XaiJu
dynamicdungeons
dynamicdungeons

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CITY STREETS (Cg Complete Pack incl. night versions)

Dear Patrons, I looked back at the polls and saw that most of the votes were on urban topics, so I am adding two new locations to the city maps.  

In addition, there are general, basic plain images in the pack in day and night versions, in the same style I use for city maps. 

The DD software is in constant development and 3.2. will be released in a week. In the next months, not just dungeon elements will come to the app. I'll be posting house props and canal pieces, bridges, and other images, animations and sounds to build your own city locations with Dynamic Dungeon Editor. 

Get the complete pack from this shared folder:
https://drive.google.com/open?id=1X8RaXc1c-rwmXZBdcRRJnRBdVLeZpK96

Thank you for the continued support!

CITY STREETS (Cg Complete Pack incl. night versions) CITY STREETS (Cg Complete Pack incl. night versions) CITY STREETS (Cg Complete Pack incl. night versions) CITY STREETS (Cg Complete Pack incl. night versions) CITY STREETS (Cg Complete Pack incl. night versions)

Comments

how do I place it on loop so that it doesn't stop the sounds

Aaron Remington

The HD gridded versions are actually UHD...anyway you can upload the smaller ones?

Nick

Nice. Maybe a little "less cowbell". Interiors would be fantastic. You have already done that merchant's house and a couple of inns as well as the modular castles. But I'd like to see: * Wizards tower (3 or more levels) * Guard tower (2 or more levels) * Warehouse * Windmill and/or watermill (for grain) * Sawmill (with waterwheel) * Smithy * Various shops (armor, weapons, dry goods, farmer's market/grocery)

Dave the Software Guy

Thanks so much for this man, I have several large cities in my current campaign and this helps a ton.

Fel

Thanks for the feedback! Yes I was thinking about doing this, but I found that those interiors would be too small to be really usable. Still I wanted the streets to be narrow and keep the whole scene usable for outside encounters. But in this case there won’t be place even for party of four players in any of the houses. So, those plain backgrounds needs large(r) open house props (and separated roofs) that can be dropped to the scene. It might not results same size for the buildings comparing to the outside look but would provide enough playable areas when the players enter. So in an upcoming pack there should be some basic shapes of houses that would be easily customizable with furnitures and flickering lights as animations etc.

Dynamic Dungeons

Great work as always! I think it would be cool if you could make a map like this with all the roofs removed and the insides of the buildings visible. Then provide all the roofs as props. This would allow us to remove any given roof so players can explore the insides. You could also create the insides of the buildings as props that we drop on top of the roofs. That would allow for multiple levels of playing inside the buildings!

Cris Jesse

Thanks so much for these. I've said before, streets and roads is something that there's a pretty inexhaustible need of. Small villages too!

Lou Anders


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