XaiJu
alexsylex
alexsylex

patreon


Dragon's Eye Minimap 0.9.0

Almost there!

This update is something else guys. This version adds fixes and new features:

Local Map Upgrade is a hard requirement now to avoid incompatibilities.

⚠️ This will only work with Local Map Upgrade >= 2.0.0.

Links to requirements: Address Library for SKSE Plugins, Infinity UI, Local Map Upgrade 2.0.0

Tell me what you think and as always enjoy!!!

 Dragon's Eye Minimap 0.9.0

Comments

I encountered the same issue, and it broke my save, I can't zoom the game screen even with this mod disabled. Edit: Disable the mod and resave fixed my save

yongcan w

yap)

Denvock

And I can't switch to first-person view either! What a day!

KIRUha

Wow, what the heck? I can zoom the map with the gamepad now, but I still can't zoom the game screen!

KIRUha

You mean the favourites menu? What is the quick menu?

alexsylex

I found apparently a small bug when using SKYUI and this mod when using the quick menu I have a menu hangs and exit only through altF4

Denvock

Please send me to the DMs your INI settings of Local Map Upgrade and the minimap mod.

alexsylex

Unfortunately I have the same problem.

Phil90

Hmm let's talk in the DMs :)

alexsylex

I'm working on this rn! Thanks for the review! ^^

alexsylex

The objects disappearing bug seems to be gone now, the minimap works great and the local map upgrade requirement definitely makes it easier to see what's going on in the minimap. One really tiny minor bug I noticed is when you have auto input switching on and swap between KBM and controller, the legend for the map overlays both controller and KBM control schemes over each other. Not really a big deal at all, but wanted to let you know!

Gage LeBlanc

Hey, great mod. Just wanted to ask something, My minimap will be square when I have it set to the circle option. Am I doing something wrong in the ini file?

Jorge Sanchez

thanks, embracing a greatness of tfow already.

Caites

Sure, go to your SKSE folder and in the file LocalMapUpgrade.ini set the option bLocalMapFogOfWar=0

alexsylex

hey Alex, good job with the map. a quick question - is there a way to reveal whole map by default, not just parts visited by player? I probably missing smth.

Caites

keyboard

Hưng Trịnh

Keyboard or gamepad?

alexsylex

im having issues when using with Skyrim Soul RE (unpause menu mod), favorite menu stucked after open and cannot close when using minimap

Hưng Trịnh

https://www.nexusmods.com/skyrimspecialedition/mods/132152 I believe this might be of use only if you bind it to down dpad by default.

Brian Hart

Thank you for your efforts, big shot. I hope to add a hidden function for shortcut key prompts

安萨 雷斯

Disregard, checked my dependencies and didn't realize there was a new version of Infinity UI. Still minor issues with the way that the control key interacts with the POV key on controller, but fixed by increasing the control key time.

Milk

Don't know if anyone else has had this issue, but this update completely breaks my POV key. Unable to affect point of view with this mod enabled.

Milk

No, thank you for making this! You're still a magician frfr

Chrohnos

Thanks for taking the time to write this! Really appreciated :)

alexsylex

It seems that people are not having any issue with the mod. The last stage is compatibility with most used mods. For example true hud or problems with scrolling. So there will be another one before releasing in the nexus, otherwise users will bury me under misleading bug reports.

alexsylex

Works great, no issues on my side personally

Chrohnos

Will there be more Early Access Patreon versions or is this the last non-nexus release?

Wuerfelhusten

Aah thanks for the report. Will try to fix it for the next update.

alexsylex

Noted!

alexsylex

Sure, will add an option for the next 0.9.x ;)

alexsylex

First of all, great job! Everything works so smooth. I have a request, if you'd accept. Could you maybe use the Buttonarts from interface/SkyUI/buttonart.swf instead of implementing them in the minimap.swf? That would make patches for interface Overhauls a whole lot less tedious. A great example for an implementation like this would be QuickLoot IE https://github.com/MissCorruption/QuickLootIE/ As it is now, all button types have to be completely re-implemented (individually) and resized when the swf is updated.

Wuerfelhusten

yeah that worked! Thanks alot :)) Is there any way to hide the "Control minimap" text and icon? Thank you for this mod, seems to work great so far!

Lukas Lindström

Just installed and tested. No far so good. Only thing I could see that still needs fixing is that it disables the scrolling for some mod menus like Poser Hotkeys and AddItem Menu. Love that there is a toggle now :-)

Sir Rumple

Yo, that version of HD Local Map seems bugged, update to 1.0.3, that will do the trick: https://www.nexusmods.com/skyrimspecialedition/mods/74722 Tell me if it worked friend 😉

alexsylex

never mind, it was HD Local Map, did not need that anymore

Lukas Lindström

Im getting some issues. https://cdn.discordapp.com/attachments/785927872870350859/1300134436989440071/image.png?ex=671fbc0d&is=671e6a8d&hm=a6868f493caedd7daf5b1ce276b858e66ef10f67ea97eaad7322f4dcf24ee05d&

Lukas Lindström

Awesome :) Holding Right Stick as a modifier and pressing an other button to toggle map mode might also be a thing. When holding the Right Stick, True Hud switches to default behavior, which allows the Left Stick to control the camera. Maybe you can hook into that, and catch "Camera Control Mode enabled + other button". That might be an option to work arounf True Hud.

Askarus

I like the suggestion, will see if it is possible to avoid conflicts, since maybe TrueHUD detects whenever RS click is pressed without looking if it was only that button pressed. Otherwise, I will try to talk with Ersh or be more creative :)

alexsylex

Very nice!

Wuerfelhusten

Hey, no worries :) I suggest allowing a modifier. Like Select+Right Stick to toggle map controls. With a single button, there will most likely be conflicts. Not sure if this is in the realm of what's possible, but maybe you could make an integration for Easy Wheelmenu 2.

Askarus

Oof. Yeah... I will try and make it configurable, for the next 0.9.x version but the options are more limited in the gamepad. I've not made it configurable already because each button is already used and disabling each action requires addressing it specifically.

alexsylex

I'll test this today or tomorrow. Just a short question upfront: How does the gamepad support work? Klicking the right stick is being used by True Hud to target lock enemies. Will this lead to conflicts?

Askarus


More Creators