Poll: Favorite Fetish Scenarios
Added 2024-11-30 04:12:21 +0000 UTCThis is a poll to get a feel of the community’s favorite fetish scenarios from the twenty game-applicable scenarios below and a nudge to which I should take a special consideration in developing.
Note that these scenarios are vague generalizations, rather than certain intended events.
POST POLL UPDATE “What I have learned”
Top Pick
"Each time a Girlfriend gives their Boyfriend a blowjob, some of the Boyfriend’s size is transferred to the Girlfriend."
First off, Character-to-Character Attribute Transfer Growth being the Top Pick makes sense, as popularity speaking, those types of size-fetish games are currently the most supported on the web.
Goddess Maker then is a boon for this crowd, as the whole game is a competition toward the ascension of godhood, where characters strategize toward their own benefit.
Female Bias
I noticed a general trend of female power being significantly more popular than male power, and I am alright with this.
I too have a bias toward fetishizing the female attributes over the male ones, as Goddess Maker plans to have twice as much female content over male content, a 2:1 Ratio, despite the “Binary Ascension” concept being portrayed as equal.
Honestly, the rational decision would have been to make Goddess Maker a female fetish exclusive game; however, I would feel like it would be disservice, to the Ascension Fetish Genre I wish to cultivate, if I only focused on half of a human rather than the bi-complete whole, for what I am attempting to create as the definitive Ascension Fetish game.
Satisfying the Size Fetish Demographic
It goes saying that the size fetish / giantess fetish concepts will triumph over the other fetishes as it is currently my key demographic of support, and I purposely added a greater number of questions relating to it, so that the spread would help specify the mode of preference, as opposed to a general support to the category itself.
Rest assured that in Goddess Maker, Height is the root attribute of all the other attributes, elevating each like a multiplier; as well as serving as the main attribute to increase in the “Lab of God” section to unlock higher and higher levels of science, so to enable a new strategy to surpass the next bottleneck of growth.
Surprises
“A Tiny Character is caught up in the action of a Giant Couple’s love making.”
I’m surprised to how low, as compared to the rest of the Size-Fetish Fetish Concepts, this one got, as including popular concepts like betrayal and size difference, I initially predicted that this scenario would’ve been more popular.
Given that in Goddess Maker, the Player Character doesn’t necessarily have plot armor, there are various playthroughs where that the Player Character is essentially just an observer to another couple’s ascension taking place.
“A Female Character absorbs the beauty around her and applies it to herself, powering up her exorbitant appearance.”
I didn’t expect this to be as popular as it was and I am very glad for it.
Like how there is like nil in true Ascension Fetish games, I cannot really think of a game that presents beautification, as a transcendent positive growth as opposed to a postmodern bimbofication.
So I’m glad my beauty ascension plans will be well received as I move forward.
“A Tiny Male Character duels a Giantess Character in an uphill struggle scenario.”
This was an odd outcome that shakes my disposition of what I had thought about the giantess game community, as I thought the size-fetish demographic wanted more games where the “David and Goliath” battle of overcoming a near impossible struggle occurs with consequence.
Might be a group symptom of it already being done and the demographic is yearning for something different, but I feel like that the concept still has a lot of potential, as my reasoning for pursuing game project plan “Goddess Playground”, is to centralize it, but also be the next evolution of the concept.
But I suppose that can be focused on later, as Goddess Maker is founded on a more human-grounded logic, where players either prevent another’s ascension or accept that they are powerless against an omnipotent presence.
“A Girlfriend’s breasts start lactating, prompting her Boyfriend to drink from her nipples and being awarded with attribute boosts.”
This concept was voted higher than my initial prediction, as I wasn’t sure if the demographics would value the fetish of erotic lactation over the other concepts on the list.
Though retrospectively, I suppose it’s similar to an attribute transfer, without the “giver” downsides, so that’s my presumed explanation for why it did as good as it did.
Since “Lab of God” follows the nutrient growth system, both milk and semen count toward making their respective character taller, and it doesn’t necessarily needs to come from the player-partner dichotomy, as someone like a confidence-boosted Susanna can sell her milk as a special nutrient, to be intaked, at her shop.
Disappointments
“A Character discovers a way to increase their intelligence, thus causing them to develop psychic powers that affects the world around them.”
Though it would reasonably be disadvantage due the mainly size-fetish demographics, I was hoping this concept would’ve received more support akin to the earlier beautification one, as the Psychic Fetish is in many cases the predecessor to the currently realized Goddess / Omnipotence Fetish, something that is a core to my agenda.
Other Thoughts
•I’m glad no category got less than five votes, supporting the notion that all the concepts are at least supported by at least one part of the community.
•I think it was an overall good to have made this poll, as it displayed a general range of that which the community can expect from my creativity, and also to shine a light that I’m the guy who is going to deliver these valued concepts in an interactive form.
Update for A.2
The projected release of the A.2 demo of Goddess Maker is now targeted for December.
A.2 is very much the engine that carries the whole “Lab of God” section, so it requires much effort to get it right, given the openness of consequences and placing the framework for the remainder of the “Lab of God” section ahead of time.
I do hope that following A.2, that the development builds can arrive quicker, since a lot of it is supplemental like assets and additional event content that don’t interfere with the existing framework, but add variety to it.
As soon as the gameplay for the first four months, according to “Lab of God”’s timeline, is solidified, I will release A.2, which unfortunately will contain a lot of placeholder visual silhouettes as a trade off so to speed up the development of getting the build out before the end of the year.
And after that, the next development build, A.3, will instead focus on replacing the placeholder silhouettes of A.2 with my future developed art, before moving forward with the timeline and other quality improvements planned for A.4.
As for my plans for 2025, my general goal is to finish the “Lab of God” section, as a standalone game, before starting on the Ascension Game Sections.
I very much appreciate the support thus far toward this endeavor!