XaiJu
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Unreal Engine 5 Experiments (with Video)

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I've been messing with Unreal Engine and Metahumans recently, and I've finally figured out how to do custom shape keys in animations within the engine.  

Currently, it's very rough as I'm just trying to get this working, but it works as a good proof of concept. This actually isn't the first time I've messed with Metahumans, but this is the first time I've actually been able to make one grow.  

I have ideas for Unreal Engine and future content, I want to make an interactive playable short where you engage in and actually cause the person to swell up into a blueberry, but it's a serious technical and artistic challenge, but it would be more up my alley than making a game where you are the blueberry like Blueberry Simulator.   

Unreal was the first engine of choice when I was working on the early version of Blueberry Simulator, but I wasn't nearly ready to make a game in Unreal, so I stuck to Unity which has it's own challenges and issues.   

But making an interactive short that anyone can watch or even play would be a considerable step up from animations, but if there's any way I'm gonna do it, it'll be in Unreal Engine with Metahumans. I'm still experimenting with it, and if I can actually make something to the caliber of what I'm describing, then I'll update you all, but as it stands this is simply a test for what could end up being used in future content.

Unreal Engine 5 Experiments (with Video)

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