XaiJu
adeptussteve
adeptussteve

patreon


Development Update 19.09.2025

Hello everyone, welcome to this week's progress report. 

Level: 
Our work has been concentrated primarily on the landscape, developing the final materials, textures and features to get that final look of the game. We are also continuing to work on the A-Blockout for the Sky Village, this week we began to focus on the building interiors.

Code:
This week, we have worked more on the combat arena, adding new scenarios, specifically for testing Human vs Human fighting. There have also been a whole bunch of under the hood developments.

Character:
We have finished the new Arac version this week and boy does it look scary, you don't want to find this creature lunging at you from a dark corner in a cave. We also finished the new harem outfit, still need to transfer it to a few other characters, but it's a very nice addition to our existing one.

Animations: 
In the animation department, we have reached a small milestone this week, having transferred all ranged weapon animations to those character skeletons that will need them. Our work on doing the same for all the melee weapon classes and their movesets also continues steadily. In addition, we added the Feral Bull miniboss to the arena for combat testing.
The cutscenes got some further cleanups, we are working on the Cave of Wisdom scene this week.

Design:
This week, we have focused our work primarily on character progression, specifically damage calculation, the armor system and the range of values involved.
Along with that we started working on a system to define most enemy stats by level, for a better editing workflow.
We also finished lizard combat AI and first iteration of enemy placement in Adûn as well as the design for the last missing interact items, e.g. an ore vein that requires a pickaxe to be mined, and hidden treasures in the game world which can be dug up.
We are also in the process of replacing all furniture items like chairs and benches in the game world with proper interact-objects.
Further, we finished the first iteration of the player perks to unlock with level-ups and are currently working on the respective GUI screen. Not all of them can be unlocked in a menu, though. Some can only be learned from trainers the player needs to find in the game world first.

Thank you for all your continued support,

-Wild Life Team

Development Update 19.09.2025 Development Update 19.09.2025 Development Update 19.09.2025

Comments

Ur sick, go get help ...

Tommy

Everything looks great, but I don't see any development of monsters in the harem. I'm not really interested in the game itself unless there's some live content—slavery, subjugation, spider lairs, larvae, slime, killer wasps—and all of them can be found in the harem. You could create such a picture in a sandbox, or a dungeon, or an entire city of monsters. That would be wonderful.

Igo Saeko

Can't wait for the next build release. Hi Steve, possible to add the tank top and demin shorts to Kylee/Mercer and the Kinky bodysuit to Koodie/Zeya 🙏. Appreciate you guys

Ronaldo Ramos

I didn't expect to get the honer, i was 99% sure i would see a comment asking if we could smex the spider, so thanks i guess.. Here goes nothing. Can we smash? Before anyone screams, just imagine it's a woman shapeshifting into a spider. *cough* (Horror sex anyone?) :D -> :'D -> :O -> :o -> :i -> :x - A suggestion would be to make the game hard at first, there's nothing worse than a game that's too easy. If i kill the bosses on first go i would be rather sad to be honest. :heart: - Now that I've plagued Steve since the beginning, Centaur when? Okay okay, but what about a Bat Kerpali? That would fit so well in the game, you did mention caves! That could actually be a really bad ass Kerpali, and work wonders for a tomboy'ish lady swooping in to fight/save you. If you win you know all too well what could/would happen. *cough* Many regards a happy me.

EutCake

It's amazing that you have such beautiful things (including also beatiful characters) and horrors like spiders in 1 world:) Nice contrast

Voyage

So first the landscape is looking good. My fav part of this was learning about the Sky Village getting the much needed face lift and work done to it. But the spdier? One look at that, I don't blame anyone getting arachnophobia. That thing definitly shows it's not to be messed with

Colord44

Good work guys! Question, will the next update have more foliage and landscape options added to sandbox? 🙏

badunn


More Creators