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Is Concord the Biggest Gaming Failure of All Time? | Design Delve

This week's episode of Design Delve is now available!

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Is Concord the Biggest Gaming Failure of All Time? | Design Delve

Comments

I’m genuinely wondering if this was some kind of money laundering scheme, ngl.

Tim Wilson

"Biggest will always be E.T." It is easy to say that, but the main reason was the contempt Atari had for video games before anyone really knew what they were. Producing video games was merely a means to make a profit before the belief the fad would end. There are a lot of other miniature failures, but I'd say the ongoing monopolies of the major publishers is a failure in the making. Nintendo doing things like making a theme park is a good indication of complacence, instead of using those profits to encourage innovation and take risks like they used to. Sony and Microsoft get free passes, since making video games is a side hustle for them.

Data Prowler

10$ Supporter tier will get your name in the smaller credits list I believe.

Eero Lång

So what level do you have to be before you get your name in the credits?

Jason Youngberg

I'm still convinced that Concord was released with the knowledge that it was going to get shut down almost immediately based on lack of hype and negative response to the promotional material. I can't explain why it only took two weeks to shut down all of the servers or why there weren't any special editions, battle passes, or even promises of future content any other way. Games have been released in worse states and given barebones support then shut down after a year. But a AAA hero shooter releases with no special edition or any other paid content on launch? It has to have been planned, I can't see any other possibility

Ryallen

overwatch came out in 2016. 8 years hence, here we are. Seems like it started with a cashgrab overwatch-clone and it really got away from them. IF they had managed to churn it out within a couple of months and IF the characters were lovable and IF the gameplay was flawless and IF THEY HAD MADE IT F2P, this might have only failed a little bit, instead of this bad.

Jesse Bodie

"Let's all laugh at an industry that never learns anything te he he" this really reminds of the Duke Nukem Forever fiasco

Zelane

The whole thing is so entirely strange. Really can't wait for some details to come out about what exactly the hold up was for 8 years, because my hunch is the budget ballooned as a function of the dev time overruns rather than being a blank check devs were presented with from the outset. Not sure I feel comfortable speculating about the dev team organizational structure being the issue until we have some more concrete info though. Also jm8 you beautiful Devonshire bastard I think your writing is getting better with each video, love it mate

ergotpoisoning

I wonder if the final - and in the end gravest - mistake here was publishing. Would cutting their losses not have produced a better outcome for everyone from the publisher down to the individuals working on the game? The scrapping of an expensive and extensive project hurts your reputation, of course. But it's at least relatively quiet compared to this release's outcome...

JR

The biggest failure of all time in videogames will always be E.T. It almost killed the industry outright and scarred an entire generation. I should know, since I owned it and I played it when it first came out. My friends and I were literally yelling at the televison and crying at what was happening on the screen. I never played another Atari 2600 game after that.

Brian S


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