We meet again!
Unless this just so happens to be your first time here, in which case we're meeting for the first time. I suppose it's a bit rich calling it a meeting, given that you're reading an update on Patreon. But 'You're reading again!' just didn't seem right.
Anyway, scene 6 is finished, and while I didn't quite finish scene 7 I'll probably be done with it in a day or two. So in short, the week's been going pretty well. Scene 8 will be... trickier to make I think, so we'll see how the next week goes.
She has questions, and you better have answers.
In other news, I've finally got a diagnosis. ADHD inattentive type of moderate severity. Moderate makes sense, I imagine people with severe problems don't fly under the radar quite as easily. Nice to have that confirmed. We'll see how long it takes before I can try any medication, and whether it'll be good for me, but I'm not really in a rush. Just nice to know, you know?
It's a bit interesting to think that if I'd had it worse, I probably would've gotten help sooner. But thinking along those paths is pretty dumb. It's for sure better to have symptoms that are possible to manage, as compared to the no doubt crippling version that can't be managed at all without outside help.
Tanathil is so good at looking smug.
Back to the game. These types of talky scenes are nice and quick to make. I do think it gets boring if there's never anything but talking heads in the scenes. But having scenes that are just plain less work to make is also rather comfortable. As long as there's a reasonable balance between the two, I think it works well.
Of course it's also important that the dialogue is actually interesting to read. I'd say the two main weapons in my arsenal are brevity and humor. Of import is also maintaining a sense of progress, a bit of momentum, so that it feels like things are moving forward.
Pacing is probably one of the trickiest bits of the storytelling skillset. It's a complaint that's fairly common to see, but rarely is it an easy thing to solve. Too fast, too slow, the pacing is all over the place. Very tricky balancing act.
Is she smiling underneath the mask? Frowning? Sticking out her tongue? We'll never know.
Been watching Brandon Sanderson's lectures on Youtube again, or rather, he's making a new series but the content is pretty much the same. He talks about the concept of promises, progress, and payoff.
It makes a lot of sense in theory, the tricky thing is understanding exactly what promises you've made, because sometimes people expect things that you never intended. So when you fail to fulfill these promises that you never intentionally made, well, that's an issue.
Moral of the story, tag your Futa NTR games with Futa and NTR. Also, why is there never a Pointy-Ear tag? It's discrimination, is what it is!
Anyway, that's about all the rambling I've got in me today.
Thank you very much for your support, and I wish you a perfectly paced week!
Sir Gary Bummer
2025-03-31 15:34:20 +0000 UTCSome Rando
2025-03-31 12:03:49 +0000 UTCSir Gary Bummer
2025-03-30 14:43:57 +0000 UTCJameson Huddle
2025-03-30 01:54:33 +0000 UTC