XaiJu
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TBOE Tuesday Devlog

A combination of factors have assembled in such a way that makes for no update this week. Among those factors is exactly what I have been working on recently: Animations. The endings in this game are largely very sudden and without as much fanfare as I would prefer. Therefore, I will be adding crude animations preceding the static images that currently accompany each, although the process will cover quite a lot of time. Spread out over such a long period of time because even the simple and partly automated style of animation that will be on display here, still takes a lot of time, hence the lack of an update this week. By spreading the animation out over the course of a longer time, I can continue to add content and fix issues while also setting some time aside to assemble these animations.

I had originally intended the cognitor ending to have such an animation on release, so I'll be starting with that. It will involve the lively robotic claws that can be seen on my screen in the picture. Everyone loves chambers with lively robotic claws, right?

Beyond that, depending on how long they end up taking to make, I will probably intend to use animated sequences for story elements, which is what will consume most of the non-animation development time. Expanding on questions such as: what Jean is after, why the cult has piles of rocks lying around. and it may be unlikely but possibly even an answer to the greatest mystery of all: why does Eliza have a fake moustache??!?!?!?!!!

Righto, I'll see you on tuesday, thank you for your interest

TBOE Tuesday Devlog TBOE Tuesday Devlog

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