SolitaryScribbles posts
Chubby SpongeBob Incidental
If you're in the Discord server, you probably already saw this one. Just forgot to put it on the Patreon page for those who prefer this method!
I don't remember the episode she's from, sorry.
2026-02-07 21:19:43 +0000 UTC View PostMommy Vented
Hide and seek should be a bit easier now.
Mommy Long Legs (Poppy Playtime - Chapter 2)
2026-02-01 17:22:13 +0000 UTC View PostState of the Game - December 30, 2025
Hey, everybody. A lot has happened since the last written devlog update, so let's just get right into things.
Starting with the most significant thing, you can now spawn in multiple characters at once into the hub area! You can also focus on whichever one you like by clicking the icons on the lower left. I haven't really figured out portrait previews, so for now, each button just has the corresponding character's initial.
The Great Heavyweight
I don't even have this dang game yet.
Susie - Kirby: Planet Robobot / Kirby Air Riders
2025-11-29 17:00:13 +0000 UTC View PostExtra Frye
Probably bigger than Big Man at this point.
Frye - Splatoon 3
2025-11-15 17:00:21 +0000 UTC View PostFortnoodle
It hasn't been that long since Gorillaz got added to Fortnite, right?
...well here's your weekly pic anyways!
Noodle - Gorillaz
2025-11-08 17:09:45 +0000 UTC View PostThank Goodness You're Heavy
Two new pics back to back today! Enjoy!
Jogger Lady - Thank Goodness You're Here
Juicy Crispy Tender
As mentioned in the most recent game dev update, I really want this Patreon to feel like a fuller experience for you all. So here's to hopefully starting off a consistent weekly stream of patron art again!
Peanut - Nutshell Animations
2025-11-01 16:33:39 +0000 UTC View PostState of the Game - November 1, 2025
Hi there, everybody. Welcome back to another progress report. It's a short one, but progress nonetheless.
I've got the inner workings of the State Machine up and running. A citizen can now alternate between walking and idle states. Other states like eating, drinking, etc being added in the coming few days. Some of the animations initially weren't displaying correctly, and it took many a trial and error before finally finding a solution (setting the "Simplify" slider in Blender on the FB...
2025-11-01 07:16:05 +0000 UTC View PostState of the Game - October 13, 2025
Hey, what's up, everybody?
I know it's been a long time since the last update, literally right after I said I wanted to do these more often. I apologize for that. I started a new job recently that's been taking an insane amount of time away from me. I've talked with my higher ups about it recently and stuff should hopefully become more manageable. But enough about me, on to the actual interesting stuff.
The character creator is functionally complete. Obviously the...
2025-10-14 01:00:41 +0000 UTC View PostPlease Submit Your Favorite Shapes and Sizes!
Hey everybody!
Expect a new progress report coming up soon. But in the mean time, I would like some more of your input! I really want to make sure I get the main model's main shapes and sizes locked in sooner than later. I don't want to over-promise every body type imaginable, but I also want to take into consideration what body types people might want the most.
That's where you come in, of course! In the form I have linked, you will be able to submit examples of different shapes ...
2025-08-20 22:42:45 +0000 UTC View PostA Juicy Wet Peach
What was supposed to be a sketch turned into something a bit more, heh. Hope you enjoy either way.
2025-08-12 12:58:19 +0000 UTC View PostState of the Game - August 11, 2025
Hey, all!
Now that most of you have had time to experience the broken mess that is 1.3, it's time to dive into the progress on the new attempt we previously talked about. And yes, this is the last time I'm doing this, I swear.
Forgive how WIP everything looks. I didn't want to make an update until I got more done. But I need to get used to keeping you guys informed more often. Even if the news isn't that exciting. So with that, let's get into it.
First off, I took the opport...
2025-08-11 15:53:47 +0000 UTC View PostRelease the 1.3 Cut
Hey everybody.
In light of the recent transparent update I made recently, some people have requested a release of the 1.3 test build despite its unfinished quality. To at least see what it's like. I figured "eh, why not". I have decided to release the build for $7 Patrons. Get a hold of it, along with other relevant information 2025-07-23 02:25:24 +0000 UTC View Post
The 1.3 Cut [DOWNLOAD]
Hey there, everyone.
I'm sure by now all of you are aware of the the recent update I made about considering restarting development of CCC after realizing the current version of the game has some flawed fundamentals. I thank you all so much for the input and supportive feedback you all gave.
With that being said, there are some people who have kindly requested the rough build of 1.3 regardle...
2025-07-23 02:23:54 +0000 UTC View PostA Transparent Update
Hello everyone,
First of all, I wanna start by saying thank you very much to all of you who filled out the feedback form recently. I do appreciate it very much.
That being said, it's time to get down to business. After going through a lot of these forms and talking to fellow game dev friends, I realize that each of the major releases of CCC so far have actually all been their own separate games, and their own separate prototypes. Stripping away certain elements and replacing them with o...
Feedback Form - Please Fill Out!
Hi everyone.
I know you all are looking forward to the next edition of CCC. Though the wait might be a bit longer.
When sending in 1.3 for testing, some of the feedback I received got me thinking. As frustrating as it is to come to terms with, I feel like I may have lost the plot somewhere down the line. Things like clothing clipping might be fixed, but I don't think the current gameplay loop is very ideal. I have a bunch of different systems, but they don't naturally gel together...
2025-07-07 14:32:47 +0000 UTC View PostBloated Enid
Old sketch that I decided to complete for some coloring/shading practice. Trying to figure out that "rough rendered" feel. Let me know what you think.
Also, added all the early access art in one collection so it should be easier to view them all at once: https://www.patreon.com/collection/1570143
2025-06-23 05:16:50 +0000 UTC View PostState of the Game - June 6, 2025
Hey there, everybody.
You've probably noticed by now that May has ended and the update isn't out yet. Well unfortunately, it needs to spend a little bit more time in the oven before it's ready. Really sorry for getting hopes up.
The silver lining is, it is currently in internal testing phase. A select few people are currently play-testing and reporting bugs and issues for me to fix. So we aren't that far away from a release (hopefully).
I don't want to give another ...
State of the Game -May 5, 2024
Hey everybody!
In case you missed the teaser trailer, 1.3 is slated to come out by the end of the month (I really freaking hope so). I'm working really hard on finishing everything up. Here's a quick video on what I've been up to in just the past couple days (sorry for the crummy audio).
Stuff is really coming down to the wire. Wish me luck as I try to get this thing finished by month's end!
2025-05-05 23:26:01 +0000 UTC View PostQueen Sized Keane
Experimenting with bringing back early access art. Let me know how you feel about it!
Ms. Keane - The Powerpuff Girls
2025-03-06 22:12:54 +0000 UTC View PostChubby Carol
Experimenting with bringing back early access art. Let me know how you feel about it!
Carol - OK KO!
[IMPORTANT] State of the Game - February 27, 2024
Hey everyone. Back again with another update.
A lot of this past month has been dealing with the hell we know as the Character Creator, fixing bug after bug. And adding features against my better judgement. Like adding hair extensions as their own category.
Anyways, the game is at the point right now where characters can finally save and load properly again, which is a pretty big breakthrough. This means that the game is close to being in a "technically" playable state again. Ever...
2025-02-27 17:29:09 +0000 UTC View PostState of the Game - January 18, 2024
Hey everyone!
Here we go, yet another devlog to show what I've been up to. Hopefully the last one with such a large time gap. I'd really like to make weekly updates for you all from this point on. Even if it's just 2 bullet points. I don't like keeping you all in the dark for so long. Especially for something that you're giving money to support me for.
Anyways, hope you enjoy the devlog!
2025-01-18 19:46:31 +0000 UTC View PostState of the Game - November 24, 2024
Hey, everyone. I was going to type up something explaining the currently progress of the game, as usual. But this time, I figured it might be clearer to provide a video explaining things instead. Hope it all makes sense. Forgive my rambling!
In addition to what's explained in the video, I've also been working on a lot of Character Creator stuff which, hopefully I'll be able to share soon.
I really wanted to get a new build out by the end of November, but it's clear that that's no...
2024-11-24 12:07:53 +0000 UTC View PostState of the Game - October 2, 2024
Hey there, everyone. Welcome to another devlog.
I'll go over the progress that's been made in just a moment, but first I need to talk about some things.
This update has been very strange to work on. The original goals for this update were making a final, definitive version of the game's rig, fix clipping, and fix the game's inventory system. But lots of unforseen things have transpired that have made this update a way more complicated than that. And without getting too deep into...
State of the Game - August 24, 2024
Hey there, everyone. It's been a weird couple of months. I'm not entirely sure how to start, so I'll just go into what I've been up to.
INVENTORY
This current update was originally supposed to be nothing more than an inventory update. I've heard your input about wanting things like item sorting and better crafting navigation. Believe me, I want those too.
When developing Version 1.0, I decided to use an inventory system from the asset store <...
2024-08-24 16:34:49 +0000 UTC View Post