Chrono-Gravity Animation Tools 0.3.0
Added 2023-06-02 17:10:17 +0000 UTCPhysics control from animations? This framework allows to change the gravity and inertia that affects an actor, enabling full vertical motion control following AMR annotations. This is done through animation events triggered by annotations.
Fall damage can be also disabled so that characters don't die when landing after a flying animation.
As a bonus, time speed can be also controlled to give a more dramatic effect to animations.
Requirements: Address Library for SKSE Plugins, Behavior Data Injector, Payload Interpreter 1.1.0 (look in the Files tab, version in the header of the page is outdated)
This is one of the three pieces that you need to enable vertical motion. In the next posts you can find these other new mods:
Remember to install AMR 1.9.1, CGAT 0.3.0 and Fall Animation Fix 0.2.0, with their requirements to enable z motion!
Please don't hesitate to report issues! The sooner I get the feedback, the sooner a stable version will be ready for all to enjoy!
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For animators:
Annotations at your disposal:
- Control of gravity: [time] CGAT.gravitymult [number] (gravity multiplier)
- Control of inertia: [time] CGAT.inertia [number 0.0 to 1.0] (if 0.0 full control of animation, if 1.0 full control of gravity, values in between are a mix of them)
- Enable/disable fall damage: [time] CGAT.falldamage [boolean 0 or 1] (0 disables fall damage during the current animation, 1 enables fall damage back)
- Time speed control: [time] CGAT.timemult [number > 0.0] (recommended number > 0.3, values close to 0 will softlock your game)
Annotation effects finish once the animation ends or is interrupted.