Dynamic Sweaty Skin
Added 2018-08-12 23:18:32 +0000 UTCJust came up with the idea to let Erika sweat after reaching orgasm multiple times. Tried to make the sweat rolling down her skin, but it's difficult to read gravity direction if her body is bent (liquid on different body parts do not move in the same direction most of the time). So the plan now is to add gradually appearing sweat in the midst of intense sex.
Comments
If rolling sweat isn't possible, how about putting like sweat drop particle emitters on predefined points of Erika's body and script it so that the appropriate ones emit sweat drops depending on the transforms of Erika's mesh?
Sou Hung
2018-08-21 01:45:20 +0000 UTCOoh
IcyO
2018-08-17 05:38:51 +0000 UTCI would be fine with it rolling towards her feet and not with gravity. It would still be an awesome feature. Cant wait to see it. Great idea.
Ryeguy
2018-08-13 16:43:03 +0000 UTCI had no clue you could do that either, how do you make it happen?
Cyan
2018-08-13 14:55:12 +0000 UTCI did not notice Erika can reach orgasm, where do I see that? Did not see any bar or reaction. Maybe I am doing something wrong :P
petr.koutnik79
2018-08-13 12:46:01 +0000 UTCIn most games, sweat is motile only in rendered scenes, otherwise immobile on the skin. I think that big developers are facing similar problems as well.
dede
2018-08-13 10:11:00 +0000 UTCthat would be AMAZING
Cyan
2018-08-13 09:01:13 +0000 UTCAlready researched this, sadly it can't solve the problem. The sweat rolling direction throughout the whole body changes uniformly, which is problematic since the human body is not a rigid mesh. If I cut the body parts up and implement the system to all of them, the seams will be another major concern.
Project Helius
2018-08-13 07:47:44 +0000 UTCRecently I found this article explaining a simple ways to implement rain shader that adapts to the slope of the surface <a href="https://deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-2" rel="nofollow noopener" target="_blank">https://deepspacebanana.github.io/blog/shader/art/unreal%20engine/Rainy-Surface-Shader-Part-2</a>
2018-08-13 03:48:24 +0000 UTCWe have tried to make wrinkle and muscle map dynamic, but it turned out to fall right into the uncanny valley - balancing the aesthetic aspects between realistic and anime is a tricky job.
Project Helius
2018-08-12 23:56:33 +0000 UTCGreat idea! Have you also considered making muscle definition dynamic as well? You might also want to have the option to disable these features.
Metroscorpio
2018-08-12 23:35:08 +0000 UTC