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Geometry Nodes Ep12 – Displace and Shade a Torus by Noise

Now we apply the noise displacement to a 3D surface and pass the noise  value on as an attribute to be able to use it in shading. Building an  attribute driven shader we learn how to connect the worlds of geometry  nodes and shading to achieve more sophisticated results.

Geometry Nodes Ep12 – Displace and Shade a Torus by Noise

Comments

wonderful tutorial!

Tominaga Jun

Hello I want to know why put Capture Attribute Node before Set Position Node not after Set Position Node? Thank you!

JIAXIN YU

Thank you yorch. That‘s music to my ears. Next episodes will come soon!

Entagma

This is Great Stuff! I had seen other free Blender Geometry Nodes tutorials from you in the past (on a couple of different GN implementation iterations) and always found the concepts very clearly explained and not just trying to get you to accomplish the effect but understanding the inner workings of it as much as possible. When I saw this new Premium course I immediately subscribed. Very eager to keep learning with your classes. Thanks a lot!

yorch

Thank you! At least every two weeks new vids will be released

Entagma

Congratulations on the tutorials are very well explained. Do you have a calendar for the next tutorials?

Bruno Demasi


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