What to expect in the 0.1.3 version (and later)
Added 2024-06-19 10:49:03 +0000 UTC
Hey everyone!
Before I go into details, a few things to remember. This will be repeated in every post of this kind:
1. The later the version, the less we plan, just to be flexible. So the last version presented above doesn't have to be so small. Just look at the point number 2.
2. The content of each release is subject to change. Especially if we get any report about a serious bug, we will push what we have ASAP, so the next version might be smaller than expected.
3. We're here to discuss. So if you have any questions or wishes - just let us know.
V 0.1.3
As we wrote when publishing version 0.1.2, we managed to squeeze more into it than we planned, so there has been a slight reshuffling on the feature lists for subsequent updates.
At the moment, we are optimistic about the progress of work for the v 0.1.3 and we should be able to complete the entire list quickly, without having to split it into two separate versions. But what it will be like in reality, only time will tell.
And version 0.1.3 looks very interesting, because it will open up a whole additional day of gameplay for you. Although actions for specific times of the day will be forced (like on the day 1), you will be able to check out new mechanics that are key to the gameplay.
You will start the day with Quest 002, in which you will have to use the conversation mechanic with girls (a mechanic done in version 0.1.2, but currently hidden). This also applies to the second item on the list of tasks - Girls: Interaction choice. When you talk to Fuyuko, you will receive a list of ways to interact with her, along with the effects that each choice causes (e.g. loss of energy, passage of time).
After the quest, you will see a short cutscene that will introduce us to the First "sexual encounter" with Fuyuko, in which she will jerk us off.
Then the game will move to the work phase, during which we will prepare drinks at the hotel bar.
Version 0.1.3 will also include minor fixes. We will also expand the hotel with two new maps: going south from the kitchen, you will reach the boiler room, from which you will be able to exit at the back of the hotel. Additionally, the hotel life will be enriched with NPCs enjoying breakfast in the morning (though this one might be moved into the next version, as it's not crucial for this release).
Further releases
After this version, which we are working on now, we plan to release public beta version 0.2.0. This will be a very important milestone for us, for which we will also have to prepare properly. So, at the moment we are not thinking much about v 0.2.1, so as to leave ourselves some flexibility and the ability to make decisions based on players' reactions. What we would like to achieve in the next versions (i.e. in the next day of the game) is to introduce freedom of choice. That's why we will probably want to introduce 2 or 3 quests, between which you will be able to decide. From this point on, "Komadori Inn" will start to be a little different for each player.
We still have a third type of work to do in the hotel, which is cleaning the rooms. But since this mini-game will take us more time to prepare, we'll probably postpone it until a little later.
Meanwhile, drink a lot of water and leave any likes, comments, ratings or anything. They are much appreciated. π
Comments
Oh damn, I was sure I I have replied to you when you wrote this comment. Steam Keys are available for members on the 10$ tier.
Macamagucha
2024-06-20 15:21:42 +0000 UTCfapAsn
2024-06-19 19:55:28 +0000 UTC