Tuesday Update 04/12/2022 New Poll and Build
Added 2022-04-13 01:57:03 +0000 UTCThere is a new poll up on https://smutcube.com/VotingHome.php to determine some specifics of Springtrap's maledom scene.
This week I've been working on overhauling the game over camera, replacing the old "orbit camera" with one that should be easier to control and allow game over scenes to have multiple cameras again.
The controls for the new camera are the same as the old fly camera, WASD for forward/left/right/back QE for up/down. However, pointing the camera is now done while holding down the right mouse button, and changing the camera is done by clicking buttons from the scene control menu.
The fundamental difference between this camera and the old one is that instead of requiring multiple cameras in a scene and disabling all but one of them to "switch cameras" the new camera takes the important data (position, rotation, what to attach to (i.e. meat sacks head for PoV view), field of view, etc.) and teleports/adjusts itself to match the new camera. This change was necessary to have multiple cameras with the new game over scenes as it's much easier to manage a list of coordinates than to manage several independent cameras. Right now each scene just has the free cam and Meat sack's point of view, both of which can be moved around with the controls above, however since the Point of View is attached to meat sacks head it can be nauseating if moved too far from him.
I plan to add more functionality to the camera, possibly allowing players to save their own camera positions for each scene.
Update:
The new camera is being toggled off by default, I'll fix this tomorrow. In the meantime, pressing the T key while holding down the right mouse button will enable the camera's movement.