XaiJu
Melvor Idle
Melvor Idle

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Dev Update #13 - Updated Roadmap & Major Update Preview

Hello Everyone!

It’s time for another newspost. It's been a few weeks since some of the team members were out the last two weeks (hello Gamescom!).

We’ve got a lot to talk about this week, so let’s get straight into it!

🗺️ Updated Alpha Roadmap 

Below is an updated Roadmap that is more suited to the current state of development for the game.

The old Roadmap fell apart quite fast, as we found that scheduling each individual update was not suitable for how we’re currently progressing.

This new roadmap is designed to provide a more detailed look at what’s to come, while also including some new features based on the wonderful feedback we have received so far during the Patreon testing period.

Large version: https://i.golb.ink/u/Guf5fa.png

⏭️ Major Update v0.6.0 Preview

The next major update is not far away! This one is a bit “smaller” in terms of desired scale, as we are still quite focussed on some of the core functionality development such as localisation support.

I’ve tried to pack in some much needed quality of life to improve the overall experience of the game.

We hope to get this update out this week, assuming testing goes smoothly! No promises though, it might end up early next week. We’ll see.

New Feature: Event Log

The event log is brand new to Melvor Idle 2. This feature displays historical events that have taken place during your play session, allowing you to view important milestones or potential issues that may have arisen since you last looked at the game.

The event log will allow you to see:

The event log will also provide Native Notifications in the future for important events that require your immediate attention.

Large version: https://i.golb.ink/u/RmYuQP.png

Temporary Feature: Pin Skills to Sidebar

One of the most requested things for Melvor Idle 2 is to provide a permanent sidebar to access Skills. We 100% agree with this suggestion, and are looking at ways to implement it that also works alongside planned future features.

In the meantime, we have implemented a temporary solution that allows you to pin Skills to the sidebar by simply using your middle mouse button on the Skill.

We use the word “temporary” here, as it's not a feature that’s fully fleshed out just yet. It’s more something we wanted to get into the game ASAP to somewhat improve the general navigation experience of the game.

Large version: https://i.golb.ink/u/4VuIAY.png

New Quality of Life

I’ve also added a few more quality of life features around the game to improve your overall playing experience. Here’s a breakdown of the key new additions:

General:

Bank:

Finished Farming artwork is also included in this update!

What about balance changes?

There are no current plans to adjust the game balance in the next major update. We’re watching feedback closely around some key areas of discussion, and are noting them down for discussion. 

The game is currently balanced around us knowing what’s coming in the future. There are many Skills and items that will come which provide boosts to the game, improving the speed or product output. Skills such as Herblore, Astrology, Thieving, Summoning, Archaeology and Construction will all provide some kind of boost to various areas of the game.

We opted to balance the game around knowing what’s coming, so any future content drops actually increase the power of your character. If we opted for balancing the current game to match future intended rates, then this would require us to nerf existing content with each new addition to ensure we don’t overstep the balance.

🏋️ What we have been working on 

Here is what the team has been working on recently.

Development

Malcs:

Coolrox:

Game Design

Prat:

Artwork

Tapi:

↩️ General Recap

Where is Combat?

It's clear, both from Discord discussions and the Survey responses, that everyone is super eager to get their hands on Combat. So are we!

We put our early focus on some core features and changes to improve the overall experience and stability of the game.

Coolrox is our technical master - once Localisation support is finalised and a few lingering core issues are addressed, we'll pivot to Combat development.

Malcs works on a lot of the other stuff at the same time - like new Skills or features where the technical foundation has already been developed by Coolrox.

Keep following these news posts to see where we are at with development to get an idea on when you can get your hands on Combat!

Conclusion

Thanks for reading! We’ll see you again next week. 👋

Dev Update #13 - Updated Roadmap & Major Update Preview

Comments

Im just starting firemaking, and it says unlock bonfire in shop, but all I see in shop is fire pits. Am I doing something wrong?

Matthew Poe

The UI looks amazing!

The Herminator


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