
PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!!
UPDATE (OCT 6): A compile error that occurs when disabling Atmospheric Godrays has been fixed. Re-download to get the fixed version!
So, I talked about an improvement for the GI denoising filter I've been working on for this update in this post recently. I tried really hard to get it ready for this update (which is why this release is coming a little later than usual), but it's just not there quite yet; it still has performance and visual issues. I'll keep working at it!
Other than this new feature which I couldn't include yet, I've mostly been working on bugfixes and performance improvements for this update. Performance has overall improved since E9, even with a few newly added features!
Also, after further investigation about whether to use instancing rather than geometry shaders to achieve voxelization, for now it seems that instancing isn't overall worth it. Only a small minority of users with atypical hardware combination saw a significant increase in performance vs geometry shaders. Also, instancing is much more fragile and can cause very broken lighting when using resource packs with custom block models (which is still not recommended yet), which isn't fun. Overall, it doesn't seem worth it for the added work of essentially managing two different versions of SEUS PTGI. So, this version just goes back to the old way of doing it before E9: geometry shaders.
Here's the changelog:
Some of the currently known issues are as follows:
AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:
Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).
If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!
Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.
Compatibility with Intel GPUs is not guaranteed or planned at all!
SAMIRA
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