It's a separate implemention, it's not done via replacing the exisiting FSR2.
Actually when using this you would need to keep FSR2 off.
All the post-processing are reserved cuz DLSS is done in the TAA pass which is before most post-processing.
Anyway so far I am seeing way less artifacts than FSR2, as expected.
Pic 2 is DLSS in rapid camera rotation, and pic 3 is FSR2 with the same motion and captured at the same angle, you can tell that FSR2's image looks much more aliased.
I still need to test it some more before I can release it.
Don't expect this to have a huge performance boost for 20/30 series cards, cuz it's the same as FSR2 performance-wise, only with better image quality.
Casey Judge
2023-05-15 20:15:22 +0000 UTCjasiel morales
2023-05-15 15:58:13 +0000 UTCPureDark
2023-05-15 02:27:50 +0000 UTCMahnel
2023-05-14 22:08:35 +0000 UTCPureDark
2023-05-14 20:47:29 +0000 UTCPureDark
2023-05-14 16:32:18 +0000 UTCMahnel
2023-05-14 09:16:02 +0000 UTCChrisbee
2023-05-14 07:40:35 +0000 UTCAdanedhel
2023-05-13 14:48:17 +0000 UTCMahnel
2023-05-13 14:37:44 +0000 UTCChrisbee
2023-05-13 13:27:05 +0000 UTCBen Willock
2023-05-13 13:14:56 +0000 UTC