The combat locomotion seems to be in the working order! The character faces the direction of your mouse, analogue stick, or locked-on target.
If you go to the opposite direction from this target, the character will start walking backwards from it, allowing you to still aim your weapons and not turn your back to the enemy.
And of course its not that easy - there is like 25 different transition animations for various cases and turns.
Plus, as you see I already started working on jumping animations :}