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[COLUMN] Fallout is a Nostalgic Post Apocalyptic Western | by Darren Mooney

NOTE: This piece contains mild spoilers for the first season of Fallout. Primarily backstory stuff, very little plot-driving information, but just worth flagging. The first season is fun, so check it out. If you want to go in completely blind, you can bookmark and check back later.

Fallout is, in many ways, a post apocalyptic western.

This is true in a very literal sense, in that most of the story takes place in the American West. This is a story about characters in and around California. When the Ghoul (Walton Goggins) is resurrected in the premiere to chase characters running to California, which is “where [he’s] from.” Much of the mythology of the show focuses on the destruction of “the New California Republic”, an earlier attempt to forge civilization from the post-atomic western.

 “What is it about California that we all came to this place?” asks Lee Moldaver (Sarita Choudhury) during a flashback later in the season. “When you think of the promise of the American Dream, you think of California.” California signifies the end of the American West, the point at which the frontier inevitably gives way to the unyielding Pacific Ocean. It is the boundary on Manifest Destiny. It is as far west as it is possible to go.

However, Fallout also understands that California is paradoxically not just the end of the west, but also the beginning of it. That is the central irony of the post apocalyptic western as a genre typified by examples like the Hughes Brothers’ Book of Eli. It’s the belief that the end of the world might represent the opportunity to start over, that it might somehow take the country back to its origins, as if sweeping away layers that have accumulated over that central mythology.

“Once we realize that contemporary end-of-the-world scenarios share with Westerns the goal of imaginatively returning their characters to the state of nature, we can see how the American nightmare can turn into the American dream when rampaging aliens or zombies descend upon a quiet American suburb,” Paul A. Cantor mused of the apocalyptic subgenre. “The dream of material prosperity and security is shattered, but a different ideal comes back to life – the all-American ideal of rugged individualism, the spirit of freedom, independence, and self-reliance.”

Fallout plays with this idea. It’s probably not a surprise, given that the show was initially developed by Jonathan Nolan and Lisa Joy, who previously created and showran Westworld. That series dabbled in similar ideas, juxtaposing the narratives of an imagined frontier past with the nightmarish realities of late capitalism to explore the American character. Fallout does something similar, populating its atomic desert wasteland with gunslingers, predators and even snake-oil salesmen.

That said, what’s interesting about Fallout is that it understands that the modern conception of the western isn’t a historical genre, but instead a narrative that was largely refined in the middle of the 20th century. The western genre is almost as old as the medium of cinema, dating back to Kidnapping by Indians in 1899 or The Great Train Robbery in 1903. The genre was reasonably popular in the 1920s and the 1930s, but it really exploded in the postwar era.

According to Stanley Corkin, three out of every ten movies produced between 1946 and 1950 were westerns and over 50 westerns were produced each year between 1950 and 1958. The western also colonized the nascent medium of television during that decade, with shows like Rawhide, Bonanza, Have Gun – Will Travel, and many more. A lot of what audiences associate with the western genre, such as those iconic widescreen vistas, was only really codified during the 1950s.

Fallout understands this. The show is in many ways about nostalgia for the 1950s. Although the series takes place on an alternate Earth with a different history, it is very much informed by the aesthetics of that decade. As the bible for the source video game explains, “the Fallout universe is what people in the ’50s believed the future would be.” As such, it is also about what people from the future understand the ’50s to have been.

The Ghoul might be a bounty hunter in the atomic wasteland, but before the end of the world he was an actor named Cooper Howard. In the very first scene of the show, Cooper is introduced working a child’s birthday party in Los Angeles on the day that the bombs detonate. Cooper is not a cowboy, but he played one int the movies. Fallout suggests the difference is negligible, that the west was only ever real inside these fictional constructs.

In this alternate world, America is still locked in a Cold War with the Communists, although the implication is that the ideological conflict is primarily against the Chinese rather than the Russians and there are suggestions that the conflict has turned bloody in regions like Alaska. Still, the logic underpinning this imagined funhouse mirror of Hollywood is recognizable to anybody with even a casual understanding of the history of the entertainment industry.

In that opening scene, it is implied that Cooper is a victim of a blacklist, labelled as “Pinko.” Flashbacks to production of one of his films suggest his Hollywood is in the midst of a Red Scare. Cooper is horrified to discover that one of the writers – “Cadillac Bob” – has been fired because he was “a bit of a communist.” Cooper is also frustrated by revisions to the script, changing his cowboy persona is being presented, transformed from a sheriff into a vigilante.

“I'm the sheriff, right?” he asks Emil (Ash McNair). “Well, why can't I just arrest the guy like I normally do?” Emil counters that the rewrites are a reflection of a changing world. “You see, it’s a new kind of western,” he explains. “The power of the individual when the chips are down. The New America, that’s what I’m telling you…” He continues, “’Cause out here, it’s just you, your gun, and your personal code, bringing order to the wild, wild west.”

Not coincidentally, this mythology has long benefited corporate entities. “The myth of the cowboy — the individualist — was a kind of cover for the attitudes that favored large employers, including mining, railroad, financial, and ranching interests,” argues Nute Berger. “The bosses discouraged workers from unionizing or acting collectively. To the oligarchs East and West, North and South, the idea of the unrestrained individualism of the cowboy, devoid of responsibility for others, suited a divide-and-conquer strategy very well.”

After all, the 1950s were a decade in which American embraced individualism. During the 1930s, Franklin D. Roosevelt’s New Deal helped the nation to survive the Great Depression. During the 1940s, facing a generation-defining war, the country came together in solidarity. However, in the aftermath of the Second World War, the Red Scare provided a nice pretext for dismantling this notion of collective action and patriotic solidarity in favor of rugged individualism.

The 1950s were the decade of Ayn Rand, whose philosophy argued that man “must exist for his own sake, neither sacrificing himself to others nor sacrificing others to himself. The pursuit of his own rational self-interest and of his own happiness is the highest moral purpose in his life.” Rand’s Atlas Shrugged would spend 22 weeks on The New York Times Best Seller List between 1957 and 1958. This was the fantasy of the 1950s cowboy.

Ironically, while this ideal of individualism was used to attack the idea of organization among the working class, it was also weaponized by larger corporations. “Cowboys did not become a serious medium for selling things until the 1960s,” noted historian Eric Hobsbawm, pointing to icons like the Marlboro Man. “The real invented tradition of the west, as a mass phenomenon that dominates American policy, is the product of the eras of Kennedy, Johnson, Nixon, and Reagan.”

Reagan is a great example here. Reagan rose to prominence as a cowboy actor during the 1950s, starring in movies like Law and Order, Cattle Queen of Montana, and Tennessee’s Partner. However, he also served as a spokesperson for General Electric, selling their homes of the future to the American public. During the 1950s, while the cowboy served as an icon of masculine individualism, he was also domesticated.

In Fallout, Cooper becomes a spokesperson for Vault-Tec, a salesman for their bunkers designed to survive the nuclear apocalypse. This is the real revolution taking place in Cooper’s Hollywood, what one Vault-Tec employee describes as “vertical integration.” Several of Cooper’s friends point it out. Fellow actor Sebastian Leslie (Matt Berry) opines, “Listen to me, Hollywood is the past. Forget Hollywood. The future is a product. You’re a product, I’m a product, the end of the world is a product.”

While Leslie has resigned himself to this idea, selling his likeness rights for a quick buck, the implications are more unsettling. “So, the U.S. government has outsourced the survival of the human race to Vault-Tec,” explains Cooper’s old service buddy, Charlie (Dallas Goldtooth). “Vault-Tec is a private corporation.” Cooper laughs it off, “That’s called capitalism, Charlie.” However, Charlie pushes the point, “What happens when the cattle ranchers have more power than the sheriff?”

While Fallout positions this ideological shift in the context of the 1950s, it resonates outside that context. Cooper’s Hollywood anxieties speak to a modern industry in which studios are constantly being swallowed and regurgitated by faceless conglomerates. Private corporations have stepped into roles previously occupied by the state, such as space travel or prison services. Philosophers like Yanis Varoufakis argue that the world is heading towards a sort of “techno-feudalism.”

As with Westworld, this is the central paradox of Fallout, the myth of personal independence packaged and sold to empower corporate entities. In the post apocalyptic future, Cooper has internalized the harsh capitalist logic of this new world order. “Sometimes a fella’s gotta eat a fella,” he explains to Lucy MacLean (Ella Purnell). Lucy herself is a survivor of the Vaults, another example of retrofuturist mythology lifted directly from the 1950s.

If the wasteland is the American West, the Vaults are “a nightmare parody of picket-fence ’50s suburbia.” Even before their dark secrets are revealed, the Vaults recall the way in which – through the suburbs - “white, middle-class Americans could isolate themselves from perceived urban ills, in a static and regulated environment where private space, property ownership, racial homogeneity, and the nuclear family were the dominant values.” Naturally, Lucy likes to watch westerns.

Venturing out into the world, Lucy finds herself thrown into sharp ideological conflict with Cooper. Cooper argues that the only way to survive in the wilderness is to look out for oneself above all, but Lucy believes that there is a better and more selfless way. Naturally, Lucy’s optimism is challenged and tested over the eight-episode season, but she doesn’t need to look far to see the world that Cooper’s ideology has created: one only fit for Ghouls.

Comments

An interesting thing is that the show textualizes bringing all its various titles and properties under one umbrella with the conference sequence and engages with it. It has a Matrix Resurrections or Barbie feeling to it.

Aaron Von Seggern

I think the series did really well to build on and deepen the setting. It's got a lot more depth on the background and remnants of Vault-Tec and other corporations. I think it really enriches the franchise and expands the world while telling a great story within it.

Daniel Yap

Oh, I like that.

Darren Mooney

The choice of Lucy’s last name also has strong “cowboy” connotations from the Die Hard franchise. Albeit spelled differently.

Daniel Yap

It's eight episodes, and it seems to be largely using the world and its aesthetics to tell its own stories, at least from what I've heard from people who know far better than I do.

Darren Mooney

I’ve always thought that the setting of Fallout was far more interesting than the game it was wrapped around, but I kind of mentally wrote off the series as soon as I saw it advertised as a result. I’m still not committing but especially if it’s only 8 episodes, I may just find the time. If not, thanks for the analysis as always!

Tim Wilson

Yep, I think the show does a good job of making Lucy's optimism feel earned, and generating stakes, because it would be easier to do the more cynical thing.

Darren Mooney

Hey, I’ve played a solid third of the first “Last of Us!”

Darren Mooney

you should play New Vegas, Darren!!! Like how you played the Last of Us after watching that series!!

Sparkax

I metaphorically held my breath waiting for the sting in the tail and missed it until Lucy spoke to Maximus and literally spelt it out for me. I was just waiting for the badness to happen, and in my defence, I was totally set up to believe it.

Wills

Shady Sands is the capital of the NCR and there's a chalkboard in the show that says it fell in 2277, four years before the events of New Vegas. It's probably just a slight date cock up like the UNIT Dating Controversy. The NCR is in serious political decline by the time of New Vegas, with a weak president heavily controlled by the Brahmin barons, and they've blown massive amounts of resources failing to fully annex the Mojave. At the start of New Vegas they control the Hoover Dam and its valuable energy and clean water, and a few other key points, but most towns are independent, and there's extreme discontent between NCR colonists around New Vegas and the natives. The NCR ending to the game where you help them defend Hoover Dam and complete the annexation could help prop them up, but securing independence for the Mojave would shatter confidence in the regime, and a Legion victory would escalate the conflict between them with the Legion on the front foot. (The Legion have no long term stability due to mediocre logistics and a dependence on the cult of personality and personal political skill of their leader Caesar)

Jack Philipson

It surprisingly charming. I also loved the little subplot with the mutants.

Darren Mooney

Interesting. I know nothing of the games except what came up in research, but I picked up on a fan controversy aroudn the show "retconning" "New Vegas" or something? (I may have misunderstood. Something about dates.) Which is odd, because something happens at a certain point in the show, and I - simply knowing that there is a game called "New Vegas" - was like, "That's New Vegas, right?"

Darren Mooney

I hope you enjoy. I had a really good time with it!

Darren Mooney

I love how Lucy has so much determination to be kind despite the wasteland trying to force to be just like everyone else. I hope her commitment to the Good Karma run serves as a bit of an inspiration to those of us watching.

Wills

There's a certain amount of western influence in all the Fallout games, but is most overt in fan favourite New Vegas, where the corrupt US-style New California Republic and brutal ancient Rome cosplayers of the Legion are both trying to manifest their destiny all over the Mojave, but gilded age billionaire Mr House has a plan to beat them both involving a key to a hidden treasure that everyone wants, and the player is free to pull a Fistful of Dollars and play all sides off against each other, just as soon as they've hunted down the men who shot them and left them for dead in the desert. The DLCs take you off on other adventures associated with the West - in Dead Money you search for the Treasure of the Sierra Madre (Hotel and Casino), in Honest Hearts you meet the indigenous tribes of the Zion valley and the missionaries with them, Old World Blues extends Nevada's history as a nuclear testing ground into an unhinged world of mad science, and Lonesome Road is a long, slow walk towards a climactic showdown with a man who is your dark reflection.

Jack Philipson

So many of my co-workers have been recommending the show to me. I'm pretty sure this has pushed me over the edge to watch it! Thanks, Darren!

Nate Paulson

Just binged the whole season, SO relieved! I was worried it was going to be another Rings of Power debacle, but the series was good! I can definitely feel the Westworld vibes and the callbacks to the game were both replete through the show and subtle enough to avoid seeming out of place. While I’m sad we didn’t get to see a deathclaw or a super mutant, I do have hopes for the next season. If there were to be anything I’d want improved, it would be the space the characters inhabit. Usually Fallout games have a big emphasis on a singular place—DC, Boston, Vegas—that you slowly recognize underneath the grime and debris. Although this show presumably took place in California, I didn’t see too much that was interesting or recognizable except for a few set pieces like the Santa Monica (maybe?) pier or the observatory in LA and the Hollywood sign. But that area is FULL of recognizable artifacts that could be lampooned. Millionaire mansions, movie studios, rodeo drive, etc. It’s an 8 hour walk from the SM pier to Griffith observatory (I checked) so it’s reasonable to assume everybody could make this journey on foot. You’d even pass right through Hollywood! And yet all we get of the travel scenes is a few empty sand-filled houses that it seems we pass by over and over. I recognize that it might have been too much money to remake a bunch of recognizable things, but even with green screen or references, some more realistic worldbuilding would have benefitted the show’s setting. As far as it looked, most scenes took place in nondescript desert, not the 200 year old ruins of the movie industry.

MDO


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