[Download] SEUS PTGI HRR 3
Added 2021-12-24 02:04:20 +0000 UTC
Resource pack by Patrix
Surprise, and Happy Holidays! Here's a present for you! I hope you all have been doing well and staying safe!
This one is all about Minecraft 1.18 compatibility. With the amazing new world generation, the short ray lengths and short ray tracing view distance that PTGI has gotten away with so far just won't cut it anymore! So, I've increased the area of the world around the player against which rays can be traced, as well as lengthened the default ray trace length settings. This has a significant performance impact in comparison to HRR 2.1, keep that in mind! If you have performance issues, experiment with the Reflection Trace Length and Diffuse GI Trace Length settings. SEUS PTGI really needs a redesign at this point to be improved much further, which I have put some work into, but I'm mainly waiting for things to be a little more clear as far as where shader modding in general is going for Minecraft.
As far as E13, its tech is super clunky and a better way of doing generalized ray tracing is likely to be possible fairly soon. I've got some new ideas in that area and am looking forward to where new shader modding possibilities can take them!
I hope you enjoy! Thank you so much for being so awesome!
Here's the changelog:
- Atmosphere, cloud, and outdoor lighting improvements: white balance adjustment to make sky bluer and sunlight less dingy, decreased cloud coverage directly overhead and increased coverage in the distance near the horizon, balanced cloud and sky colors so that ambient shadows aren't pale and washed out anymore when Clouds in GI is enabled
- All blocks in 1.18.1 function properly, including new light sources: candles, glow lichen, and glow berries
- Candle lighting is based on the colors in the candle texture itself and how many candles are in a block
- Sea pickles and end rods now emit light
- GI denoising filter improvements
- Reworked default tonemapping for an emphasis on a bright, vibrant look
- Increased GI voxel data area size, allowing greater view distance for ray tracing effects
- Increased default diffuse and reflection ray lengths to accommodate 1.18's larger caves and world structures
- Improved "HRR" tech: fixed blurring when quickly moving the view, improved stability and responsiveness, improved "Filmic" pixel look setting
- Entities now have proper motion vectors and don't look awful under motion and contribute properly to motion blur!
- Default water fog density is now 0, avoiding glowing water issues. You can turn it back on if you miss it!
- Smoother bloom
- Fixed bug seen in the shading of blocks inside smooth reflections
- General cleanup for shader options
- Changed default torchlight color temperature
- Added new option: Lighting > Candlelight Color Temp
- Added new option: Lighting > Light Leak Fix. This replaces the old light leak fix options previously found in Raytracing settings. This has been reworked/improved to not be based on where the player is, so moving in and out of caves no longer awkwardly enables/disables light leaking.
- Reworked Utility > Visualize Dangerous Light Level option. Considers that mobs now require light level 0 to spawn, and doesn't look blinding and horrible anymore
- Added new option: Surface > Texture LOD Bias. Higher values increase detail in textures but can lead to instability, ghosting, and reduced performance. Lower values improve image stability and performance but can lead to lower resolution textures at distance and grazing angles
- Added new option: Surface > Anisotropic LOD Bias. Enabled by default. When enabled, preserves details on surfaces at higher grazing angles. Similar tradoffs as Texture LOD Bias.
- Added new option: Surface > Wet Caves Effect. Disabled by default. An experimental effect that attempts to make surfaces inside caves damp/wet.
- Added Raytracing > GI Responsiveness option. High responsiveness allows lighting to respond to changes more rapidly but can cause instability and decreased detail. Low responsiveness allows more samples to accumulate over time and offers increased detail and stability but causes laggy lighting.
- Fixed crazy bloom when in lava
- Fixed caustics bugs
- Added short raytraced contact shadows
- Fixed certain flowing lava shapes not being voxelized or contributing to lighting
- New physically-inspired low-light vision effect which now applies on top of the entire image instead of fakely on certain light types and improves the look of night scenes
- Moonlight overhaul: the moon phase now properly affects night time lighting, being fairly bright during the full moon and very dark during new moon.
- Moon and moonlight color tweak
- Starlight contribution to GI at night, providing some visibility even when the sky is very dark at night when the moon is at its darkest phase
- Increased max ray distance for Atmospheric Godrays
- Improved energy conservation in reflection filter. Rougher surfaces now show more subtle reflections more visibly
PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!
- Minecraft 1.18.1 (older version compatibility may be present but is not guaranteed)
- OptiFine HD U H4 or newer
- Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- Resource packs with custom block models will probably cause lighting glitches!!!!!!
Some of the currently known issues are as follows:
- Particles aren't rendered properly yet
- Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.
- Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.
- "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
- Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
- Issues with the rendering of semi-transparent/translucent materials
- Lighting breaks often when using resource packs with custom models, a solution is being investigated!
Comments
lmao ur such a bad liar lmao minecraft doesnt use the gpu soo good try
Crystal
2025-08-21 01:23:23 +0000 UTCi have the same issue, when i press f3 it doesnt see my rtx 5080
Ioana.
2025-05-12 19:56:37 +0000 UTCSO REALISTIC WITH REALISTIC TEXTURES V109 1024X IN MY 5090!
JH
2025-05-10 05:08:54 +0000 UTCI have a small problem I put the advisor settings but it gives me a black screen in the game I can't see the game do you have any idea? im on 1.12.2
Skerdosse
2024-03-11 15:51:28 +0000 UTCI cant get the torch lighting to work. I normally do Redstone industrial stuff and caving in survival and the torches don't light up the surrounding area. even the dynamic held light doesn't do much and the settings don't change anything lighting related for me and there are a lot of shadow and reflection bugs, other than that, the textures look good
Jared Stanton
2023-09-02 14:56:40 +0000 UTCI am on 1.20.1, and the screen is black. All the settings are on what the instructions asked. Any suggestions?
Elyah Ilovitz
2023-08-16 18:25:04 +0000 UTCI am on 1.20 and it works just fine.
Laurențiu-Andrei Schitea
2023-08-10 00:14:37 +0000 UTCso many bugs right now, also doesn't work with 1.20 :/
Luke Lei
2023-07-10 18:53:50 +0000 UTCWhen I build super high in the sky, the bottoms of blocks are pitch black, and nothing I do can change it
kyanlmao
2023-07-10 02:40:31 +0000 UTCSeems like the black screen is plaguing everyone
Dominic Rosten
2023-06-26 03:54:56 +0000 UTCi have a question i have a gpd win 4 uses amd can you make it compatible with amd?would be neat to use this on the go
Calvin Carter
2023-05-05 15:22:59 +0000 UTCThe shader needs to be in version 1.18.1 to work
Emiliano De La Cruz
2023-04-10 16:47:10 +0000 UTC6800 RX black screen, older versions noisy reflextions. Any fix ?
Ondřej Bařina
2023-04-02 16:29:56 +0000 UTClantern not lit in neither verison
YoungStoney420 #420
2023-03-20 02:27:11 +0000 UTCWhy is it a black screen for me 2.1 works just fine for me?
Ontogameing
2023-03-08 20:45:44 +0000 UTCLantern lighting not working for me shows them as not lit
Achilles
2023-02-20 21:21:39 +0000 UTCBlack screen as well. I guess it's just dead for us :/
Vino Vici
2023-02-08 06:54:24 +0000 UTChi. love you work. question. after some time in the game i suddenly saw that the frog light no longer shine a light source after it is placed. light works when in hand, but not as lighting after block i put in place. have i messed up some settings? : Frank-Eddie. it used to work in the older shaders pack you made.
Frank-Eddie-Bjørge Nikolaisen
2023-02-05 00:30:05 +0000 UTCwhy?
Alexander
2023-01-20 14:12:32 +0000 UTCblack screen too
Alexander
2023-01-20 14:12:24 +0000 UTCyou cant use shader pack in fabric, wdym?
Plexies Gaming
2023-01-16 09:07:50 +0000 UTCblack screen
Plexies Gaming
2023-01-16 09:06:18 +0000 UTCTry Using Fabric
Trent Treece
2023-01-07 05:40:02 +0000 UTCPaintings don't render properly and have this soup-like effect while moving the camera, and it's only with these shaders on any texture pack including vanilla.. Is this a known issue, or is there a fix already? The only way they stop doing that is when I enable "skip all anti-aliasing", but that makes the game look all powder-y and awful.
Maple
2022-12-18 01:46:57 +0000 UTCsame black screen for me
Daryl Harrison
2022-12-14 06:17:15 +0000 UTCblack screen
Wyatt
2022-12-02 23:58:47 +0000 UTCblack screen (6900xt)
Tjhawk98
2022-11-27 05:15:09 +0000 UTCblack screen im guessing same as me Christopher
Dawson Gaming
2022-11-22 20:00:30 +0000 UTCback screen for me why ?
Christopher Capuozzo
2022-11-20 19:09:54 +0000 UTCAny texture packs that go well with this shader?
Snow
2022-11-04 19:23:11 +0000 UTCblack screen for me aswell
William Durrence
2022-10-06 16:34:27 +0000 UTCBlack Screen when trying to load or create a world
Apto
2022-10-05 18:00:11 +0000 UTCNew to this whole thing, can i use this shader on 1.16.5?
Kenosei
2022-10-03 03:03:59 +0000 UTCRain Particles not appearing for me either. :/
asael carias
2022-09-21 23:52:02 +0000 UTCi got a black screen when i try to join/create world/servers
crownbadge
2022-09-21 09:00:43 +0000 UTCrain and snow particles not appearing with this shader even tho the weather is raining, how to make it looks visible ? any config to do that ?
Secondbrow
2022-09-20 12:40:16 +0000 UTCmy screen is just black when i load a world
worldwide fishing
2022-09-10 21:24:47 +0000 UTCUpscaling in this case doesn't "sharpen" the image, it does oposite of that, it takes image rendered at the half of normal resolution and stretches it to the full size so it does result in the loss of the detail. You can't accentuate the details that are not there in the first place. Unfortunately I looked into the code and the HRR is quite hardcoded into the shader so there isn't a single flag or parameter that would allow to turn it off.
2022-09-10 00:03:11 +0000 UTCI just get a black screen with a ton of errors saying "invalid program", any idea on how to fix?
ZictruS
2022-09-08 22:33:47 +0000 UTCfor some reason water is fully invisible and light is in striped lines everywhere
mia
2022-09-06 03:41:59 +0000 UTCwill this shader get updated?
GREDRA
2022-09-02 00:00:35 +0000 UTCseem like all versions of the shader pack are broken in 1.19. used to work in older version without a problem but now all the lighting is color is messed up alonf with rippling black lines across all blocks
Elijh Radosevich
2022-08-31 04:17:55 +0000 UTCjust a black screen when i load it up using a rtx 3070
Stoner Joe
2022-08-29 19:28:20 +0000 UTCimpossible
Inkbbye
2022-08-24 00:56:06 +0000 UTCcan i use this shaders for 1.18.2?
iWisd0M5d
2022-08-23 00:08:33 +0000 UTCWill there be a 1.19 version because there are new light sources.
Obi-chan Shinobi
2022-08-19 00:29:53 +0000 UTCrun this at a nice 60 fps
Angel Zeledon
2022-08-16 05:15:41 +0000 UTChoiw do you getb the 3d blocks ?
Andrew Parlea-Vuong
2022-07-25 14:38:08 +0000 UTCMake sure you have 1.18.2
Pink Cherry
2022-07-24 22:25:15 +0000 UTCThere's a fix on reddit that works. You know it wont work because you'll see it once you load a world with the shaders on
Ricardo Salmeron
2022-07-22 23:54:52 +0000 UTCand also will it ever work since i am using a microsoft gram laptop
joshy boi
2022-07-22 22:48:01 +0000 UTCwhats a gpu? how do i change it
joshy boi
2022-07-22 22:46:23 +0000 UTCdepending on the mac i think you could break it from over heating
joshy boi
2022-07-22 22:45:15 +0000 UTChow do i know if i have that? and can i fix it?
joshy boi
2022-07-22 22:43:11 +0000 UTCwhen i use this pack my screen goes black and i get like 200 errors. could someone help me or tell me how to fix it?
joshy boi
2022-07-22 22:40:52 +0000 UTCAt the bottom of this post is a file hyperlink in blue called "SEUS PTGI HRR 3.zip" Click that and it'll download. Launch minecraft optifine on the correct version (1.18), go to settings, then click on the shaders option. Then simply click and drag the zip folder from your downloads into the shaders.
Andrew Schoppe
2022-07-20 23:14:26 +0000 UTCI'm new to patreon and I've never actually downloaded a shader pack before, so what exactly do i do to get this? and how do i transfer it onto my Minecraft
SonnenHQ
2022-07-20 16:16:30 +0000 UTCcan anyone recommend some updated texture packs for this??? (by updated i mean 1.19)
Phoenix Lennard
2022-07-17 03:19:42 +0000 UTCCant seem to get mine to work right.
Nabroc
2022-07-09 03:32:01 +0000 UTCNice
Baja
2022-06-25 21:02:53 +0000 UTCim getting the same problem
kyle
2022-06-18 18:27:23 +0000 UTCNot possible unless Mojang updates the graphics API of Java edition to Vulkan or DX12, preferably vulkan to maintian Linux support without wine. As it stands, OpenGL 2.0 which Java edition uses cannot use the RT cores. I personally think the lack of API updates is Microsoft trying to move people off of Java edition by just letting it become obsolete. So as flawed as Bedrock is the RTX implementation is the best way to play ray-traced Minecraft.
doggonator
2022-06-14 13:05:52 +0000 UTCfirst time using. beacons lose color, mobs blurry i dont know how to fix
Raccoon Boi
2022-06-02 18:37:14 +0000 UTCAs far as I'm aware, HRR doesn't work for AMD GPU's for anyone that gets black screens
Ricardo Salmeron
2022-06-01 05:02:55 +0000 UTCHRR has actual parallax effects as opposed to normal maps in the older shader versions. It also has a parallax smoothing option that smooths out the texture depth making it look less pixelated. Plus, the upscaling sharpens the image slightly, so it accentuates the details. The issue with the sand dunes is most likely due to the Diffuse GI distance which is higher by default in HRR 3. If you want this in the older versions, go into the older versions and set the Diffuse GI Trace higher and higher until the problem goes away.
Voxel Music
2022-05-30 22:29:37 +0000 UTCit didnt work
2022-05-22 23:20:25 +0000 UTCHi! I have a few questions about HRR vs E12. Generally speaking I prefer E12 to HRR 2.1 and 3 for it's better clarity, but I've noticed that HRR ostensibly does a few things better. Firstly, the depth and quality of pbr texture packs seems better with hrr. And secondly, far away sand dunes always appear dark/shaded until i come within a certain range of them on E12 and HRR 2.1, but with HRR 3 sand dunes are a consistent color regardless of distance from the player. Is there a version of your non HRR shaders that has these same improvements?
Alex
2022-05-21 08:23:13 +0000 UTCAFAIK it is the alpha layer of the specular texture. https://wiki.shaderlabs.org/wiki/LabPBR_Material_Standard
Shoku
2022-05-20 07:48:06 +0000 UTCSometimes I miss rain but I always come back to you for my shader needs. This makes my 2080 Super sweat a bit, but the results are truly awesome. Only bug I've noticed is occasionally I'll be branch mining and I get a light blue glow in a newly revealed block that fades to normal in about a second.
Shoku
2022-05-20 07:40:19 +0000 UTCplease no one click the link, this is a new and now common baiting tactic to steal your discord account and try to sell it back to you. IDK how to report, someone please report!
2022-05-13 20:45:10 +0000 UTCplease no one click the link, this is a new and now common baiting tactic to steal your discord account and try to sell it back to you. IDK how to report, someone please report!
2022-05-13 20:44:38 +0000 UTCWhen this happened to me, changing the shadow quality in the optifine settings up to 2.0 and then back down to 1.0 again fixed the issue. These shaders also just don't work properly if your shadow quality is anything other than 1.0 to begin with.
Alex
2022-05-10 23:43:33 +0000 UTCHow to add light textures to custom models. What is the name of the light mask?
PlayTics
2022-05-01 08:36:22 +0000 UTCtry putting the zip file in the sharers folder. do not extract it first
2022-04-28 23:52:24 +0000 UTCgetting shadow stripes in my world. have alt blocks turned off and still happens
Sora 0441
2022-04-18 16:07:34 +0000 UTCwhen I go above 255, reflection breaks
Tommy Lau
2022-04-17 21:03:11 +0000 UTCi don't think he can use OptiX for this mod, RT cores can only be accessed that way
Tommy Lau
2022-04-17 21:02:38 +0000 UTCIt says invalid comand and just shows UI when loaded
jondeny roriguez
2022-04-16 23:30:59 +0000 UTCit worked for me
Khoa Trần
2022-04-13 11:06:35 +0000 UTChttps://discord.com/channels/237199950235041794/276486063747497987/924015882991202355 okay
Khoa Trần
2022-04-13 11:05:38 +0000 UTCI lost like 60fps with the new version. It looks amazing tho! Would be nice on the next update focusing on the HRR to improve performance or somehow making a function to allow players with RTX cards to use those RT Cores
Trentu
2022-04-13 03:16:37 +0000 UTCfor some reason it does not show up when i drag the shader into the shaderpack folder?
2022-04-12 03:05:45 +0000 UTCya
Tremmer
2022-04-10 16:37:12 +0000 UTCits this work for 1.18.2?
iWisd0M5d
2022-04-10 05:36:57 +0000 UTCRuns and looks beautiful on my R9 5700XT and Ryzen 3600. Only issue I have is a weird ghosting effect on paintings.
Andrew
2022-04-04 22:43:52 +0000 UTCGetting 30 less fps than what I was getting with HRR 2.1
Yegroid
2022-03-26 16:37:20 +0000 UTCI love how when you go to the end its just a blue sky with an ender dragon. other than that it looks amazing.
Jerry Dean
2022-03-24 15:31:29 +0000 UTCwhat texture pack does the image use?
Max Bohannon
2022-03-23 05:01:47 +0000 UTCWhat's ya on about6 Understood nothing.
Hélène
2022-03-22 20:48:06 +0000 UTCMine's black too.
Hélène
2022-03-22 20:45:59 +0000 UTCMine too
Hélène
2022-03-22 20:45:06 +0000 UTCSame
Hélène
2022-03-22 20:44:49 +0000 UTCIt doesn't have to be mean you have run on an RTX card to run this shader you can use any GTX card but it has to be powerful like GTX 1080 ti it's still a beast today tittle
Marius Frunza
2022-03-13 20:40:16 +0000 UTCThis requires an RTX card to run ray tracing.
Conor Wilson
2022-03-12 22:10:38 +0000 UTCversion 1.18.2??
Harkray
2022-03-12 19:25:49 +0000 UTCSo I have a black screen with this shaderpack with no other resourcepacks enabled, I have a Radeon rx 5500 xt with a ryzen 7 3700 8 core 16-threaded and 32 gb ram, idk if I did something wrong or its my computer
SophiasLove
2022-03-09 04:27:43 +0000 UTCNot working
ANDREI25456
2022-03-03 19:08:48 +0000 UTCTry updating the video card driver
0ne Byte
2022-03-03 18:09:07 +0000 UTCSonic? I have a question. I was wondering if I could let non-patreons have access to your PTGI E7.1 Shaders?
iShockMC
2022-03-01 21:00:59 +0000 UTCNot working on rx 590
ANDREI25456
2022-02-26 13:07:05 +0000 UTCI could be wrong but it may have to do with Minecraft using the wrong GPU, try to get Minecraft to use the right GPU, or use HRR 2.1 for now
ang
2022-02-22 20:38:10 +0000 UTCI am not sure if this is the shaders fault or the textures or my own settings but there are square buildups in each block trying to get a 3d effect and it doesn't work too well If you could offer me some help or advice it would be great
LostWizard
2022-02-21 14:17:41 +0000 UTCWow this is so much better then Renewed on 1.18.1. I'm so glad I found it
tunaflsh
2022-02-21 05:12:35 +0000 UTCIts not yours, mine is black too
N.O.M Gaming
2022-02-20 14:36:11 +0000 UTCIt is all just black
N.O.M Gaming
2022-02-20 14:35:32 +0000 UTCSame here
Bandana Branden
2022-02-13 20:51:33 +0000 UTCI'm getting shadows from glowstone blocks and all other light source blocks. All my settings are correct. HRR 3, 1.18.1, No resource pack
Steve F
2022-02-13 18:23:48 +0000 UTCyou using optifine?
2022-02-12 16:59:02 +0000 UTCwhat wrong on your side mine is just weird
Game Master X99
2022-02-10 11:05:29 +0000 UTCso i tried the pack and some thing is wrong its glitched out
Game Master X99
2022-02-10 11:01:23 +0000 UTCI maybe be an idiot but I cannot get this to work at all.
Tobex the Mewtwo
2022-02-08 23:11:28 +0000 UTCSo about that Screen Space Shadow Shader I talked about (Reshade 5 is out and allows plugins that can make that possible now? Maybe even to the extent of a full on Fixed Direction Shadowmap Shader?)
Ian McCabe
2022-02-06 16:04:33 +0000 UTCEnd Rods and Sea Pickles are fixed! :D Beacons are still not working yet. I just added "beacon" to the "Block 50" line to fix mine and now it illuminates. Fantastic shader pack otherwise. HardTop's Vanilla PBR texture pack pairs beautifully with it.
Khershey
2022-02-01 17:10:06 +0000 UTCI'm new to this patron, was just wondering how to fix the black screen I get in-game, i hear sounds but i cant see anything except my hot-bar and inventory.
Dalton Lannin
2022-01-29 23:20:16 +0000 UTCIs it normal that The End is so black? If not, how do I fix it?
Jed Carullo
2022-01-26 18:25:49 +0000 UTCidk
TheLivelyGamer95
2022-01-24 22:02:08 +0000 UTC"white balance adjustment to make sky bluer and sunlight less dingy" However I feel a little overexposure during the day, sometimes I even cannot see the texture on some light-colored blocks like quartz or while wool. Meanwhile the sight underwater is a bit too blue, my eyes could feel pain in 10 minutes. I think the hue in PTGI E12 is the most and realistic and comfortable one. Expecting further adjustments or more custom options. Anyway my words are merely suggestions, PTGI is the best shaderspack I have ever used:)
ZephyrXIX
2022-01-22 19:52:16 +0000 UTCCan't get more than a black screen either on any of the versions but betting its my stupid m1 mac
David Peterson
2022-01-22 16:16:58 +0000 UTCI cant figure out how to get this to work, it just goes black every time i launch a world.
Richard Bachman
2022-01-22 00:34:46 +0000 UTCVery good shaders
TheLivelyGamer95
2022-01-20 16:39:03 +0000 UTChow could I make this work on Mac?
Anathema -1
2022-01-17 20:02:53 +0000 UTCanyway to fix?
Kade Hoon
2022-01-14 04:13:41 +0000 UTCmy fps drops massivly
Kade Hoon
2022-01-14 04:13:30 +0000 UTCI had the same problem, see https://discord.com/channels/354037679131721728/563294753802682370/929670215481036872 and my responses
2022-01-09 11:01:00 +0000 UTCIt dosent seem like normalmap and specularmap works, dont think its a glitch
Aksel Nilssen
2022-01-07 14:47:32 +0000 UTCSonic? Is this compatible with modded light blocks? Like modded lamps, ceiling lights, etc.?
iShockMC
2022-01-06 18:24:04 +0000 UTCThen obviously not compatible..
iShockMC
2022-01-05 22:29:59 +0000 UTCEverything is just black in 1.12.2, I know its not confirmed compatibility but nothing at all works.
SynthwaveFox
2022-01-04 20:50:33 +0000 UTCsame issue here\
2022-01-03 05:58:31 +0000 UTCWhere to find resource pack?
I'm Kidding
2022-01-02 22:16:37 +0000 UTCThere's a shader mod for sodium called iris (although the current version doesn't support HRR 3 yet. 2.1 works fine).
そらの
2022-01-02 15:30:02 +0000 UTCi ran into problem with this shader. i keep getting lag spikes every 5-10 seconds and i have no issue with other shaders.
ruegen
2022-01-01 10:42:03 +0000 UTCany recommended settings if during night time its wayyyy to dark??
Daniel
2021-12-31 21:54:24 +0000 UTCwow cool
2021-12-31 21:21:14 +0000 UTCI'm fine :)
준서 강
2021-12-31 07:59:59 +0000 UTCFinally, it came out
준서 강
2021-12-31 07:55:54 +0000 UTCI'm experiencing the same problem :/
2021-12-30 22:55:54 +0000 UTCerror: Program failed: composite 0-7, deferred 0-12 (the 1 is not) and gbuffers_terrain
2021-12-30 18:33:41 +0000 UTCTHE SAME HAPPENS TO ME
2021-12-30 18:29:36 +0000 UTCi am trying to use patrix 1.18, with forge 1.18.1, and optifine 1.18.1
Mitchell Thell
2021-12-30 06:31:08 +0000 UTCwhen i use this shader everything is black. what am i doing wrong?
Mitchell Thell
2021-12-30 06:26:12 +0000 UTCI wonder why the emissive textures dont work right. not even when held in your hand they don't glow at all.
Tessemi
2021-12-29 20:11:54 +0000 UTCLove this! Thank you for your work! One question though, is there any intention on adding amethyst clusters to the light sources? Can't wait to use some purple lighting! Cheers and happy New Year! 🎉
AtillaDaPun
2021-12-29 08:32:34 +0000 UTCClearly you have not followed the instructions, or your running 10 year old hardware.... And even then... Follow his guide. Heed the warnings. Prosper.
Bo Pedersen
2021-12-29 03:28:55 +0000 UTCThat's exactly why.
Bo Pedersen
2021-12-29 03:26:47 +0000 UTCnice
hydra_d0minatus
2021-12-28 13:46:09 +0000 UTCbruh you look like shit yet no one said anything. get lost
Dylan Kosmos
2021-12-28 00:49:22 +0000 UTCI appreciate hard work on v3 but from many tests with custom resource packs on Optifine 1.18.1 U H4 my fps dropped up to 120% down :( From 40-50 fps to 14-20fps. Where I can get some help?
Marius
2021-12-27 16:45:30 +0000 UTCWow. Looks like shit. :(
Darren B
2021-12-27 14:19:04 +0000 UTCawsome shader! is there a way to run this with like vanilla pbr on sodium? i know there is no shader option but is it possible in any other way to make it work?
vincent garfve
2021-12-27 13:02:16 +0000 UTCOOP ACCTUALY JUST READ THE OPTIONS
Ethan Aspris
2021-12-27 12:29:07 +0000 UTCLovely upgrade from the last shaders! i only have a few issues with how some of the shadows and light sources flash and flicker when moving. Nothing extremely bad with the flickering though! Great shaders and love your work! keep it up!
Ethan Aspris
2021-12-27 12:27:49 +0000 UTChmm nothing changes when i apply this shader is it because im using sodium and not optifine?
Kevin August
2021-12-27 10:44:56 +0000 UTCthanks
Italo Soares
2021-12-26 23:45:57 +0000 UTCThis version has some oddities underground, it seems that random light sources are appearing through the ground, and some light seems to be coming from the sky even near the bottom of the world. https://imgur.com/a/2woMzNv
Taylor Spark
2021-12-26 14:47:08 +0000 UTCMerry Christmas! Thanks so much for your work <3
Dominik Figlhuber
2021-12-25 22:09:25 +0000 UTC“ Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.” Oof, I hoped you’d fix it in this one. Anyways happy holidays! <3
LimeDragonBoi
2021-12-25 11:11:10 +0000 UTCThanks 👍
VIPUL
2021-12-25 04:48:05 +0000 UTCthis looks amazing, thank you :D could you also add light source for glow item frames?
Diego
2021-12-24 13:39:58 +0000 UTCThat looks amazing thank you :) .
Drayon
2021-12-24 10:15:00 +0000 UTCDid you read the changes he listed? That has already been updated
Diego
2021-12-24 08:11:37 +0000 UTCAwesome update, but I got a small request for utility. With 1.18 mobs spawn at a light level of 0, can you please lower it from light level 7? Thanks bro!
Saul Castillo
2021-12-24 05:49:38 +0000 UTCits amazing bro, thank you!
DMUS RT
2021-12-24 04:12:17 +0000 UTCThanks for updating it to the latest. So happy to see this!
HerbalLake
2021-12-24 03:05:44 +0000 UTCyooooo, this is a welcome surprise, this is awesome man, great job :D
Rowan Steyn 3D
2021-12-24 02:57:48 +0000 UTCIs there support for the end yet? Also does it work with the Iris mod?
Rogue Ruggie
2021-12-24 02:50:08 +0000 UTCAwesome!
HardTop
2021-12-24 02:47:21 +0000 UTCoshit it's that boi
NootNoot
2021-12-24 02:42:27 +0000 UTCthank you!!!
OniOnyxTv
2021-12-24 02:34:43 +0000 UTCAnything on the particles on water for 6000 series GPUs?
Jonah Rechtenbach
2021-12-24 02:20:15 +0000 UTCThank you so much! Have a happy holidays!
nerdgirl_art
2021-12-24 02:11:54 +0000 UTC