Hey everyone!
Long day trying to get through some technical stuff. Decided to put it aside, let my brain rest and wrap it tomorrow.
First off, thanks for all the feedback last week. I hope it didn't come off as complaining, I just saw an opportunity to really share what goes on behind the scenes with Artemis. And give some feedback on my end on AVN development as a whole. It really is a beast to take on, depending on the scope of what you're willing to take on and of course your vision. I got into AVNs because I've done a lot of creative stuff growing up and I saw an opportunity to do it and took my shot. It is a big investment in time, but it's a rewarding thing to see your progress with each release.
On the 0.6.2 patch, it's ready to go. Just need to do some testing this week and make sure nothing broke. Though, Beta testers for Chapter 6 encountered no issues with their saves. A handful of people did. So, unfortunately, I'm at the mercy of the Ren'Py gods it doesn't happen again. I say this because code was inserted wherever the "cooing" lines are, so just concerned about that. If all goes well, I'll likely upload it this Friday. If not, Sept 1st is when I'll upload this patch.
On the CH7 front, things are good. I'm trying to redesign the Artemis app to be more informative. If you haven't noticed, I love implementing designs that are explained in the story. For example the LiDAR app is the minimap during free roams. The Artemis app is supposed to be not only something you guys reference, but things MC references as he begins fitting into his role at Kapuletti Industries. It is the core part of the story and will determine how things end. High firm points don't necessarily mean bad ending. prob going to point that out every chance I get to reassure everyone. I'll likely try and find time to play mass effect again, just so i can get a feel for the paragon/renegade system as it is the system it was inspired from. See if bringing back the icons in choices helps or if keeping them hidden brings some element of 'realism'. I know I've asked you guys before and I apologize for beating a dead horse, but did you guys find yourselves being swayed by the icons more or the choice themselves? Adding a toggle to hide the icons or enable them will bloat the code and I'm trying to avoid that. But hearing some feedback again will give me some food for thought on the matter.
Thanks again everyone. Gonna step away from the PC and give the brain some rest. Hopefully you guys are in way better weather conditions, either way stay hydrated and take care!
- digi
MasterSav
2025-08-27 16:35:35 +0000 UTCBrian
2025-08-26 17:25:12 +0000 UTC