and Day 7 are now one day called "The Weekend." This change was needed as there'd sometimes be a unique event on Saturday, but Sunday was usually just a dead day, and most of you probably skipped.
Nothing is really lost with this change. You just now have access to content faster.
Storyline System:
- The way you play through the story has massively changed. Instead of days with only one character, you can now experience multiple storylines daily.
- In addition, each day offers three alternative storylines, so you'll no longer have to skip to a specific day to see your favorite character. Still, they may not be available every day.
- You can now work during the week.
Story Changes:
- Corruption and Hunger systems now have a proper introduction that activates automatically.
- The vial system now has a forced tutorial and introduction. This should clear up any confusion surrounding their content.
- Daisy will no longer dislike you if you reject her at the party. Instead, you'll see slightly less thirsty dialogue.
- Katie's character has been slightly reworked as she was too similar to Charlotte.
- Chloe and Kara's storyline is now more accessible as the UI will change to show you when she's visiting the house.
- Isabelle is no longer instantly fired if you haven't progressed Sally or Richard's storyline. Instead, you'll now have up to five days to change their mind.
- Additionally, you can now visit her workplace once the storyline concludes.
- Mrs. Clarke's storyline has been rewritten for the female MC.
- You can longer refuse to work with Kramer during her introduction. This should clear up confusion on upgrades.
- Richard and Sally now have an automatic introduction. You no longer need to be late to meet them and activate their storyline.
- Adam and Vivian's storyline is now activated weekly. You no longer need to wait until Week 4 to see events begin to happen.
- Additionally, Adam has a new additional storyline, and Vivian has additional events.
- Sarah's storyline has been reworked and slightly rewritten. You no longer need to visit specific places for scenes to activate. They'll now activate automatically during week 4.
Comments
Of course! I am active in the Discord and reply to most questions :) I apologize for the lack of a development report but I am still working on the game.
Aviary
2023-04-21 03:04:57 +0000 UTCYou still doin stuffs?
DingleoDongle
2023-04-21 00:11:14 +0000 UTC