Devlog (Oct 2, 2024)
Added 2024-10-03 02:09:23 +0000 UTC
Hi, here's what I did since the last devlog:
Re: the new mage character, I wrote ~5 scenes. I think she also needs scenes w/ Viola bc she's a companion... however I postponed this and just made it so you can't have both in your party at the same time for now. Anyways, I'll add her once I get some remaining art (I need some tsundere expressions).
I signed contract w/ a new musician who will start making songs in Jan 2025.
I made a bunch of misc improvements and released them as 0.6.20-patreon; see below:
0.6.20-patreon
Narrative: bugs
Viola's conversations when you help her out of the dungeon when she falls / she helps you out of the dungeon when you fall don't trigger in town
your party is healed after leaving the dungeon
Paila doesn't return her dagger(s) after being escorted home
Paila doesn't get extra daggers each time she is put into the dungeon
Roguelike: stealth rework
enemy shows exclamation mark when it sees you
enemy shows question mark when it is alerted of your position
most attacks alert enemies within radius x (depends on weapon/item)
attacks alert the attackee of the attacker's position
made presence indicator easier to see
dagger does 5x damage against unaware enemies
Roguelike: balancing
devouring inscription heals 10% damage dealt (before it was 25%)h
halberd does 12 damage (not 15)
dagger doesn't reduce presence radiush
rod does 6 damage (before it did 5 and inputting directions used the punch ability bc it did the same damage and it was earlier in the internal abilities list.)
rod increases magic damage by 2 + level (before it was 2 x level)h
rod costs 22g (before it cost 5g)
plate armor increases presence radius by 5 (not 2)
plate armor reduces recharge rate by 50%
leather armor reduces recharge rate by 25%
all armors increase resistance by 2% per enchantment level (this is a robe/cloak buff and a plate nerf)
items sell for half price
some characters incl. paila were given the "unskilled with weapons" feat, which reduces weapon damage by 50% (I made this feat for a new mage character who isn't in the game yet but decided to spread it around.)
if a slime splits it skips its next turn
Roguelike: bugs
changed companion follow code to be better at avoiding spikes/webs/fireballs (again)
staff increases regeneration rates by 20% (before it said it did but didn't)
tome of lightning's ability's description has info about charges (before it didn't)
ring rooms don't have shields
Visuals
added damage animations
spiderweb sprite is easier to see on sand (not much easier, have to rework it again)
UI/UX: party inventory / party equipment management
inventory menu contains all party members' items (companions' items are tagged)
give and take moved from companion menu to inventory menu
equipment menu contains all party members' slots
companions no longer equip/unequip items on their own.
shopkeep sell menu contains companions' items
enchantment/enchant weapon/enchant armor scroll menu has all party members' items
UI/UX: saving/loading
if save/load fails, the game says so
if load settings fails, the game says so
saves include data about game version
UI/UX: misc
changed "check controls" page to be a bit easier to understand
moved "exit the dungeon; go to town" from the abilities menu to the game menu
added "exit town; go to the dungeon"
scrolls (e.g. of enchantment) are stackable
closing a menu should re-open the previous menu; in some cases this isn't true; fixed some of these cases
if you use debug menu "go downstairs" on B10 it prints "this is the bottom floor"
added patreon link to title menu
If you are interested in giving the new version a shot, you can get it here (password: eterna). I did some testing but bc of the high # of changes I expect some bugs.