[Download] SEUS PTGI E11
Added 2019-12-06 15:30:21 +0000 UTC
PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!!
It's finally here, sorry for the long wait! This update is fairly simple, but the new features took a ton of research, fine-tuning and adjustments to ensure they work well in all situations. Of course, I'm talking about the new sky and clouds! Please keep in mind that they're band-new features that I still want to put a lot more work into. Unfortunately, they turned out to be a little heavier on performance than I expected them to. Of course, you can turn them off.
I also put in a lot of effort into optimization into this update. Each performance improvement and new feature is more advanced than the last, so at this point of the project, sometimes it takes a lot more work to get the same kind of gains. In this case, performance may overall be slightly worse with clouds enabled and default settings. The potential gains come with using high resolution resource packs with Full Raytrace Reflections on. So, depending on the situation and your settings, you may see a speedup or a slowdown.
Here's the changelog:
- Rough reflections now lookup a lower resolution version of block textures, leading to improved performance with Full Raytrace Reflections: On
- Completely redesigned sky and clouds
- Clouds now contribute to reflections and diffuse GI
- Added options controlling clouds into a new options section: Atmospherics Options
- Moved Atmospheric Godrays option to Atmospheric Options
- Diffuse GI filter no longer shows a weird outline highlight around objects in front of lit blocks
- Exposure can now adjust to brighter scenes
- New diffuse GI filter algorithm that should be a little faster and smoother but look the same
- Ray traced reflections now use a clamped GGX distribution instead of phong
- Unlit campfires no longer give off GI light
PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!
- Minecraft 1.14.4 (older version compatibility is work in progress)
- OptiFine HD U F3 or newer
- Options > Video Settings > Details > Alternate Blocks: OFF
- Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- Resource packs with custom block models will probably cause lighting glitches!!!!!!
Some of the currently known issues are as follows:
- Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.
- Being underwater in ravines/caves shows some light leaking, and “glowing” water fog. This is unavoidable currently.
- "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
- Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
- Issues with the rendering of semi-transparent/translucent materials
- Lighting breaks often when using resource packs with custom models, a solution is being investigated!
AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:
Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).
If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!
Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.
Compatibility with Intel GPUs is not guaranteed or planned at all!
Comments
Extra Stone Tier Support!
JH
2025-05-07 07:16:27 +0000 UTCI love E11 SO MUCH!!
JH
2025-05-07 07:16:17 +0000 UTCI have the same issue
2021-08-10 03:59:14 +0000 UTCit happens every time I load up the shader
Joe
2021-02-27 20:12:48 +0000 UTChow do i fix this: https://imgur.com/a/DRTvnsE
Joe
2021-02-27 20:11:18 +0000 UTCI have a question, I can't put depth to the realistic tenxures with the sahder and if I can, how do I do it?
Gameplay Lezama
2021-02-27 05:46:15 +0000 UTCshut you virgin get an intel core i3
Average R6
2021-02-04 12:54:13 +0000 UTCGetting some weird texture glitches, everything is black and there is a thin layer of textures over my screen, hard to describe lol
Alex Perry
2020-12-23 21:22:24 +0000 UTCWhat's your render distance and how many fps are you getting with the render distance you are currently using?
Johnny
2020-11-03 15:39:18 +0000 UTCI have a X570 Ryzen 7 3800x 2080ti Xtreme Aorus but the shader is still lagged
Kradle Til'Saiyan
2020-10-15 20:10:04 +0000 UTChow do i set it correctly???
Kradle Til'Saiyan
2020-10-15 20:08:42 +0000 UTCYEET BEST SHADERS EVER SOOOOOOOOOOOOO REALISTIC
TANK TANK
2020-09-22 06:32:05 +0000 UTCIs there a setting for POM/Bump Mapping?
Dillon
2020-09-18 07:36:52 +0000 UTCit just gives me block textures thats it
linnthurain linnthurain
2020-09-06 14:34:10 +0000 UTCAMD support is actively being worked on, try E12 if you can
Kasey
2020-08-29 21:51:54 +0000 UTCI have an RX 5700 XT yet this shaderpack crashes my game. any help?
The Bacon Bandit
2020-08-24 16:08:36 +0000 UTCme out here wondering why it doesnt work on 1060 lol
Shrek
2020-08-01 10:11:29 +0000 UTCwhen you are selecting shaders it might say you are running on integrated/uhd/vega ghraphics
sasha owen-jones
2020-06-01 06:17:04 +0000 UTCI have an NVIDIA Geforce RTX 2060 graphics card but my laptop cant get above 2-3fps. Any reason for this?
Daniel
2020-05-30 01:51:03 +0000 UTCso these downloads are only for Java version right? Because I do have both versions but I would like to use it in Windows10 Version... Is this possible?
Papa's Auto
2020-05-23 02:39:35 +0000 UTCYou need an RTX graphics card which I don't think Mac computers have?
Joseph Keelagher
2020-05-17 05:42:52 +0000 UTCNew to this project, having just discovered it via Youtube - https://www.youtube.com/watch?v=dYcgZU2e2P0 . - Has anyone got this working on macOS? For now it seems unusable on a 16" MBP with macOS 10.15.4. Probably down to the AMD chipset? Just a bunch of textures displayed, with errors displayed. I can share logs if interested. - Are there any efforts to make this work with 1.15.2?
Andy M
2020-04-16 16:45:21 +0000 UTC1. plegde at the teir that allows access to the downloads 2. download it in the link in this and similar posts 2.5 read the whole post, it gives a lot of other insrtuctions 3. install optifine to Minecraft from optifine.net 4. go to the shaderpacks folder in Minecraft and put the shaders zip you downloaded, in that folder. 5. select it in optifine's shaderpacks screen and wait patiently for the inevitable lag-spike to pass after a couple minutes
Blue
2020-04-16 15:35:14 +0000 UTCidk how to add it and I haven't had an explanation so I'm still having trouble
Abner
2020-04-12 07:10:32 +0000 UTCinstall latest GPU and display drivers, make sure your GPU can handle it
CarrionAndOn
2020-04-10 23:53:12 +0000 UTCi have a problem where there are some black flickers on the blocks and everxtime i moove they moove also i got this bug on evry seus shader
Swiper
2020-04-08 11:17:59 +0000 UTCwell theres your problem, using mac
Benjamin
2020-03-19 05:04:58 +0000 UTCMy screen is literally just showing a big page of block textures. I am using a mac
Chester Borrok
2020-03-11 20:26:53 +0000 UTCwhen will it support older versions? Optifine has been updated already.
双畅 蒲
2020-01-18 12:54:58 +0000 UTCRT isn't working on them then. When you get far away things are not raytraced, just a circle around you for performance.
Jorge López Tello
2020-01-09 00:13:37 +0000 UTCAnyone know why I see shimmer from the shadows as I turn the render or shadow quality up?
Bill Baran
2020-01-07 04:37:25 +0000 UTCI Just got this today, so I don't know if the issues i'm having are from me not setting things up correctly or not, But any light source that is lower than whatever glowstone is (so end rods, and beacons) no longer emit light when i'm close up, once I get far away, they emit a very warm orange glow, similar to an older SEUS shader. Also, Campfires and Lanterns have no reflection, it's just a round orb when looking at a reflective surface. This isn't an Issue, but a question, Is there a way to make light (from and object, not the sun) change color depending on which stained glass it's shining through? I've seen that in some videos on Path Tracing shaders, and can't remember if it was SEUS, or RTX, or both.
LandiezyT
2020-01-06 00:34:49 +0000 UTCNo reply? Why does no one care about such an important problem?
Ice2670
2020-01-04 07:51:48 +0000 UTCWhy mod lamps do not light up? Can I light them up by modifying block.properties?
Ice2670
2020-01-01 07:44:38 +0000 UTCYou can create specular maps and diffuse maps for textures. I don't know how exactly it works but you create a separate image with colors representing things that the shader picks up on, like red and green for specular maps. Kinda like grayscale bitmaps for terrain generation in the Unreal engine.
Heiden Shadows
2019-12-31 19:13:41 +0000 UTCThis is dependent on your resource pack, but if you adjust the GI reflections to allow the surface to reflect, it'll look less glassy. However at a significant performance hit.
Heiden Shadows
2019-12-31 19:05:31 +0000 UTCYour reflection resolution impacts this, make sure your shader resolution matches your texture pack resolution. I use a 128x one and it's particularly difficult to run it like that so I have it to 64x reflections.
Heiden Shadows
2019-12-31 19:04:17 +0000 UTCFirst check you're not in a rainless biome. Then check your animations settings. I also find that with shaders, lightning isn't very pronounced either so just may be how it's rendered on your particular configuration.
Heiden Shadows
2019-12-31 19:02:18 +0000 UTCYou need Optifine installed first, it'll put a "Shaders" folder in your Minecraft directory once you launch the game with optifine for the first time. Just like with resource packs, inside the Shaders menu there is a button that'll open up the shaders folder. Just drag and drop the .zip into the folder and choose it in the shaders menu (may require a restart of the game). With the release of 1.15, you cannot use it until Optifine updates, so 1.14.4 only for the time being.
Heiden Shadows
2019-12-31 18:59:38 +0000 UTCI'm not sure how to install the downloads into minecraft could someone give me an answer. Could virus protection be the reason for nothing working
Queef Latina
2019-12-31 04:44:18 +0000 UTCDo i need optifine to convert the files to minecraft?
Queef Latina
2019-12-31 04:41:40 +0000 UTCI'm having trouble with rain and can't see it how can I fix this?
Commander .J
2019-12-30 06:48:24 +0000 UTCWhat are the chances of getting this compatible with 1.8.9? I'd imagine low, but is it impossible?
Tatum Feige
2019-12-30 05:10:11 +0000 UTCI have this too. You have to put shadow quality to 1x and then it works perfectly.
Samuel Eckl
2019-12-30 01:42:54 +0000 UTCidk why but in caves/underground it's totally bright as if it was day, you can see far away as light does not dim. day or night regardless, don't know why. PLEASE resolve <3 thank you sonic for the shaders.
Kamil Traczyk
2019-12-30 00:56:10 +0000 UTCWhat graphics card do you have and what shader are you trying to use?
Samuel Eckl
2019-12-29 07:24:23 +0000 UTCStratum is my favorite.
Samuel Eckl
2019-12-29 07:23:18 +0000 UTCThe shimmering effect on water depends on what shader your using and I don’t think it can be changed
Samuel Eckl
2019-12-28 20:12:02 +0000 UTCAm i the only one who sees very jagged edges on light through stained glass blocks?
Arash Parsa
2019-12-28 18:05:59 +0000 UTCWhat can I do to get rid of or reduce the shimmering effect that I see on water reflectivity, other reflectivity like gold, and lighting blocks? I have a RTX 2070 with 32 GB of ram. Any video settings I can tweak to get smooth rendering?
head_robotics
2019-12-28 11:50:20 +0000 UTCalso, which resource pack is most recommended?
Domolosong Combak
2019-12-28 02:46:11 +0000 UTCIt is not working for me. I made it a zip file and put it in my shaderpack folder and it still shows minecraft without shaders. I'm doing this in 1.14.4 by the way.
Domolosong Combak
2019-12-28 02:41:19 +0000 UTCFirst download Optifine, then go into the Minecraft Launcher and click installations and hit play on Optifine. Download your shader of choice. Put the shader file onto your screen and make sure your Minecraft window is not on fullscreen mode. In Minecraft click options, video settings, shaders, shaders folder and put your shader file in the folder it should show up in Minecraft so now you can click it and your all set. For a low end PC I would start your shader experience by downloading Sildurs vibrant shaders, and if you have a medium to high end PC I recommend downloading SEUS PTGI. If your build world is in 1.15 or 1.15.1 you'll have to wait until that version of optifine comes out in a few months.
Samuel Eckl
2019-12-28 01:14:22 +0000 UTCHey guys I’m new to the pc world. I have just finished my first build and was looking to add some shaders to Minecraft. I’m a noob and have no idea what I’m doing. Any quick reference help on what to do? Thanks!!
Stephen M. Robinson
2019-12-26 20:34:09 +0000 UTCPath tracing is a subset of ray tracing...
Aqua
2019-12-26 06:17:01 +0000 UTCI'm upset the internet called this a ray tracing shader when it clearly says path tracing. Even though I'm getting 20-35 fps, I'm loving it. great work!
Robcabob1
2019-12-26 00:43:48 +0000 UTCI have a question.. Im using the Realistico Full texture Pack and its not usig the Prallax Occlusion.. Does this shader not support it ? it works fine with the old Seus Shader (non PTGI)
joelbolz
2019-12-25 09:29:40 +0000 UTCUnfortunately an old bug is back with this version which causes bright flashes when breaking blocks in a dark environment. This is very distracting while mining.
Chahzou
2019-12-24 13:00:22 +0000 UTCHow do i turn up GI Responsiveness? Because even with screen space gi tracing turned off, I still see weird ghostly shadows of whatever I'm holding in my hand when i move around.
Trentindo 64
2019-12-23 05:45:42 +0000 UTCis there anything im doing wrong? random textures are appearing on my screen
fona mcjimmyjimmy
2019-12-22 20:29:43 +0000 UTCIt works way better with RTX card but you dont need it to run it
Sebsty
2019-12-22 10:58:54 +0000 UTCfor this ptgi e11 we need an rtx card or nah ?
Laroghant H
2019-12-22 01:57:44 +0000 UTCis it possible to add mod blocks for myself? because i use some and the shader do not work with them#
GulliUlli
2019-12-21 19:51:31 +0000 UTCAfter swapping optifines and rolling back rtx drivers, issue has been resolved
Tyvox
2019-12-20 18:33:01 +0000 UTChttp://prntscr.com/qddsks so have any of you seen any issues like this when trying to run the shaders? It's been doing this on 8.0 and newer as far as I can tell. If you have and know a fix for it, I'll be happy to put those into effect. Only mods installed are optifine HD U E3 on Forge build 14.23.5.2768 for MC 1.12.2
Tyvox
2019-12-20 05:42:50 +0000 UTCDid you follow the tedious instructions on exactly which options to change before the shader will work?
2019-12-18 18:03:22 +0000 UTCHaving Issues, torches / glowstone / sea lanterns aren't emitting any light but they look bright
2019-12-17 23:15:40 +0000 UTC1.15 support is basically already out but we need optifine for 1.15
Oleg
2019-12-17 08:17:11 +0000 UTCWhen is 1.15 support coming?
Trentindo 64
2019-12-17 05:02:54 +0000 UTCI had same issue. Solved it by matching one of the shader resolutions to the same as the texture pack.
Ken
2019-12-16 19:13:53 +0000 UTCHello I am 9 years old and looking for some technical help. I downloaded the seus ptgi v8 and 11 or the latest and I am getting a problem where all the textures are displayed on the screen and I can’t see anything. I have a texture pack that I bought recently too and it is meant for ptgi and it still has the problem. I am trying to describe the problem best as I can, and it isn’t my PCs fault either because it is running fairly fine. Any help please on what I am doing wrong.?
Mark Davis
2019-12-15 01:42:39 +0000 UTCThank you very much for allowing for all realistic clouds to be removed, so we can use the actual classic minecraft clouds.
Mololo
2019-12-13 16:36:54 +0000 UTCCould you possibly make this shader pack for pvp in minecraft? Lmao This one looks amazing though.
Zame
2019-12-12 05:43:54 +0000 UTCThank you! I'm a huge fan of your work, sometimes I just play Minecraft to see how beautiful is with your shaders.
Mikhael Linnyker
2019-12-12 02:09:37 +0000 UTCThank you so much for this update!
Kendrisite
2019-12-10 23:19:01 +0000 UTCPostscript: Endrod glows when Steve holds it in Steve's hand, but it doesn't glow when placed.
Hisami Tachibana
2019-12-10 10:49:26 +0000 UTCMy grass does not move either. I guess this hasnt been implemented yet??
Ph0enixMind
2019-12-09 14:41:32 +0000 UTCThank you for developing PTGI E11. However, I have the image that ShaderMOD pursues realism, and I feel that the clouds are incompatible with ShaderMOD. I liked the E10 cloud depiction. I would like to improve 3 more points. ・A problem that darkens when riding on a minecart. ・ Endrod does not shine. ・ The problem that can't see the rain on the way. I think it would be difficult to develop, but I believe that Sonic Ether can do it. Good luck.
Hisami Tachibana
2019-12-09 13:35:29 +0000 UTClol My favorite Shader and Texture pack on the same page! You guys look beatfull together!
Daniel Correia Varella
2019-12-08 16:46:58 +0000 UTC(When it's nightime and raining at the same time it's really dark and i'm unable to see, i've turned up the brightness on my pc to max and barely affects it)
Alexander Koulis
2019-12-08 08:18:17 +0000 UTCI have question, my game looks really dark when it's nighttime very hard to see and even worse when it is raining, it there a solution to fix the problem other than holding torches in game?
Alexander Koulis
2019-12-08 08:17:44 +0000 UTCLooks fantastic! Seems that I have a bit of performance boost as well :)
CargoCultLuau
2019-12-07 22:28:04 +0000 UTCIts how the renderer works, fast moving objects will leave behind a slight blur as the rays get re-traced. You'll notice a similar effect when using tools that instantly remove a large amount of blocks like Eff V diamond shovel on sand, or McMMO TNT blasts. Alternatively you could turn on Screen Space GI tracing, and max out the GI trace lengths to constantly force updates of lighting, however this is a serious performance hit.
Heiden Shadows
2019-12-07 19:53:49 +0000 UTCYeah these entities don't emit light for me either. Might be still in the works. Vega 56 here.
Heiden Shadows
2019-12-07 19:52:09 +0000 UTCNew cloud look sick! Turning on all the cloud stuff doesn't seem to hit performance too much either (32-33fps down to 30-31, at 3440x1440, GTX1080ti) - about 5%.
Oorslavich
2019-12-07 15:07:58 +0000 UTCEndrods / Sea lanters and sea pickels still dont work when using either a GTX 2080 or GTX2070
Jacques Koekemoer
2019-12-07 14:02:58 +0000 UTClighting looks a lot more natural when I use this custom texture pack mainly noticeable on the iron armor set. before it looked overexposed but I cant seem to turn off motion blur for some reason even though i have it off in the settings it still is performing very noticeable motion blur mainly. seems to be really noticeable in shadows. Great work Thanks for the updates.
Robin
2019-12-07 06:45:50 +0000 UTCI have no performance, stability, or quality issues on my AMD Vega 56. Thank you for your hard work!
Heiden Shadows
2019-12-07 01:41:32 +0000 UTClook nice but would texture pack where you have it?
Matthew Leavitt
2019-12-06 21:31:52 +0000 UTCis there a way for me to get water and grass to sway?
Vanilla Punch141
2019-12-06 19:27:49 +0000 UTCThank you, but we need better sNOw plEase.
Niffle
2019-12-06 17:03:02 +0000 UTCThank you so much for the new features and especially the clouds, they look amazing with my texture pack pack!
Realism Mats
2019-12-06 16:57:15 +0000 UTCYour work has really ignited a new love for the game and inspired me to explore new artistic way to express and visualize my art
G3N3ZIS
2019-12-06 16:45:47 +0000 UTCAwesome! Are there performance optimizations as well (runs a lot better in interiors on a GTX 1660)
Toto
2019-12-06 16:36:27 +0000 UTCSonic you are simply amazin
CielMC
2019-12-06 15:54:58 +0000 UTCThanks! I recommend this one to start with: https://github.com/Poudingue/Vanilla-Normals-Renewed
Sonic Ether
2019-12-06 15:45:22 +0000 UTCHey! Just joined the patreon and the work you've released works and looks great! Just wondering; are there any resource packs you would suggest using in addition to the shader?
Tyler Chitwood
2019-12-06 15:43:24 +0000 UTCThanks for this new version! Will test the new clouds as soon as I‘m back home. Thanks Cody for your briliant work!
Patrick Schmitt
2019-12-06 15:40:55 +0000 UTC