XaiJu
qualtroverse
qualtroverse

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Blueberry Simulator Progress Update

Here's a few work in progress 3 Blueberry Models I'm working on to include in the Blueberry Simulator!

I've been working on packing as much detail as I can into some of these models and baking the bumps and wrinkles into textures that can be used in the game!

I currently have the second model (the purple one, it's really similar to the first, I know, but the purple one is supposed to be a bigger model) imported into the game right now, I just have to repair the color texture.

Once that's done, I'm gonna rebuild the environment and add more details.


now, you may be asking yourself "If you can only really see the top half of the berry, why do you need to model the rest?"

Because I'm adding a Spectator Mode


I have a few things I need to figure out to get this mode really going, but I'm going to have a version of it ready hopefully in time for the next update, if not then the next one after.


After Spectate and Rolling, I will finally try to tackle the actual transformation again, with some trade-offs.

When the first version of the transformation launches, at least with VR support, I won't be supporting tracked controllers, at least until I figure out a way so the model doesn't break. Maybe I'll just ask you all nicely during the transformation to continuously rise your arms, but that's ridiculous.

The reason it's so difficult is because of the arms and how they need to be posed to achieve the round look.

IK or fake virtual bodies as a whole are already a difficult problem that a ton of developers have taken a shot at, much more skilled and experienced than me, and having an actively deforming mesh that requires a certain pose that just can't be done by anyone.

Without tracked controllers however, just using your head, is entirely possible and within my scope.


With all of these ideas in mind, I've decided to just call it 'Blueberry Simulator'.

Maybe even Expansion Simulator later down the road.

Blueberry Simulator Progress Update Blueberry Simulator Progress Update Blueberry Simulator Progress Update Blueberry Simulator Progress Update Blueberry Simulator Progress Update

Comments

I’d love the ability down the road to change the shoes to bare feet, nylon stockings, socks, high heels. That’d be really immersive and add a deep element!

Danny Johnson

Understandable, that!

OneKellyOrdered

There will be speed controls for the rolling mode eventually. I'd like there to be speed controls for the transformation but I don't want to confirm stuff this early.

Qualtro

Quick question for the blueberry transformation, when it gets worked on: will there be a speed setting, so you can have a slow or fast inflation?

OneKellyOrdered

cant wait to see it! also cant wait to see expansion in vr

Sephiss

This sounds amazing! :O

Coco Wren

Seeing a tipped over blueberry from behind like the first pic is a rare treat.

WhosThisGuy

Keep up the great work of quality. πŸ‘

Yeah, I wanna keep this project as simple and straight as possible for now, but that's a great idea! I'll put it on the list! And thanks for your support :)

Qualtro

This. This kinda stuff is why I'll never stop supporting your stuff. Fantastic work~. I can't wait for the full version. Maybe even turn the Spectator into the one who pushes the roller? But don't let me Feature Creep ya, do whatcha gotta do.

Couchpotato22


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