XaiJu
alexsylex
alexsylex

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Dragon's Eye Minimap 0.1.1

Hi guys! Finally finished with my setup to work on 1.6.1170!

This is an update based on CommonLibSSE-NG that should work on all versions from 1.5.97 to 1.6.1170 (not guaranteed since now I have only 1.6.1170 for testing πŸ˜•).

The only feature-change since 0.1 is that I've removed the zoom controls with the mouse wheel. I plan on implementing something better, but I wanted you to have a functional version ASAP.

Requirements: Address Library for SKSE Plugins, Infinity UI 2.0.2

Don't hesitate to tell me about any problem, now that I have my setup I will try and sort them asap. And as always, enjoy! :)


Comments

Thanks for your work on this! It's super awesome even without the config options!

Gage LeBlanc

Will be added soon friend, working on it πŸ˜‰

alexsylex

Hello, the minimap is working great! I was wondering, are there any configuration options yet, or will those be added in a future update?

Gage LeBlanc

Will check it, my setup is pretty much barebones as now the objective is "just" to make it work. But definitely will talk to doodlez and see what can be done πŸ˜‰

alexsylex

I wanted to use this but may be incompatible with lighting mods. I use community shaders but the light sources flicker.

Remo Sato

I know :D but where would be the fun without :) In my younger years I was coding webpages with Macromedia flash as flash was some months old. Now I am old^^ It's funny that a 27 years old technology is used for still but it. just. works. :)

Cluny

Here's the error dump. I'm not an expert, but it actually looks like a Linux error (I'm using MO2 via Linux). Hope this helps! https://pastebin.com/eife1js8

James C

Yes sir! As you say, I've tried to make it with the transparency around the circle, but believe me that there are complications that makes it harder than it seems... anyways I won't settle for less

alexsylex

I love it, amazing job, and works like charm, no crash recognized with Nolvus and Vagabond modlist, so far. Feature request: Is there a plan to change the minimap form from default square to round circle and transparent outside of circle? :)

Cluny

Hmm will check it thanks!

alexsylex

Hi there. Awesome to see an update and continued work on this amazing mod! I do have an apparent conflict with this mod: https://www.nexusmods.com/skyrimspecialedition/mods/101192 - It adds a carriage to Goldenhills Plantation. If I enter the cell with the plantation, the game crashes. I assume it has something to do with the additional carriage not being able to be shown on the map? Anyhow - hope this helps. Best of luck in your continued development!

James C

Awesome dude thanks so much. You do great work like CNO that some of us can’t live without πŸ˜‚

Mason

Sure thing. MCM is on the roadmap for all my mods. I would love to find a way to make it without esp and papyrus, so that users can uninstall without dangling scripts. If not possible soon, I will just do it as other modders so that you can have it.

alexsylex

Hey! Will check it thanks :)

alexsylex

Amazing job, works perfectly. Is there any chance in the future you can make this compatible with Immersive HUD, so i can turn it on/off at will. Or at least have an MCM! That would really set this as just a perfect essential mod.

Mason

And here i was wanting to use minimal minimap code from the fallout 4 part of nexus. Do you think you can utilize any of it? I added it to github and I have here at linktr.ee/hart02. Look under the game tools header via Ctrl/cmd + F and you should find it. I tried adjusting it for skse64 but haven't really done much with it. I was planning to code bot correct it when I had a chance and a setup.

Brian Hart


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