XaiJu
Furrier
Furrier

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🧬 DevBlog – Character Creation & CuddleBeat GameMode

Hi!♥
Let me tell you a bit about how character creation works in the Fluffy Framework, and what I’ve been cooking up lately for the CuddleBeat GameMode!

🐰 Character Creation Basics

Every character is built from Skeletal Meshes – 3D models that use bones for movement and deformation.

Depending on whether the character has fur, there are special performance tricks I use to keep things optimized.

Example: The Bunny

(Image: Bunny Body)

🎨 Smoothing Groups

These define how smooth or sharp shading appears. Using just one smoothing group reduces vertex count and helps fur stick more naturally to the body.

🎭 Material Elements

🟣 Vertex Colors

(Image: Bunny Vertex Colors)
I use vertex colors (free performance-wise!) to control fur behavior:

🔧 Non-Furry Parts

Things like eyes, teeth, throat, and claws are stored as separate meshes.


(Image: Bunny Eyes, Throat, Claws)

🦴 Skeleton System

Each species has its own skeleton, just like real life!


(Image: Bunny Skeleton)

Some bones deform the mesh, while others are for logic (e.g., positioning, fur collision, camera handling).


(Image: Control Bones)

🔗 Skeletons merge at runtime during interactions to save resources—no bone duplication!

This setup lets me animate everything (including special effects and cameras) directly inside my animation software!

👗 Other Character Assets

🧥 Clothing

Each item is bound to the species skeleton, meaning any character of that species can wear it.


(Image: Bunny Costume)

💇 Fur Grooms

Used for:

These are bound to the body mesh, not the skeleton.


(Image: Bunny Eyelashes)

👑 Hair (Special Cases)

Some characters (like Princess Jasmine) need something more complex.

(Image: Princess Jasmine's Hair)
In these cases, I use a skeletal mesh hair shell with a solid core—great for depth sorting and polygon count!

🎵 CuddleBeat GameMode (Work In Progress)

I’ve been working like a mad kitty lately and the next main game update is almost ready!
Here’s a peek at what's coming:

✅ General Updates

🎧 CuddleBeat Overview

This new lewd cuddle-focused game mode lets you enjoy animations synced to music—with minimal input required!

You can enable or disable it at any time.

Features:

(GIF showing CuddleBeat system in action)

(Preview video under Attachements)

That's it for now! Thanks for sticking around—and as always, thank you♥ for supporting the project!
Let me know what you'd love to see next~

🧬 DevBlog – Character Creation & CuddleBeat GameMode 🧬 DevBlog – Character Creation & CuddleBeat GameMode 🧬 DevBlog – Character Creation & CuddleBeat GameMode 🧬 DevBlog – Character Creation & CuddleBeat GameMode 🧬 DevBlog – Character Creation & CuddleBeat GameMode 🧬 DevBlog – Character Creation & CuddleBeat GameMode 🧬 DevBlog – Character Creation & CuddleBeat GameMode 🧬 DevBlog – Character Creation & CuddleBeat GameMode
🧬 DevBlog – Character Creation & CuddleBeat GameMode

Comments

Fun game idea. I'll likely enjoy the Cuddle Beast more than the last hypno one.

Wolfy Wet Furr

Would love to see some sneak peeks more often. Just short gifs involving tails would be fantastic ;) 🦊

Jack Munsell


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