Hey guys! Welcome to dev log 46.
Quick warning, the later parts of this dev-log contain some spoilers regarding the time-scale of the story in its entirety, so if you want to avoid that, I recommend not going past the first few paragraphs, and perhaps avoiding the comments below the post!
Now, on to the dev log:
It's been a busy couple of weeks of development, and I'm happy to report that it was much more productive than last time! I've written another 20,000 words for 0.12, bringing the current total to around 30k. I'm nearing the end now though, with just part of one final long scene left to finish.
With that in mind, and a couple of earlier scenes that I might still chop and change, I don't know what the final word count will be yet; but it's gonna be somewhere around the 32k record set in 0.10. All that to say: it's another long one!
In addition to that, I've also spent a lot of time working on outfits for the update - there are quite a few new ones to be made, and getting them right takes much more time than you might expect!
So, with rereading and revisions accounted for, I should be finished writing in the next couple of days. At which point, I'll hand the script off to a few of the guys on discord that help out with proofreading, and move on to rendering. As those of you that have been following these dev-logs for a few update will know, that's the major time-hog in the development process; and there are going to be a lot of renders this time! Probably in the 1900 to 2000 range.
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Now, I think it's about time I fill you all in on a subject I've spoken about at length on discord and various forums, but have never brought up here (as far as I can recall!) - time skips!
As I'm sure many of you have figured out, there have been various mentions of the MC going to culinary school, and not wanting to get married for years, all that stuff. And at the current rate of development, we'd all die of old age before the story actually gets to that point.
I've been aware of this since the beginning, and so I've been planning to have a few key time-skips in the story; the first of which is gradually approaching. Well, I say that, but it probably won't happen for at least a year yet in real-world time.
But anyway, here's where it gets really spoilery - so this is your last chance to back out!
The next 3 updates will be 2 dayers, which takes us to the next council meeting. After that there will be one or two more updates wrapping some pressing issues up, then the first time skip. (I have all of this planned out in a fair amount of fine detail)
The first time skip will be a couple of in-game months, taking us to the last few days of the Christmas term, then the next portion of the game will be set over a few weeks at Christmas. (I have most of the major details for this planned out)
Then the next time skip will take us to graduation, after which there will be some classic summer shenanigans. (most of the details for this are still rough)
Then the final planned time skip will skip whatever is left of summer and take the MC to culinary school, where most of the rest of the story will play out. (most of the details for this are still rough, though I know the major plot points leading up to the ending.)
Finally, the game will finish up with either one last time skip to after college, or a very in-depth epilogue.
Now, all of that might sound a bit scary, but I think it's the best, and only, way to tell the story over such a long period of the characters' lives. And rest assured, I'm going to do my best to handle the time jumps appropriately - settling pressing issues before they happen, and ensuring it doesn't feel like the reader is missing out on important character moments in the intervening periods.
So, just to add to that, I have one final related issue to bring up: The day counter. Some of you that remember the very early days of Cosy Cafe, specifically the first few updates, will know that the game initially had sandbox elements, but I removed them all gradually until the game became an entirely kinetic novel (a decision I'm very happy with now!).
One of the last remaining legacies of the game's sandbox origins is the day counter; a feature that most visual novels in the style of Cosy Cafe simply don't have at all. The day counter becomes a bit of a complication with time jumps, however. I've put some thought into the best way to handle it, and decided that there are two options that work best: 1. remove it completely. Or 2, change it to a date. So as a date, the game would start on year 1, September 1st, and count from there. The first time skip would then, for example, take us to year 1, December 16th.
I'm currently leaning towards option 2, as I'm a little hesitant to just completely remove a feature that people have gotten used to at this point - but if any of you have any preferences on this, please let me know!
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Wow, that turned into a long one. A record perhaps, and I've just realised that I forgot to mention the attached pictures: They're another image set commissioned by one of you kind patrons. I'm really happy with how these ones came out!
And finally that about does it for this one. As always, I'll talk to you all again in a couple of weeks, in what I imagine will be a much shorter dev-log 47. So until then - thanks for your support, I really appreciate it!
- Cosy Creator
Lobo713
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