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alexsylex
alexsylex

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Dragon's Eye Minimap 0.9.9

Last one before public release!

If you have any issues to report or small suggestions, speak now or forever hold your peace! 😜 (ANY FEEDBACK IS GREATLY APPRECIATED TY!)

This update hopefully fixes all your issues with the input controls. For gamepad, I've moved the control to holding the back/select/touchpad button. The wait menu will open when the minimap is hidden (tap when shown to hide).

I know some of you hate the control tips showing all the time, so I made them fade when you are not using them. Compromise solution for newbies and people about to uninstall the mod because of this πŸ˜‚

This update also corrects other minor issues and adds the new functionalities in Local Map Upgrade 3.0!

Download Local Map Upgrade 3.0 from the Nexus πŸ‘‰ here

As always, enjoy!

Comments

Looks great! Looking forward to full release. My suggestion: add the option to change the minimap position in the screen. My top right corner is already cluttered with UI elements from other mods. Also an option for the mini map to be fully 'painted' as opposed to 'paint-as-you-move' which kinda defeats the purpose of a mini map. My issue to report: trees and buildings started disappearing as I got closer to them. No kidding. The entirety of Whiterun de-materialized completely as I stood infront of the main gate. Don't know how or why but as soon as I disabled this mod in my modlist it stopped happening. I think your mod is unintentionally altering object and tree LOD, because I use xLODGen/TexGen/DynDOLOD for some of my mods and none of my +70 currently installed mods ever caused this issue.

Jericho Redman

Perfect. For now I am using the previous version of minimap because of the key settled in the POV command that is the top for my gamepad settings. Infact I already use the wait button for one click power attack.

Phil90

Check Local Map Upgrade 3.0.1 :)

alexsylex

Yes the setting is inherited from Local Map Upgrade. I have to update it to 3.0.1, because I forgot to ads the toggle for neutral NPCs but for Dragon's Eye Minimap 1.0 will be ready :)

alexsylex

Hello! A little suggestion for minimap and performance. Could the nexus version include settings for showing or not any npcs? Because with only enemies and hostiles marked fps are better and minimap is still useful for combat. Thanks!

Phil90

I need more info. Please send me a DM with your modlist.

alexsylex

It's my save's problem. The 0.9.0 version broke my save, I can't use mouse wheel to zoom in and zoom out. A new save with 0.9.9 works well. But the new version comes with new issue, I can't use back button to control the minimap nor open the wait menu.

yongcan w

Gotcha, adding a setting for that ;)

alexsylex

What do you mean by zooming the game screen? I fixed the issue with the camera zoom to the player with the right stick (?). Is not that the issue?

alexsylex

I can't zoom the game screen with this mod enabled.

yongcan w

Thanks a lot for the extensive review! I will try to fix the favorites menu thing tomorrow. The keys... are trully a nightmare to keep compatibility, specially for gamepad. Will see in next versions. And I'm giving high priority to the ingame customization, but for the next version sorry. I feel that as it is now it's ready for a 1.0, I just want to fix bugs and very small features now. I like your functionality suggestions, added to the list :D

alexsylex

I've been using it for a little bit so here's my immediate feedback. It's a neat mod with good functionality, but the lack of easily accessible customization holds it back a bit. I agree with the sentiment that some kind of in-game MCM needs to be used and the current INI options are lacking. I'm ngl, I haven't even attempted to adjust its size because of this. I don't think there's an option to change the hotkey and the L key was conflicting with one of my community shaders hotkeys (unbeknownst to me). There also seems to be an incompatibility between this mod and Skyrim Souls RE. Everything works aside from the favorites menu, which freezes all user input aside from opening and closing this mod with the L key. Interestingly, this issue does not occur if you set bFavoritesMenu = false, but it will still occur with the bEnableSlowMotion_FavoritesMenu = true option in the Skyrim Souls RE INI. The functionality of moving the map around is great, but I think an option to have the map not automatically return to its origin (the player) would be cool. I like that control tip change you made, but it fades away a bit too quickly. Another 0.5-1 seconds would be ideal or an option to adjust it in the INI. This might be a me problem, but is there no way to mouse over or use the cursor to see what markers are what? My primary use case was to use this mod to have a more easily accessible local map, but I can't tell what the markers are and there's no way to mouse over them. Is there also no option to toggle the map fog of war on and off in the INI? Overall, nice work. I look forward to future versions.

Sami Pavlov

The very last question.. is there a command in ini minimap that prevent auto open of the map every time I restart the game and load the save with minimap off? Thanks

Phil90

Yep. You have done a great work! I am looking forward to see the nexus edition of minimap. As regards the keys I understand because I mapped the wait command with one click power attack key. I wanted to have all attacks and combat on the three buttons X light attack, Y (wait rebinded) power attack, B dodge, similar to the Witcher 3. I use a mod that free the limit the wait command I set in Y button only in I am in the tween menu. Now I have the minimap in the wait command, in Y button with the power attack, that open and close minimap on every hit. It is a problem on my own because doesn’t exist in nexus a control map set for my Witcher-goal. I hope that CS problem with minimap will be fix in the next release, for the moment I can toggle on and off minimap only when is really useful for the game. Thanks for your work.

Phil90

For now, you need to edit and relauch each time. Making it configurable in game is a big change in the code. I have it added in the wishlist, but not for 1.0 :)

alexsylex

dmenu integration would be epic as well? the same way that wheelr is adjustable in game.

Cutter

also is there a way for me to adjust the ini in game or do i need to relaunch each time?

Cutter

I want to make this so bad, for any of my mods. I'm looking for a way to add configuration to SKSE plugins in the MCM menu, but without depending on papyrus. Not that easy, at least for my current knowledge, but I think is not that easy because nobody did yet. But, the last think I want is users with broken scripts having CTDs asking for support... that would be a nightmare. It must be without using papyrus, and preferably integrated with the defacto standard, SkyUI.

alexsylex

Tell me what other mod, I will try to find a solution. You see, compatibility with other mods that added functions to keys is a nightmare. Sadly, mods are not done thinking about input compatibility with other mods. If I don't find a quick solution, are you ok with this being an update after public release? Or is it game breaking for you? Maybe we can find a solution :)

alexsylex

Or maybe even if was possible to close the minimap with a long press can make me use the wait key for both functions.

Phil90

The latest version of hd local map fixed the problem. Unfortunately minimap is stil non compatible with CS light and shadows (the problem is more visibile in the interiors) but I read somewhere here that is a CS problem. One last question please: how can I change the key for the controller? Because I still have assigned the wait command to another mod. I would like to assign minimap for example to one arrow of the dpad. Thank for your assistance.

Phil90

Yes, I have installed the local map hd mod. But I must check if I have the latest version. I’ll make you know.

Phil90

Do you have local map hd installed? If so, maybe this is because you don't have the latest version.

alexsylex

Maybe something related to community shaders? I see that some shadows (the detailed shadows) are inactive when the minimap is on.

Phil90

Sorry for the image positioning. In the part of the minimap appears a black effect that is related to something in background behind the map, part of the mountains. If I move the camera the black disappears unless I return to look at the mountains. Thanks

Phil90

https://imgur.com/a/4GL45Jq

Phil90

Sure, upload it to imgur and send me the link pls :)

alexsylex

Hello! I have a error with square minimap in round reticle. I don’t know if I can send a photo. The minimap version is the new version. I have no UI mods and the requirements for minimap. I have display settings SSE and changed the downscaling to 0.8 but after I revert back all the changes, so I don’t think that it was the problem. Thanks

Phil90

The mod is really great! Also along with your local map mod makes this a welcome addition to TES:V's QoL for navigation and UI amenities. Going back to my previous comment I made on a prior version. I haven't really been able to find a suitable setting to accommodate it in 21:9 aspect ratio. I'm going to blame my it on my 1 1/2 remaining braincell lol. Out of curiosity would it be prohibitive implementation wise to have this mod have UI scaling and positioning editable in game through an interface similar to Spell HotBar or DMenu?

ElPescado


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