Dear Patrons,
here's part two of "Adding Houdini To Your Arsenal". In this episode I explain Houdinis geometry format in quite some detail. The relationship between points, primitives and vertices is shown and we create some geo from scratch. I introduce you to the attribute system. Houdini allows for storing any information on geometric entities. Using this system, any value can be varied per point, per primitive or per vertex, which lays the foundation for Houdinis procedural power.
This is the second basic lesson to make you familiar with Houdinis concepts. Next time it'll be about building our first real world setup, using the ideas we learned so far.
Best Manuel
Taylor
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