With the movement, interaction/skill, and combat systems all coming to functioning and usable state, its finally time to resume working on all the art assets!
And here you can see some progress on Hizathri and Sergal models. I've decided that it would be best to finish them first, because their models are quite different in anatomy and features, while still sharing the same rig. Together they provide a good example workflow, making it easier to create and animate other species later on.
While those models won't be a part of the next build, which still needs a little bit of work before we can publish it (its almost there), new playable species, animations, customization options will soon start gradually making their way into the game, because after this update the game should have just enough base systems to nicely support this content (in a way we wouldn't have to re-do it completely later on) and actually have some gameplay (simple stuff for now).

Quinzul
2017-06-01 14:47:48 +0000 UTCRid
2017-05-27 12:56:02 +0000 UTC