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227 - Dev Blog

Hello, hello! I can't think of anything silly to share other than I have become the baking machine. I baked three cakes this weekend. Mr. Banshee is begging me to stop, tears running down his face, his calorie-counting app spamming red alerts, but cannot be stopped! I WILL NOT BE STOPPED!


Anyway, y'all want some carrot cake?

Banshee worked on oh, so many sprites! She started rendering a few of the newer characters, but by far the most exciting part of her week was Catherine's rework! She has a long road ahead since Cath has many hairstyles and outfits she'll have to either adapt to the new sprite or re-do entirely, but things are going smoothly so far, and she and Vane are very happy they decided to do this.


Vane started to work on the new accessory system. At first, the plan was for it to be just something that would show up when Catherine was naked, but we decided that was boring. So Vane worked on splitting the layers and altering the code so that Catherine’s body and clothing were on separate layers instead of the same one. With that done, it now means that if Catherine’s clothing has some exposed skin, it will show the accessories she is wearing in those areas. Everything is progressing nicely, and we’re looking forward to sharing the new system with you guys soon!


Finally, we'd like to thank you all once again for continuing to support us and our work! Twitter might be banned in Brazil, but you'll never be banned from our hearts.


And that about wraps it up for today. We hope you all have a fantastic week, and we’ll see you all next week for another Dev Blog! Until then,


Big love, the Necro Bunny team!!!

227 - Dev Blog 227 - Dev Blog

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