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[Download] SEUS PTGI E10

PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!! 

UPDATE (OCT 6): A compile error that occurs when disabling Atmospheric Godrays has been fixed. Re-download to get the fixed version!


So, I talked about an improvement for the GI denoising filter I've been working on for this update in this post recently. I tried really hard to get it ready for this update (which is why this release is coming a little later than usual), but it's just not there quite yet; it still has performance and visual issues. I'll keep working at it!

Other than this new feature which I couldn't include yet, I've mostly been working on bugfixes and performance improvements for this update. Performance has overall improved since E9, even with a few newly added features! 

Also, after further investigation about whether to use instancing rather than geometry shaders to achieve voxelization, for now it seems that instancing isn't overall worth it. Only a small minority of users with atypical hardware combination saw a significant increase in performance vs geometry shaders. Also, instancing is much more fragile and can cause very broken lighting when using resource packs with custom block models (which is still not recommended yet), which isn't fun. Overall, it doesn't seem worth it for the added work of essentially managing two different versions of SEUS PTGI. So, this version just goes back to the old way of doing it before E9: geometry shaders.

Here's the changelog:


 

PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!


Some of the currently known issues are as follows:


AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat). 

If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.

Compatibility with Intel GPUs is not guaranteed or planned at all!

[Download] SEUS PTGI E10

Comments

nicole is your laptop good? Or not

SAMIRA

Why is the sky glitching like its a shadow of the old cloud but flashing

Oliver Martin

it is most certainly because you are on a laptop. these shaders are for dedicated GPUs [in PCs], laptops just do not have the hardware resources to maintain steady FPS.

what are your computer specs?

The Kitchen

I downloaded the seus e10 and its lagging bad is there a reason why im on a laptop is that why?????\

Nicole Patermo

How do I apply the mincraft Texturpack?

Sonhyungyu

Looks amazing! I am just getting this really weird lighting effect through stained glass where instead of displaying the light block it displays a bunch of jumbled textures instead. This also happens on water if you are close, but the effect goes back to normal when far away. I have an RTX 2060 super, which definitely can be the issue. I even tried it with no resource packs and same thing kept happening. Edit: Also I now see that the stained glass does not show water when looking through it.

Mr Pickle

i have the issuse aswell , if theres a way to turn it back on i would like to know

Vanilla Punch141

looking good!

Lueth

Hmmm. I watched a SEUS PTGI vid on you tube and the leaves/grass weren't animated in the vid either. I'm just wondering if its something that hasn't been implemented in the shader yet. I looked back through documentation for PTGI as best I could but didn't see any mention of this. That doesn't mean I didn't miss it though. I'm wondering if it works for anybody.

Ph0enixMind

I'm having the same issues. No movement at all for trees or grass.

Andrew Hartmetz

Anybody have issues where the grass/leaves are not animated with PTGI. I've tried other shaders and the grass/leaves ARE animated. I've tried using E10 and E9. I've also tried other resource packs but none give the moving grass/leaves. I have a RTX 2070 card. Any help would be appreciated.

Ph0enixMind

Can anyone point me to best settings for Minecraft using RTX2080ti and Asus PG27U 4K/144mhz monitor? Thanks in Advance.

TFEDAD

Love this version! Wanted to report that it's running well on an AMD Vega 56, getting average 50 FPS (around water and reflective surfaces) with all ray tracing settings on ultra and things look great (except some disco floor issues as already discussed, and no character reflection). Had to drop to 1366x768 and use Radeon Image Sharpening to get that performance though. Worst was 1080P with high render distance averaging 18 FPS.

Tugg Hutchins

Hi there, I wanna report a compatibility issue with Valkyrien Skies mod. All light sources don't work on their ship(a physics entity) except torch. There is no such issue for other shader packs. Would you take a look at Valkyrien Skies source code and check what' going on? here's the source code link: https://github.com/ValkyrienSkies/Valkyrien-Skies

Ice2670

HELLO I have an rtx 2080 graphic and I have an OpenGL problem. Could you help me out all super black and also test with a version 1.12 and what comes out are some colored boxes on my screen that do not show well when playing.

Viktoria Garcia

awesome work dude! i wish you the best of luck!

Jörmungandr

me too OpenGL 1282 T^T fishing

박원빈

I am getting an OpenGL invalid operation 1282 while fishing. Not sure what it is, but FPS drops to 15. Does not crash the game, just slows everything down. Error pops up when I cast, may pop up once or twice more until I catch something. Get done fishing, FPS is back up to ~37. Not great, but better than E9. I am using Optifine instead of Forge. I'll try it with Forge and see if that error goes away.

Gary Williams

that would be driver issues, I was having the same thing, use DDU and then reinstall the drivers.\

the red stone lamp is not glowing after i use this shader, is it a bug?

keaton xu

Please add PBR and POM and stuff like that to SEUS PTGI E11 please.

Oleg

I’m on a $2500 all in one my friend no potato...

Junior Davis

download new ram

Mychal Devin Smith

Awesome

Caleb Havertape

Any advice as to why when I enter a game it resets my computer? I was getting like 15fps on a 2070 super.

Junior Davis

in case it wasn't known, end rods still don't give off light

Flanigomik

It wont install, it says it needs more disk space but i have 20 GB free

Trashdadddy -

2060s only have 40 fps and i was blind in ender city

博阳 王

Is there a central issue tracker where we can share Issues we discovered?

Robin Hoh

i watched a couple of videos on this shader and they used a certain map to test out the ability. how can i get my hands on this map?

Daniel Luna

SEUS PTGI E11 should get some better performace

Oleg

how can i get the water and grass to have the waving affect?

Vanilla Punch141

Thank you for the wonderful work. mm...When I get on Minecart, the ground and walls will turn black. Only a light source such as a torch appears. I hope you can solve End rod not lighten and this problem,

I am also getting black spots when using odd shaped blocks (stairs, slabs, etc).

Bæstet DK

End rod does not lighten

its only for 1.14 ect

Deveon Walton

Anyone know what causes white lines in the sky??

Thomas

i do 4gb for smoothest play for me but u can do as little as 1 gb

Michael Loftus

not for me :o driver 436.51

MikjoA

What's the recommended amount of RAM to run this with?

Walrus Lord

Looks beautiful! Great Work!

Getting black spots when using odd shaped blocks (stairs, slabs, etc).

IWantCrayons

My pc is crying, with my 970 gpu

Morphy

Ryzen 3900K, Asus strix gtx 1080, 16gb 3200mhz. I get a stable 70-80fps with a 512x512 texture pack So I don't think its a compatibility thing with amd if your talking about your cpu.

Alex Potter

Also the black sky while underwater is definitely still a thing.

Spencer Branham

Running MSI x570 Gaming Pro with AMD Ryzen 9 3900K with 32 GB of ram and an MSI RTX 2070. I get 20 FPS. When’s the compatibility for AMD come to the table?

Spencer Branham

https://imgur.com/66HCXkx Is this something that can be easily fixed?

Jeremiah

another thing sorry why with just your shder pack my texture packs get mixed using pulchra and umsoea r12? its just the grass it gives 2 differnt ones on the whole world

Ulises

i keep getting black spots:(

Ulises

Getting a solid 40FPS with my GTX 1080. Looks amazing.

Brandon Prentice-Clayton

realistico

Blake Long

The Only way to Improve FPS Good is (render quality to 0.7)

DarkViolett

iron, gold, diamond and emerald are not reflecting for me. Any advice? I followed all the steps and have 16 set for text res. Not sure what to do :(

Christian Capocci

anyone know of a texture pack that doesn't change much from the vanilla look of minecraft but improves the game and has the iron block reflection.

Joshua Tobias

I would love to be able to completely remove the realistic clouds from the sky, to use the blocky ones from Minecraft over a clean blue sky.

Mololo

Hey mate, I love your work. I'm still getting flickering shadows in caves etc. Is there a setting I can change to fix this?

Erhan Burger

Recommended settings? Get 27-30 fps on a vega 56 at the defaults at 1080p.

Dominick

You don't need to extract it.

Chahzou

I got an "OpenGL Error: 1282 (Invalid operation)" while fishing and the string disappeared.

Chahzou

Try lowering the resolution or set the render quality to 0.7.

Chahzou

Try lowering the resolution or set the render quality to 0.7.

Chahzou

idk what yallre on but with a 1060 6gb at 720p I can play this at 50-60 like are you folks that reluctant to lower resolution??

Kingston

I have a 2080ti and am barely pushing 20fps. I can't find any solution to improve this. I removed my textures and only rose a few fps. Not enough to justify the removal.

Craig Sneed

The shader does not show up for me. It is in my shaderpack file and I clicked extract all, but it still doesn't show up. What do I do?

ValleHe .

https://imgur.com/a/h8E5uZz Is this a specification?

ayon

i using 2070 bt only get 30fps can someone help me x'D

kawaii on vrchat

I got a GTX 1070 but it seems like I need to go upgrade my gears for this.. feels like its playing a 5fps or lower lol

Jun Lowe

grate

malte

im running a gtx 960M, with some basic screen resolution changes i got it running at around 40 - 50 fps with full raytracing on, somehow that card can also handle the htc vive so it might be kinda special 😂

KCGD

My 970 ain’t a good idea for this thing 😂😂😂 anybody else got a low end GTX and if you do how are your results

Ray Delvalle

2560X1080≈40FPS

UCM

How do activate the reflection of the blocks?

Felipe Ferreira

I got it running stable on a beta version of OptiFine 1.12.2 but I have to run reflection tracing on low diffuse gi tracing on low and gi filter on low but it's working and that's with full Ray tracing on screen-space reflections and gi on also and it's Ray tracing so it can be done just need a current beta version of OptiFine to do this if you have a RX card and more current version of forge if you're running mods I'm testing it on our pixelmon server and it looks fantastic with resource packs also

Let's Play Charities

E10 doesn't seem to be running any worse than E9 and E9 Geometry Test. Still runs like butt on Vega 56, but with Freesync, still pretty playable.

Heiden Shadows

I'm only playing on 1.14.4, as AMD compatibility is only supported in 1.14.4+ for now.

Heiden Shadows

How many frames does the rtx 2070 super work?

afdsa

Andrew Hunt can you get yours to run on 1.12.2 because I can't and im using a Vega 56 also and can only get it to run on 1.14.4 and i have to use like e3 or e4 to even get it to run then but even then the rivers, lakes and oceans have no water just bubbles and when you jump in the water is when you can see it then

Let's Play Charities

There are some, but targeting the server compute market from a while back. They are, however, working on a new project in that space. This post, however, likely refers to intel's integrated graphics line.

Matt Coffin

Dang. On my 5700 XT, while E9 only had a big shadow bug when outside, E10 makes EVERYTHING have the water paralax mapping. Bummer about the AMD support. Are people on GCN still thinking that this works for them? EDIT: Ahh bummer. I came here from the youtube videos advertising this, but it looks like AMD is getting un-supported by the move back to geometry shaders for the time being. Unfortunate. I guess I'm shit out of luck haha EDIT2: I've actually done some GPU compiler work on the LLVM backend for NAVI and some driver work on the AMDVLK side for their fvulkan driver, so if you need any help working on supporting the 5700XT AMD cards, then let me know and I'd be happy to lend a hand.

Matt Coffin

Cool time to make my Vega 56 hurt some more in the coming month.

Heiden Shadows

Ultra-wide issue, anything above 1080p 16:9 isn't supported. I get those artifacts with 2560x1080 and 3440x1440.

Heiden Shadows

Any word on when the other light sources will be added? Sea pickles and end rods are the biggest omission I'm aware of.

Adahop

There are intel GPU's? Like those from Nvidia and AMD or does that apply to those Intel inside graphics?

JoKer96

I'm late to the party, this is the first PTGI version I've tried.. I'm still in the process of having my mind blown. Exquisite work!

Robert Burke

New campfire block emitting light/glow even it's turned off.

Mateusz Korytkowski

Hey still having an issue with fullscreen (I am using 3 monitors at 5760 × 1080 ) I get the disco floor but when i resize to 1920 X 1080 it goes normal any size above this it discos out. And the option in options to help fix this doesn't do anything. Also I'm using a gtx 1080

Ryan Lutz

surprisingly, it works on intel (with the exeption of torches), you maybe don't plan for it, but it works, so, thanks

Molly Dreemurr

The download link currently does not work (for me at least).

Edvard Adamonis

Thanks a lot, at first sight the shader works for me with 1.12.2 and OptiFine 1.12.2 HD U F4 pre3 :-)

Matt Roxx

I love it! Testing it right now!

wesley lim


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