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Vellum 101 - Locomotion Using Fiber Constraints

Ah! The classic FEM setup: Weirdly moving, crawling softbody creatures that make you shiver in slight disgust. Good news: It can be done in Vellum too! Same level of disgust but faster simulation times. Fibre constraint galore!

In this tutorial we'll build an organically moving worm like creature using H17.5's new Vellum fiber constraint.

EDIT: Updated the scene file to work in H18 too. Solidconform doesn't properly promote attributes in H18.348, so it needs to go in before setting up our friction and mass.

Vellum 101 - Locomotion Using Fiber Constraints

Comments

I know it's a four-year-old tutorial, but it finally helped me figure out something I'd been trying to do for YEARS! I found a Houdini 13 FEM worm locomotion hip file online, but it no longer works so I was trying to figure out a way to update it. Thanks so much! My result: https://vimeo.com/767454590?embedded=true&source=video_title&owner=68200660

Connor Bugni

Hi Mo! How is it possible to keyframe the friction in order to control when the object moves forward and when it doesn't? (minute 9) Thanks

Ray J

Hi there. I notice in Houdini 18.5, Vellum Configure Tetrahedral Softbody brings in different nodes, like tetrahedral stretch. It gives very different results at first, but by the end it looks quite good. What's the difference between this new node and tetrahedral volume? In other words, does it offer any advantages? Thank you!

Marvelous Media Engine

Thanks for the notification, updated the file. Cheers, Mo

Entagma

Hi Mo, in Houdini 18 this is not working at all even if i import the same project file not working only in 17.5 so if you can update it will be great. thank you

ata mutahar

Hi Flavio, by "Proper UV" you mean UVs along the polywire? Or the whole individual strand having one single UV value? Cheers, Mo

Entagma

Hi Mo, I was wondering if you have any tips on how to properly UV a vellum hair simulation, after you added it to a polywire for example.

Flavio M

This is my favourite tutorial from your series. From now on Iam a porn director ;) https://vimeo.com/intelect/review/340930767/69bd07a210

Bartek Kalinowski

shift click first vellum connections and single click the next node down, BAM all three connect! :D also, i was trying to convince <a href="https://twitter.com/3Dmattias" rel="nofollow noopener" target="_blank">https://twitter.com/3Dmattias</a> to do vellum when he was messing about with his FEM tentacle fight animations, i think i can sway him now. :D

jeremy jozwik

Thanks for the great tutorial! I tried to make it more disturbing: <a href="https://vimeo.com/331396692" rel="nofollow noopener" target="_blank">https://vimeo.com/331396692</a> Btw - how could I add some sort of a slime trail to the moving objects? Would be neat to make some of greasy slug things. Cheers!

Konsta Ryösä

Hey Dzmitry, haha - love it! From the movement it looks like your worm thingy is trying harder than the slacker I implemented! :) Cheers, Mo

Entagma

Hi Chris, yes it absolutely is - just use VOPs instead of VEX to drive the constraint & point attributes. VEX just is a bit more compact. You can do it! All the functions are there - just use the POPVOP instead of the POP Wrangle and the Geometry VOP instead of the Geo Wrangle. Cheers, Mo

Entagma

Awesome! I was trying to implement the same thing with Vellum a couple of weeks ago... the result was kinda... <a href="https://twitter.com/dmitrytabakerov/status/1111612804119834624" rel="nofollow noopener" target="_blank">https://twitter.com/dmitrytabakerov/status/1111612804119834624</a> And now you show much simpler way to do it (my setup was way complicated and there was a lot of VEX) Thank you!

Az Ainamart

... hi - is this possible not using VEX? - It would be most helpful to see how if it was ... cheers - C

Chris Johnstone


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