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KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character

This week we’re taking a second look at vellum. And this time we don’t even need to worry about matrices or linear algebra, just some good old mograph fun applying vellum effects onto a kinefx character. So let’s grab some Mixamo animation and create a balloon character!

KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character

Comments

Hey! Chris chiming in here: This episode uses FBX Files, which sometimes can cause issues with KineFX. We've adressed these issues and all our known solutions in Episode 31 of this course. If something in your setup isn't behaving as shown in the video and the error persists if you load the scenefile, give Ep31 a watch!

Entagma_Chris

Had the same issue, and the attribute transfer scaleinheritance fixed it! Mixamo is great until is isn't lol

Jake Odgers

Hey, the most likely cause of your problem should be a mismatch of attributes on the static and animated rig of your fbx file. Two attributes in particular: transform and scaleinheritance. For transform check if both streams have such an attrib, check if both of them are 3by3 matrices and create a visualizer to check if the axis of those matrices are pointing to the same bodyparts.

Entagma_Chris

Hi, on my end, the Skeletonblend is acting weirdly. It looks like it is shrinking the arms and legs, instead of blending between the two states.

CRISPR_CAS9


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