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Nick Medukha
Nick Medukha

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[Step-By-Step] Cotton Candy Hairs :)

I know you've been waiting for this one :) uploading it earlier so you guys can dive into this tutorial and learn more about Houdini hairs!

This is the first part of my explorations about houdini hair system, the goal was to get closer to the look done by MvsM for Apple Eye Candy Project. In this tutorial we explore all the hair generation foundations and use advection to guide our hair strands around certain shapes.

EDIT: Thanks to Marcos, I think we found an artist who did the hemispheres, and more frames that we saw on MvsM website! Florian Juri is Houdini genius, check the amazing stuff he does!

Second part, where we explore hairs on animated meshes, coming later this month :) Stay tuned!


[Step-By-Step] Cotton Candy Hairs :)

Comments

Oh, good bit of info, thanks for sharing! When you choose the RS "render object as strands", there are several options to represent your curves - Box, Cylinder, Cone, Capsule and Strip, so for different applications, you gotta choose what works best. Also, tesselation sub.d is something i've used before quite often! So all depends on what is the end result you are looking for :) Should go back and check how this setup will look rendered as hairs tho!

Nick Medukha

Thanks for the quick answer :) I've been strugling with this in my late projects so I decided to ask on reddit (here is the link in case that you want to check out): https://www.reddit.com/r/Houdini/comments/12yhjbi/whats_the_difference_between_render_polygons_as/ Maybe I´m wrong but I got much more efficient render times with "render polygons as hairs", so I think that the answer from DavidTorno is correct.

Hey man! Not sure about principled, but im pretty sure "render polygons as hairs" is the same as rendering them as strands in RS :) + when choosing to render as strands you have a few extra options about the shape of the "hair". Not a redshift expert, but pretty sure these two things are 1:1 efficient haha :)

Nick Medukha

Hey Nick, why you don't render the hair with "render polygons as hairs" (plus maybe a redshift principled hair material?), should be more efficient than the "strands" option right? Thanks :)


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