Early Battle Implementation & Movement Update
Added 2024-03-05 05:53:23 +0000 UTCHey y'all! I know development has been slow. It will likely continue to be until I get the ball rolling with more core features and such.
Anyhow, I've finally got a basic visualization of the battle system down for you to see! I'll write more details on it below as well!
The UI at the bottom during the battle will always be present. It'll be used to execute your attacks, as well as defend yourself against the enemy. It's not pictured yet, but basically you'll queue up a select amount of moves to consecutively execute, and have to hit the buttons as they cross over the bottom. Hitting them will deal full damage, while missing will deal a small percentage of damage. Think DDR, but without going alongside the music~
Defending will be the same way, and each attack you block will negate *all* the damage received! Just be ready to block a lot of attacks c;
At least, that's what I have planned for right now. We're still early yet and there's lots to work on. Listed below will be other features I've added that may not be 100% visible in the video:
-Battles have working turns between player & enemy(s)
-Basic attack & heal in battle
-Krystal has shorter cooldown on dash
-Kayla has slightly faster jump
-Luca can dash once each time she hovers
-Shelby can blink much more quickly and does not need to be on the ground to do so