[Download] SEUS PTGI E9
Added 2019-08-19 17:52:46 +0000 UTC
UPDATE (AUGUST 22nd): The change from the use of geometry shaders to instancing for E9 has caused some performance issues on the CPU side for some users, and some AMD users aren't reporting any performance benefits from this change, which was the main purpose of it. I have uploaded a test version ("SEUS PTGI E9 Geometry Shader Test", attached to this post) where the only change is the switch back to using geometry shaders.
If you have the time, please check the pinned post in the #instancing_vs_geometry_shaders_test text channel in the SEUS Patrons Discord server for instructions on how to provide performance feedback. Thank you!
PLEASE READ THE REQUIREMENTS FOR USAGE, AS THEY HAVE CHANGED SINCE E8!
SEUS PTGI E9 has arrived! If you're curious about the details on what's new, check out the two dev news posts about E9: https://www.patreon.com/posts/seus-ptgi-e9-dev-28423723 https://www.patreon.com/posts/seus-ptgi-e9-dev-29024031
In short, E9 brings proper ray tracing of non full-cube shaped blocks! Since these have to be hard-coded, and each additional considered block shape adds to the cost of ray tracing, as I mentioned in the first E9 dev news post, E9 only accounts for what I considered to be the most important blocks in their vanilla shapes. The blocks included are all variants of stairs, slabs, doors, fences, trapdoors, snow (including all buildup layers), carpets, and pressure plates. More will be added in the future, and I will try to put more time into optimization of this new feature as well in the coming versions.
There are three settings for this feature. 0 will disable it and mimic the old behavior of SEUS PTGI with the familiar broken lighting on unique blocks. 1 will consider stairs, slabs, doors, and fences. 2 will enable all of the rest. The higher the setting, the higher the cost. The default setting is 2, so if you're wondering why out-of-the-box performance has dropped from E8, it's due to this.
To help make up for this, I've added back the "GI Filter Quality" option in Raytracing Options. The default value is High, which is the quality you're used to. You can choose Low for a significant speedup at the cost of some artifacts in diffuse lighting.
The next big thing is AMD graphics card support! There are still a few little bugs here and there, but I didn't want to keep you guys waiting even longer for this release. If you're using an NVIDIA graphics card, you don't have to worry, everything should still work just fine.
However, sometimes I still experience crashes on my RX 580. Sometimes it takes several attempts to get into the game. Crashes only appear when the shaders are recompiling, so once you're in and you've got your options set, running the shader should be fine. I couldn't figure out why this was happening. Perhaps something on the driver side.
If you have tried E8 with an AMD graphics card, you may have been disappointed with the performance. AMD GPUs struggle with geometry shaders, which has been used to enable ray tracing. Well, there's a new feature of OptiFine that allows me to use instancing instead of geometry shaders for voxelization, and at times the speedup on AMD graphics cards is 2x! There is a very slight speedup on NVIDIA graphics cards as well.
Due to the use of this new feature, this version of SEUS PTGI is only compatible with Minecraft 1.14.4 and OptiFine HD U F3 until this feature is ported back to older versions.
Also, using resource packs with custom models is even more prone to cause broken lighting with this version. This is due to limitations of avoiding the use of geometry shaders. I am working on a solution for this. So please, don't use any resource packs with custom block models!
Here's the changelog:
- Proper ray tracing of stairs, slabs, fences, doors, trapdoors, pressure plates, snow, and carpet blocks!
- Improved AMD graphics card compatibility (though some bugs still remain)
- Improved performance on AMD graphics cards significantly by using instancing instead of geometry shaders
- Added Raytracing Options > Geometry Trace Quality option, for controlling the ray tracing of non-cube geometry
- Added Raytracing Options > GI Filter Quality option. Set this to Low for a decent speedup at the cost of lower quality diffuse indirect lighting
- Fixed unpowered redstone lamps and torches giving off light
- Fixed black sky from underwater bug
- Fixed sunlight specular not showing on metallic surfaces
- Fixed metallic surfaces going black when Full Raytrace Reflections is Off (Screen-space reflections still show issues on metallic surfaces though)
- Fixed issue where voxelization would sometimes break and cause lighting bugs when high resolution resource packs were used
- Fixed normal maps changing appearance/depth based on resolution of resource pack
- Fixed ray traced reflections not considering atmospheric scattering
- Fixed atmospheric scattering causing lighting bugs during rain
- Improved color accuracy of secondary GI bounces (and gives slight reduction in "disco floor" effect)
- Added ReinhardJodie tonemap operator
- Implemented proper ACES tonemap color transformations
- Fixed errors caused by some combinations of post processing settings with boosted saturation
- Tweaked sunlight colors, should be more natural now
- Fixed auto-exposure adjustment reading from the wrong screen position
- Added new (custom and not physically based at all) algorithm for converting kelvin color temperature to RGB, used for Torchlight Color Temp setting
- Added much more granularity in many adjustable shader options, and many have been converted to sliders
- Fixed bug where reflections were sometimes brighter than the thing they were reflecting
- Better depth-based rejection for GI filter, so edges of blocks are much cleaner up-close, and far away diagonal surfaces aren't as splotchy
- Improved shadow appearance, spots of sunlight no longer look like little targets, but like full-shaded discs.
PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!
- Minecraft 1.14.4 (older version compatibility isn’t possible until new OptiFine features are ported back)
- OptiFine HD U F3 or newer
- Options > Video Settings > Details > Alternate Blocks: OFF
- Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- Resource packs with custom block models will probably cause lighting glitches!!!!!!
Some of the currently known issues are as follows:
- Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.
- Being underwater in ravines/caves shows some light leaking, and “glowing” water fog. This is unavoidable currently.
- Some artifacts on edges of water shadows (will improve in the future)
- "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
- Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
- Blocks which are not a full-sized cube in the world aren't considered properly in lighting and reflections (causes artifacts with half slabs, stairs, and the like)
- Issues with the rendering of semi-transparent/translucent materials
AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:
Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).
If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!
Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing.
Compatibility with Intel GPUs is not possible at all!
Comments
Oh no. Yeah that's not good.
2021-10-07 20:15:51 +0000 UTCThat’s not going to work too well sorry, for example I’m using an RX5700xt and I only get 45 FPS when looking at water. 60 just running around
That Jedi
2020-08-31 06:29:24 +0000 UTCi have a problem where there are some black flickers on the blocks and everxtime i moove they moove also
Swiper
2020-04-08 11:18:49 +0000 UTCIt won't load on my computer, I'm using an RX 570 4GB
Steel Kraken
2020-04-05 22:59:40 +0000 UTCIs it supposed to look like the picture because mine just looks like a regular shader pack.
Dominic Vinciulla
2019-12-29 02:59:25 +0000 UTCYou need play on the Newest Version
DarkViolett
2019-10-15 02:11:12 +0000 UTCI'm not sure why but when im using the shader pack all the items in the game show up on my screen and Im not sure how to fix this
SuperDuperP1ka
2019-10-12 18:08:06 +0000 UTCHello, dumb question but how do I get 3d blocks?
Flaninty
2019-10-11 05:17:14 +0000 UTCAlso is this for 1.12 only?
Pook
2019-10-07 21:47:02 +0000 UTCDo I put this in my shaders folder?
Pook
2019-10-07 21:41:57 +0000 UTCYeah I have a 2080 super and its running about 48-50 usually.
Andrew Ballard
2019-10-06 13:45:51 +0000 UTC1050 is not nearly powerful enough for full graphics
Noah Crowell
2019-10-06 13:44:49 +0000 UTCi have gtx 1050 why i have 15-20fps
sander krutikhin
2019-10-05 21:34:19 +0000 UTCokay optifine downloads as a .jar TEXT file no matter what i do, and so does MC Forge. what is up with that????
Jameson
2019-10-05 19:37:45 +0000 UTCAny way to re-enable Flaming arrows as a light source? Also, seeing many black shadow squares in the blocks is there any way to correct this phenomenon within the settings? Running UMSOEA and Pulchra, RTX 2080 TI
Nick Morris
2019-10-02 18:02:28 +0000 UTCAnipeZ you need change the shadow quality
alexandro marcos morais
2019-09-30 18:45:59 +0000 UTCMy shader pack shows all items in the game in the left hand side and then coloured bars on the right? Any idea why (I'm using an rtx 2080 super and a ryzen 9 3900x)
Blissful .
2019-09-28 22:22:01 +0000 UTCwhy does the grass have reflection even when it isnt raining? Can someone please tell me how to fix this, it would help a lot.
AnipeZ
2019-09-28 18:42:48 +0000 UTCI suggest getting a resource pack. I use https://github.com/Poudingue/Vanilla-Normals-Renewed. It keeps the vanilla textures but it adds proper reflections on many blocks that make it look better
DSG
2019-09-27 03:08:20 +0000 UTCwhat settings have you got because i've got a 2080TI and am only getting around 30 fps
Finnick
2019-09-23 11:52:40 +0000 UTCi cant get my shader pack to look as good as other peoples, any advice?
zane
2019-09-22 05:05:38 +0000 UTCThis shader requires Minecraft v1.14.4 and OptiFine HD U F3. I've tried using newer shaders on older Minecraft and/or Forge & OptiFine releases before, and get the same results as you.
Bacon4Life
2019-09-22 02:47:28 +0000 UTCI am aware that this is in development, so here is my report: https://i.imgur.com/cYtE8NM.jpg
Matty707
2019-09-21 20:48:20 +0000 UTCHi, did use SEUS years ago and just restarted (stepped out of Minecraft for some time). I noticed that during the night it is very dark, as in pitch black. Torches can be seen so lit paths are usable, but was unable to see anything else. My brightness in game is already 100%. Any hints?
DElyMyth
2019-09-21 16:32:03 +0000 UTCIve updated and reinstalled everything for this to be fixed, but im still having problems with the lighting. It works for about 2 seconds and then everything just goes flat. And its this version only. E8 works just fine.
Coasure
2019-09-19 21:26:18 +0000 UTChow do i fix streaks in the clouds?
Inoshiro
2019-09-18 22:02:17 +0000 UTCSet shadow quality to 1x. Under shader settings
Batusai-X
2019-09-16 20:17:53 +0000 UTCChange the resolution in the shaders settings
Cody Putnam
2019-09-15 22:53:17 +0000 UTCHow come the reflections are command blocks and other things? Could i send you some screenshots to show you?
AnipeZ
2019-09-15 19:44:32 +0000 UTCExperiencing the same
2019-09-15 15:22:00 +0000 UTCyo when it's night the lights /glowstone, torches) are super dim and have a really tiny lighting radius, can anyone help?
Mondscheinfrau .
2019-09-15 13:22:56 +0000 UTCWhen I place a block that suppose to reflect light like an iron block, it has a hideous glow to it, it only happens during the day is there any way to fix it? The resource pack that I'm using is Default Improved
Kevin Alvarez
2019-09-15 00:13:19 +0000 UTCnevermind I fixed the problem by complying to the requirements of the shader pack
2019-09-14 22:51:44 +0000 UTC@alfie Marshall im having the same problem! when I use E9 shaders the lighting is broken.. but when I use the renewed version, it works just fine! help?
2019-09-14 22:48:25 +0000 UTCyes
Tristan McPherson
2019-09-14 19:59:56 +0000 UTCwhy do lights not work?
Alfie Marshall
2019-09-14 13:10:17 +0000 UTCi have a rtx 2080 with 8gb ddr6 and it running at 100% and burn to 70°C (158°F) is at normal for a shader ? Because a recent game with high grafics like Battlefield 5 doesnt consumes as much
steeve boricaud
2019-09-14 08:35:56 +0000 UTCHello, really nice work dude !
steeve boricaud
2019-09-14 08:33:13 +0000 UTCEndrods and sea lanterns placed in the floor doesnt work :(
Jacques Koekemoer
2019-09-13 06:07:10 +0000 UTCIm having the same issue
Darcy Fairbrother
2019-09-13 03:42:47 +0000 UTCmy screen is covered in items from Minecraft any help
2019-09-13 03:16:53 +0000 UTCJust saw requirements nvm
lopre
2019-09-13 02:34:36 +0000 UTCQuick question does this work with 1.12.2?
lopre
2019-09-13 02:33:47 +0000 UTChow do I join the discord?
ProSavage
2019-09-12 20:36:04 +0000 UTCwhere would be the best place to get optifine??
Gamma Deku
2019-09-12 07:28:59 +0000 UTCTurn off clouds in video settings>Details
Trainraider
2019-09-12 06:12:19 +0000 UTCis there a way to enable bump mapping in this shader pack for realistico?
NEPFsoldier
2019-09-12 01:11:09 +0000 UTCEnd rods dont work??
2019-09-11 23:53:49 +0000 UTCIf your trying to put in the texture pack folder, you need to make sure you have the latest version of optifine installed then there is a "shaderpacks" folder, it goes in there. hope that helps!
Insprill
2019-09-11 23:47:59 +0000 UTCTorches don't light up anything in my game, is there a setting I must change?
Hallow
2019-09-11 22:25:33 +0000 UTCIm getting lots of crashes. Any tips?
Jamie Stone
2019-09-11 05:48:30 +0000 UTCMy game severely bugs out when I make a world with this thing active
Yeet_Times_Three
2019-09-10 12:15:26 +0000 UTClol laggy af my potato cant run it rip $10
Sam Emerton
2019-09-10 06:40:11 +0000 UTCLapis blocks glow blue! I couldn't be a bigger fan of this!
Chase Sutton
2019-09-10 00:20:30 +0000 UTCGreat job on this. The performance improvement was enough to get it working on my laptop with vega 8 integrated graphics. The FPS was only playable at very low resolutions, but it worked. As for my desktop, the performance with a vega 56 at 1440p is admirable.
Andrew Ziegler
2019-09-09 22:33:02 +0000 UTCI thought the same thing until I watch a underwater test with the shader and it showed the black circle, so figured it was part of the shader. It's called "Snell's Window". You will see the same thing when you are under water. I'm not sure why it shows a black circle instead of the sky. Maybe it has to do with the shader.
Chris Maxfield
2019-09-09 05:10:39 +0000 UTCHello! So I have got the shaders, and the code is not working as expected, It shows all the texture-pack images on the left and black on the right, All the composites and the final are invalid programs, I use a MacBook Air and I'm pretty sure there is a problem for me when It cannot scan the code. Please help, thanks!
supermichealgaming
2019-09-07 23:35:08 +0000 UTCthe "black sky from underwater: bug is still happening for me. I just see a black circle above me when im in water
Harrison Green
2019-09-07 18:33:22 +0000 UTCso i keep getting the cloud blocks in the sky blow the actual clouds
Blake Angelocci
2019-09-06 20:44:58 +0000 UTCLooks amazing! runs fairly well on my RTX 2080 super. I have noticed tho that when holding end rods it emits like but when i place them in the world it emits 0 light. overall though great work, keep it up, proud of you.
Meth Surphy .
2019-09-06 18:25:35 +0000 UTCProbably a general issue. my AMD Vega 56 does the same thing, and also obscures blocks above water until you go down deep enough.
Heiden Shadows
2019-09-06 16:52:56 +0000 UTCBump mapping is dependent on your resource pack as it uses RGB values to determine pitch, reflection, and depth. Chromahills is one I've used for a long time that has great bumpmapping.
Heiden Shadows
2019-09-06 16:51:57 +0000 UTCTry enabling Fast or Fancy on trees, smart seems to be glitchy.
Heiden Shadows
2019-09-06 16:50:39 +0000 UTCIn the shader options menu, there is an option to adjust torch light intensity.
Heiden Shadows
2019-09-06 16:50:08 +0000 UTCI personally use Chromahills 128x texture pack. Good blend of realism, and vanilla. And it's got bump mapping support too which really looks good when raytraced.
Heiden Shadows
2019-09-06 16:49:29 +0000 UTC1.14.4 and above. Optifine 1.14.4 HE beta is what I'm using.
Heiden Shadows
2019-09-06 16:48:40 +0000 UTCIn your shaders menu there is a shaders option menu button on the bottom right. In there there is a Ray-tracing options menu. It'll default what it thinks your PC will run them best so toggling things on in there may severely impact performance. Toy around with various settings and find the best visual to performance you're willing to play
Heiden Shadows
2019-09-06 16:47:54 +0000 UTCFirst off, you probably haven't even been charged yet, and i can run this shader at 45 FPS on my old PC with similar specs and it looks great... Your settings are probably bad.
Sam Pazdan
2019-09-06 10:40:17 +0000 UTCi want my money back, this shade sucks!!!!!! y go in 9fps wt a gtx 1080, core i7700k and 16ram!!! and looks horrid, i want my money back
ANTONIO MACCISE
2019-09-06 09:14:18 +0000 UTCCan someone help me? When I use the shaders there isnt any ray tracing or block reflections
Saltay_
2019-09-06 08:08:02 +0000 UTCyou have to use texture packs to look like the youtube videos reactionz92
Helios IOS
2019-09-05 23:51:14 +0000 UTCwhat version of minecraft do I use this with?
Chad Cole
2019-09-05 20:26:05 +0000 UTCHey do you got a good texture pack for me ? And i use this shader but my game don't look life all of the youtubes videos x)
Daftgamer_Z
2019-09-05 19:09:36 +0000 UTCClose any other applications that might be using your graphics card memory (like other games, or any rogue processes of Javaw.exe
Crusade
2019-09-05 07:32:25 +0000 UTCThe torches give barely one block of light and I was wondering how to fix.
Kevin Nelson
2019-09-05 01:23:41 +0000 UTCi've got a 2080ti and i still have an Issue with the the sky flipping out when it it's dusk time in minecraft. even on this version
Keane
2019-09-04 19:22:17 +0000 UTCi've got grey trees?
Teplous
2019-09-04 02:42:23 +0000 UTCI'm getting an OpenGl error 1281. I use a geforce gtx 1070 and a ryzen 5 1600x.
AecusOmega
2019-09-02 23:51:40 +0000 UTCI joined the Discord with the wrong account and cannot rejoin, could someone help?
Gadget
2019-09-02 23:40:39 +0000 UTCHaving the same issue
Sean Orange
2019-09-02 22:49:53 +0000 UTCstill a black sky underwater
DarkestDino
2019-09-02 18:14:52 +0000 UTCthere are still so many problems to solve
Andrea
2019-09-02 13:21:56 +0000 UTCis this just going to focus on ray tracing? or will block bumping will be added at somepoint?
Stavinco
2019-09-01 18:51:27 +0000 UTCI also have a strange bug where my bridge reflects infinitely into the sea.
AecusOmega
2019-09-01 13:11:10 +0000 UTCThe sky underwater turns black for me. does anyone know how to fix this? Using Geforce GTX 1080 and AMD Ryzen 5 1600X
AecusOmega
2019-09-01 13:00:04 +0000 UTCI hope see this features in E10!
HDN
2019-09-01 10:39:09 +0000 UTChi, I very like PTGI shader, but I am facing a problem with large outdoor situation that ray tracing range is too short and cause inconformity feeling. I think it should be adjustable for use case like render video from replay mods. it will help a lot
HDN
2019-09-01 10:38:41 +0000 UTCit crashes within a couple seconds of loading in on both versions of E9. E8 works just fine but it says "Open GL error: Out of Memory" in both of the new ones. I have 16bg of ram, optifine installed (with 12gb dedicated to minecraft) and a gtx 1080 TI. Ik the gtx series isn't designed for ray tracing but E8 worked fine. Idk what to do.
Gong ging gang
2019-09-01 03:31:43 +0000 UTCany fix to the underwater bug ?
M
2019-08-31 18:39:49 +0000 UTCEniplay make sure you are using the latest version of optifine and minecraft!
joey Gamache
2019-08-31 16:17:45 +0000 UTCYeah, having the same issues same specs too, I've even turned down some settings and still getting low fps.
ichimo
2019-08-31 12:51:47 +0000 UTCHow do install?
London Palmer
2019-08-31 01:10:26 +0000 UTCHi, I just downloaded the shader and I'm having a huge. It seems like the Shader is glitched out because everywhere I look I jsut see Minecraft Texture Sprites. I made a screenshoot - See here https://ibb.co/DpgpBDZ
Eniplay
2019-08-30 19:17:33 +0000 UTCUmm well i have a i9 - 9900k and a rtx 2080 ti and im running it around on 48 or so frames just walking around, Got any idea how to fix that and yes i did change what is asked too.
MISKK_YT
2019-08-30 00:52:56 +0000 UTCNevermind, it was a strange installation and I managed to fix it.
darius coal
2019-08-29 03:30:40 +0000 UTCIm having the same problems as Sam, I'm running a RTX 2070 with an amd Ryzen 7 and only getting 20-24 FPS. Anyway to optimize this?
darius coal
2019-08-29 03:23:34 +0000 UTCwhen you say really good PC, what do you mean? The recommended specs is a RTX 2080 and i7 8700
Krutel
2019-08-28 22:34:43 +0000 UTCHey everyone, I am having major FPS problems with this shader even though I have a really good PC. Its playable but really choppy ive followed some of the settings but my FPS has dropped substantially to the point that I dont want to play it with the shader on (and debating not having the shader anymore) and its an awesome shader. Any guidance would greatly be appreciated.
Sam
2019-08-28 18:46:57 +0000 UTCI can't find a link to the discord anywhere on the internet. How am I supposed to receive support?
X66Herobrine66X
2019-08-28 17:30:35 +0000 UTCEvery time I try to install a SEUS PTGI shader my light sources stop working, every torch, glowstone, etc that I place into the world doesn't do anything.. please help.
Ryan Peck
2019-08-28 15:10:08 +0000 UTCThere are 3 settings that are disabled by default. Go to Video - Shaders - Shader Options (bottom right). Select "Raytracing Options" and enable "Full Raytrace Reflections"> Toggle on both the "Screen Space" features as well which will apply reflections to item drops, mobs, etc. Adjust the 2 "Trace Length" options (below the Screen Space ones) to high or better.
Heiden Shadows
2019-08-28 11:33:03 +0000 UTCJava up to date? (And the correct version? Installer installs 32-bit, you need to go to "See all Java Downloads" to get the 64-bit version) Optifine up to date? Video Drivers updated?
Heiden Shadows
2019-08-28 11:30:17 +0000 UTCI highly recommend Ultimate Immersion Textures. Here's the link to the developer's channel. https://www.youtube.com/watch?v=M8T7ik_DSXw&t=227s
Josh
2019-08-28 00:38:32 +0000 UTCExcited to try it out! Keep up the good work, gamer B^)
Donk
2019-08-27 21:53:31 +0000 UTCwhats the best resource pack for this??
Patryk Kasprzak
2019-08-27 17:04:00 +0000 UTC\sorry if this has been covered but ive looked through the previous post and I cant see these points mentioned. Is anyone else finding that end rods dont emit light when running this? and that some work stations and even hoppers become almost blocks of shadow unless i hold a torch and go near them? Will these points be address in updates? Im loving the pack in general even if it hits the FPS hard on my RX580.
Theia Barugh
2019-08-27 16:12:14 +0000 UTCi have a weird disco floor effect when certain tops of blocked are dark for no reason. anyone help? im only using this shader no resourcepack. i also have read all the text
Seth Rowlinson Jones
2019-08-27 11:51:26 +0000 UTCIt looks great except when i come up to doors and corners the shadow is super dark and blacks out practically the whole door/corner
cody luong
2019-08-27 07:06:47 +0000 UTCUghh, Playing survival, have a moderately deep mine going and at around ten blocks away and a few layers up the mine completely de-renders from my world. Does this even without the shader enabled. Tried increasing the draw distance to 64 chunks and it did nothing. Does anyone know a fix?
Kevin E Dellatore
2019-08-27 05:18:41 +0000 UTCIf u have some Questions ill try to answer them 😘
David Mersch
2019-08-26 23:27:43 +0000 UTCi have a ryzen 7 3800x, 16 GB ram, RTX 2080TI, Radeon VII, GTX 1060, and a GTX 460.
David Mersch
2019-08-26 23:27:02 +0000 UTCIf you read the really really big text that says "Please read the following requirements for using this shader pack!" then you see: Minecraft 1.14.4 (older version compatibility isn’t possible until new OptiFine features are ported back)
Sparxy
2019-08-26 19:58:52 +0000 UTCWhich version of minecraft is this for? I tried using it with 1.12.2 optifine but when I go into singleplayer it doesnt work.
Benjamin Templeton
2019-08-26 19:03:25 +0000 UTCi cant see my characters reflection, or most reflections. would a texture pack help
Al Dusty
2019-08-26 15:41:15 +0000 UTCand i have a 2080 ti smh
leon
2019-08-26 00:11:40 +0000 UTCit works fine for me but then it just crashs after 2 mins
leon
2019-08-26 00:11:13 +0000 UTCRain is still invisible & foliage does not move whatsoever. Only things that prevent me from using this shader pack regularly - otherwise it is great
cohloy
2019-08-25 23:50:22 +0000 UTCalso happens to me
ido
2019-08-25 20:56:05 +0000 UTCwhat launcher did you use to fix it because forge isnt working for me
Jibran Yar
2019-08-25 17:13:07 +0000 UTCI made sure all of the above settings were changed, but I'm getting some odd behavior. Basically like a veil of darkness that constantly follows me around. You can see what I mean here: https://gyazo.com/63885b4dba99322a8cdee608f1d47e9b
Joshua Stubbles
2019-08-25 10:28:48 +0000 UTCDepends on the resolution. At 1080P, 5700XT or 1080ti or better. (1080ti, 2070su, 2080, 2080su, 2080ti, RTX Titan) UFD Tech compared the 2080ti, 5700XT, and RX 580. The first 2 got the best FPS, which the 2080ti got 90+, 5700XT got 60+. Also by default, many of the eye candy features are turned off, like full raytracing, and surface diffusion, so again, YMMV.
Heiden Shadows
2019-08-25 06:25:54 +0000 UTCUhh. yea. For some reason the end has blue sky and clouds. This intentional?
Hana
2019-08-25 01:50:58 +0000 UTCWhat would be the best minimum GPU for this shader for 60+ FPS?
TricksterGoat
2019-08-25 01:12:33 +0000 UTCbeacause the shader don't use the ray tracing part of your GPU beacause isn't ray tracing shader pack but it's an path tracing shader
GabclarexxFR
2019-08-24 14:16:31 +0000 UTCbe aware that SEUS PTGI can't take any advantage of RTX specific hardware that helps for ray tracing calculation. RTX 2080 should be roughtly on par with GTX 1080Ti. So a used Ti for a good price could be very interesting imo. Oh and I would rather recommand 2070 super instead much better value for performance. RX 5700XT could also be something to consider, but I don't know how well it works in minecraft. I have got a RTX 2080 and a 3440x1440 monitor and at this resolution with the RTX games I own, like metro exodus or BFV, to play comfortably with ray tracing enabled I'd actually need the Ti... and I hate DLSS.
MikjoA
2019-08-24 12:44:55 +0000 UTCwhy do i have 20 fps with an rtx 1080? xD
VVSCloud
2019-08-24 11:07:00 +0000 UTCDamn, think i need to Upgrade my GPU to RTX 2080 Super now. GTX 960 4GB doesnt cut it with 20 FPS :,(
2019-08-24 02:23:24 +0000 UTCThe texture pack isn't loading up when I drop it in the folder.
Edmund Bayot
2019-08-24 00:16:26 +0000 UTCMy game is working, but... It's rendering all items/blocks at screen. but not in sky. GTX 1050 Ti 4GB. Pls help
Jesper Lyng Proos
2019-08-23 18:12:09 +0000 UTCGPU Utilization of my Vega 56 went down to 60% and my FPS went from 20 to 30 on the test, at 2560x1080, full eye candy enabled.
Heiden Shadows
2019-08-23 11:47:01 +0000 UTCits not working on my rx 580 :c due to a permgen error apparently. Edit: To anyone who has the same problem ( Minecraft loading to 100% and then crashes) I just solved by downloading a different launcher, SEUS doesn't work with the Tlauncher It seems.
Rafael
2019-08-23 06:26:49 +0000 UTCI got it working fine, only problem I had was performance. It has specular mapping and from what I can tell there isnt a way to turn it off in the shade settings
Something funny
2019-08-23 03:58:02 +0000 UTCThe shader doesn't work on AMD
xelo
2019-08-22 17:10:05 +0000 UTCy e s, thank you, ether of sonic
JM
2019-08-22 16:27:58 +0000 UTCThat's happening to me, too. all the light sources for me are very low.
Colin Chambers
2019-08-22 15:14:43 +0000 UTCand the light source under carpets to not directly light the suroundings does work only sometimes
Christian Cordes
2019-08-22 09:40:40 +0000 UTCIs it just me or does it now make light sources like torches light very low?
Nick
2019-08-22 08:44:27 +0000 UTCone thing that buggs me is, that light seems to go through solid blocks... lava on the one side gives light the stones on the other side
Christian Cordes
2019-08-22 07:40:21 +0000 UTCOn my rtx2080 i get a shader Crash After Sound about 5min and that the light is buggy. And with my rx580 the game Crashs if i want to activate this shader. :/
GulliUlli
2019-08-22 07:18:47 +0000 UTCSounds like what happens when you try to run the shader on an older version of MC - this one is for 1.14.4.
Adahop
2019-08-22 06:46:44 +0000 UTCI just downloaded this and for some reason the underwater lighting texture is on everything in the world. I'm not sure if maybe I changed a setting that caused this or what, but is anyone else experiencing this/is there any currently known way of fixing it?
Effervescent06
2019-08-22 01:47:12 +0000 UTCI kept getting that but found a setting under the video settings that allowed me to toggle that off. Can't remember where exactly but it was something like "GL notifications"
Franco Granda
2019-08-22 00:24:08 +0000 UTCAnyone else keep getting Open GL errors when using Umsoea resource pack? Never had this problem before in E8. But since E9 came out, I just started having problems with both versions now, when running umsoea's resource pack.
Coasure
2019-08-22 00:13:36 +0000 UTCIs it posible to get "SEUS PTGI E9" to work with "realistico" texture pack?
Markus
2019-08-21 20:07:19 +0000 UTCBlack Sky Under Water Is NOT Fixed...
MrOverlord12
2019-08-21 19:56:58 +0000 UTCThere does seem to be something strange around brewing stands. They cast a much darker shadow and its block like. Only one doing it.
Hana
2019-08-21 19:35:11 +0000 UTCI've tried that but nothing emits light aside from the sun and when I hold light emitting blocks.
Kai Silver
2019-08-21 18:34:56 +0000 UTC@anyone having light emitting issues: Update Optifine
moriantha
2019-08-21 13:28:33 +0000 UTCwhat are you trying to say
Matthew
2019-08-21 12:15:55 +0000 UTCbecause it's a good shader
Matthew
2019-08-21 12:14:10 +0000 UTCWhy is this so laggy?
Hannah Kim
2019-08-21 11:07:34 +0000 UTCDoesn't really have anything to do with your monitor. SEUS runs hot, and will peg all current graphics cards performance, even 2080's You can play with your performance settings to have a compromise between Near-Perfection at 30fps, or somewhere.. less than that at 90+. I've tweaked mine to somewhere between 55-65 to saturate my 60hz display.
Steve Slater
2019-08-21 09:26:51 +0000 UTCWorks fine on my RX 580 but setting the resolution scale to 0.7 locks up the game
Oliver Hinz
2019-08-21 07:51:42 +0000 UTCi do just fine.
Blue
2019-08-21 04:14:25 +0000 UTCrx580 has water bug
준원 강
2019-08-21 03:41:53 +0000 UTCthis sucks lol i wasted $10!! no one would wwant to run this at 30-60 frames per second with a 144hz - 240hz monitor, x2 1080ti/ 1 rtx 2080ti
Pedro Carcamo
2019-08-21 01:21:11 +0000 UTCcould anyone tell me if there is moving grass/leaves or how to active them? thanks!
josh
2019-08-21 00:48:33 +0000 UTCIm trying to run this in Vr and on pc, but it just shows a picture of all the textures on my screen, and every other texture is white. the only thing I can see is the pause menu. Am I doing something wrong, or did I just waste $10 I could have actually bought something with? Im pretty sure the latter.
Crossrivalsjr
2019-08-21 00:12:25 +0000 UTCNot sure if I'm doing something wrong but the lanterns aren't emitting light
Martin Ortiz
2019-08-20 23:46:02 +0000 UTCwhat settings do you run? i get horrible fps and have sli 2080 ti
Damien Cherico
2019-08-20 23:09:40 +0000 UTCFor me, this new update took all the "light" out of "light simulation". Specs are 2600X, 2080 Ti, 64GB RAM
names are hard
2019-08-20 22:25:30 +0000 UTCFor those on AMD GPUs, if you are experiencing crashes, try starting in windowed mode, then apply the shaders, and once in the world, hit f11 for fullscreen. That's how I got mine to stop crashing on E8, and E9.
KGB_Thanatos
2019-08-20 19:45:11 +0000 UTCi got 2 shader packs,E9 and renewed 1.0.0 ,,,which one ?
M7md Xking
2019-08-20 18:55:49 +0000 UTCWorks perfectly on Radeon RX Vega 56 with 50 - 60 fps (default without ressourcepack). Have waited a long time! thank u so much!
Carbonator
2019-08-20 17:29:00 +0000 UTCFor me at least it looks like torches and blocks that emit light (eg glowstone) aren't working properly. On both a server I play on and my single player world, the bases that are lit with torches and glowstone are just pitch black inside
Queueue_
2019-08-20 16:00:58 +0000 UTCIs it notmal that i only get between 30 and 40 fps with an RTX 2070 extreme? I have an i7-7700k. 16Gb memory. My screen is an MSI Optix AG32CQ 144Hz monitor with freeSync connected by Display port cable (i know Nvidia is G-Sync, but this monitor is one of a few that makes FreeSync compatible with G-Sync).
Ironhide
2019-08-20 15:22:30 +0000 UTCWill this conceivably be able to run on 1.8.9 if they port back Optifine updates to earlier versions?
NMLWright
2019-08-20 14:41:19 +0000 UTCDoes in hand lighting work. For torches, lanterns, etc. And also does the mirror iron block work correctly?
Vapor619
2019-08-20 12:01:38 +0000 UTCI usually crank the brightness level to the max (but I guess you've already done that) and in the shader settings I crank the torch brightness and everything to the max value. I haven't had time to try E9 yet so I don't know if I'll have the same problem as you next time I play.
Serge-Antoine Côté
2019-08-20 11:34:13 +0000 UTCYou might wanna edit the "about" section of your patreon page because it still says "SEUS PTGI will not currently run on AMD graphics cards. I am currently researching how to get it running on AMD cards. I will update this section as progress is made towards this."
Serge-Antoine Côté
2019-08-20 11:27:19 +0000 UTCDoes anyone have a 2070 Super and/or a 2080? I'm currently getting around 42-50 fps at 1080p, 18 chunks, and the recommended fancy settings. This was the same specs I got with my 2060 and a i5 6500, while now I have a 2070 Super and a i5 9600k overclocked.
Kevin E Dellatore
2019-08-20 06:48:25 +0000 UTCIs your texture resolution set correctly in the shader?
wesley lim
2019-08-20 05:35:51 +0000 UTCEnchanted shaders were fixed in E8
wesley lim
2019-08-20 05:29:49 +0000 UTCso I'm using the Umsoea r9 pack and i'm trying to use the continuum 1024 pack to supplement it since it's not a complete pack, but every time i try it crashes the second the game tries to load both, any suggestions?
Teplous
2019-08-20 03:49:08 +0000 UTCHey, have you seen the official ray tracing video from Mojang and Nvidia bringing proper ray tracing to the Windows 10 Edition? I think it's so cool how you started this first, and honestly I think your ray tracing shader looks better than the official one in the video. In short, keep up the good work! And what resource pack are you using in the screenshots?
Matthias Yanez
2019-08-20 03:36:20 +0000 UTCI have an underwater home with a glass ceiling and sea lanterns for lighting and what used to be a beautiful home to look at inside is now just black af and none of the ray tracing is creating the correct lighting lol! any settings i can change to fix this or is this just going to be a side effect of this version for a while?
Mychal Devin Smith
2019-08-20 02:21:07 +0000 UTCme too idk how to fix it
Auston
2019-08-20 01:45:36 +0000 UTCExcellent release, way more stable on my 2080Ti and it looks absolute amazing. My favourite improvement is the slime. In the nether however, I get almost no light with E9. Is this expected or a known issue?
IAmPreden
2019-08-19 23:57:41 +0000 UTCHi, I get artifacts displaying all over the screen. I tried playing around with the settings but no luck. I have a Gigabyte Geforce RX 2080. If anyone has any suggestions to fix this issue that would be great. Thanks!
David Street
2019-08-19 23:53:39 +0000 UTCInstant crash on my Rx 590
Harrods
2019-08-19 23:27:40 +0000 UTCI don't know if this is the right place to post this but has anyone encountered an issue with enchanted items? I'm using the 7.2 version of PTGI right now and it works like a charm except anything that's enchanted will just appear without a texture and will be completely purple
RayTracedGod
2019-08-19 23:01:06 +0000 UTCI've also been having that issue with the last several versions. Looking for a solution
Jordan Bennett
2019-08-19 23:00:26 +0000 UTClooking at the water in their pack i dont think they stand a chance
2019-08-19 22:22:00 +0000 UTCNvidia and Mojang are going at with their own pack. The race is on Sonic. We're rooting for you!
ronaldo duran
2019-08-19 21:51:24 +0000 UTCEnd rods are emitting light when held but not when placed and I can't seem to find any answers. Every other light emitting block is working and I followed the recommended settings. edit: furnaces aren't emitting light either
travisnotcool
2019-08-19 21:34:05 +0000 UTCFrom what I hear tho this is Windows 10 Minecraft. So it'll impress that crowd who has long desired mod support like the java version gets. Hopefully this means that we get this in VR as well.
Kane Hodder
2019-08-19 21:08:15 +0000 UTCThis version actually partially works on my vega 56. The rays and global illumination seem to work but the textures are a bit messy. Good work.
Andrew Ziegler
2019-08-19 20:20:49 +0000 UTCWith the nVidia Minecraft RTXon teaser today, this is looking even more beautiful. Why didn't they just trow money at you instead of underwhelm everyone is beyond my understanding.
Andre Ploszaj
2019-08-19 20:06:12 +0000 UTCis that the immersive resource pack you have there my good sir?
Ashley Mertz
2019-08-19 20:04:17 +0000 UTCHey Just a question what happened to the Wavey Terran (Wheat, Grass, Leaves etc) that this shader used to have. Was it disabled for performance reasons? Is there a way to re-enable it?
Kane Hodder
2019-08-19 20:03:04 +0000 UTCIn my current world the difference is hardly noticeable, but tested with certain blocks it was actually awesome seeing the direct comparison. Excellent work on this. Although I do see one problem. When I go underwater and look at the blocks at surface level they have strange colors show up and reflect all over, sort of making the underwater experience feel like a clown house. And glass reflections have the same effect.
2019-08-19 19:58:08 +0000 UTCOn my Radeon VII normal settings 100% working OMG :P
David Mersch
2019-08-19 19:44:39 +0000 UTCInstant crash after loading the shaders on AMD RX 570
Ууганбаяр О.
2019-08-19 19:38:19 +0000 UTCI saw black sky from underwater bug was supposedly fixed, but I still have the same issue here, 2080super here. Also I noticed that the contrast and colors change significantly when playing in different resolutions. 1680x1050 looked fine for me in E9, but suddenly 1280x720 was washed out. I had the same issue in E8 where 1280*720 was washed out compared to 2560*1440. Lastly, I’m seeing dark shadows on some path blocks, I think it happens when the underside of the block is hollow in the dark.
wesley lim
2019-08-19 19:22:00 +0000 UTCGotta update to the latest optifine otherwise it won’t work!
wesley lim
2019-08-19 19:19:14 +0000 UTCWhat u think of nvidia bringing the buildin raytracing?
Dxic2k
2019-08-19 19:15:51 +0000 UTCHi... How can i turn on the lightning for this Shader? My torches and sea pickles don't make the light anymore
Ironhide
2019-08-19 19:09:19 +0000 UTCIs the leaf/grass wind animation implemented in this one? Remember having issues with it in the previous versions
Kristian
2019-08-19 18:23:36 +0000 UTCSame
Adam Nilsson
2019-08-19 18:12:32 +0000 UTCCan I get a "ooohh yeaaahh" cody?
Justbrandonll
2019-08-19 18:09:55 +0000 UTCThanks for this great update :) Btw I'm having a light emitting issue, when on floor lantern emit light as they should but when I put a lantern on an iron fence (linked to a ceiling) it stop emitting light. It works fine with wood fences.
Pixelidon
2019-08-19 18:06:59 +0000 UTCGlowstone doesnt seem to give out any type of light it just pitch black in my house
Adam Nilsson
2019-08-19 18:05:19 +0000 UTCIts not showing any light in my game :(
Joshua Stoner
2019-08-19 18:04:38 +0000 UTCYess can’t wait to test it!
Ultimate Immersion
2019-08-19 18:00:10 +0000 UTCooooo :)
JM
2019-08-19 17:56:34 +0000 UTCnice
Oly~
2019-08-19 17:54:36 +0000 UTCFUCK YEAHHHH!!! So excited
wesley lim
2019-08-19 17:54:05 +0000 UTC