Hello everyone, welcome to this week's progress report.
Level:
Our work on adding foliage details to some parts of the canyon continues and is progressing well. We are also preparing a (probably) sandbox exclusive tileset for stone-walls and other building props for medieval themed architecture like castles. Something for the Halloween spirit :)


Code:
A few UI screens like the Inventory, Player HUD and interactables have received minor layout improvements to make some spacing more consistent. A new In-world UI has also been added for the "Shey's Drones" quest, showing the last recorded footage to aid in recovery.
In the sandbox, the implementation for the "Look at" and "Eye offset" for the face-pose override in the sex animations has been completed.
The Gizmo has also received some upgrades:
In rotation mode, a new screen aligned rotation handle has been added around the gizmo, allowing camera-based rotation.
Additionally, using MMB anywhere in the screen (you don't have to hover over the gizmo), you can now transform the selected object(s) in screen space.


Character:
The new version of the Arac creature model is progressing well so far, we hope to finish it by next week. Also the harem outfit is coming along nicely while we are additionally focusing on various user-requested outfit transfers.

Animations:
In the animation department, work on combat continues steadily: This week, we implemented melee AIs for spears and swords and finished up the Feral Bull miniboss AI and animation polish. We also implemented the heavy "gatling" type of ranged weapon with the plasma thrower for Maya, Max, Bol and Tali type character skeletons (the latter because it is also used for the large female lizards, which will wield this type of weapon around Yterra). Meanwhile, our biggest task of transferring melee animations over to other skeletons continues as well.
Design:
This week, we have continued our work on AdΓ»n, built and tested a lot of the lizard combat AIs, and the design of the perk system is progressing, too. The list of perks in the game is done and now we are defining unlock mechanics, as well as the design of the perk GUI. Further we are finishing up on a big quest for Shey where you need to collect some lost drones.
Thank you for all your continued support,
-Wild Life Team
cody berry
2025-10-05 12:31:45 +0000 UTCBanana bread
2025-09-08 21:39:37 +0000 UTCMichael
2025-09-06 19:41:48 +0000 UTC