Excerpt from Aaron's diary:
I never shared Grizkh's outdoor enthusiasm, but I am not immune to the beauty of nature. Whenever we travel outside Restermound and Screaming Hills, I insist on taking this road.
My back aches on soil and grass and stiffens inside the damp cave. But the cave beside the forest road is dry as a bone for some reason. Adventurers know of it, and we share an unspeakable rule to leave the essential stuff - such as flint, dry wood, or salt - for the next ones in need of rest.
We will rest there, and there is a good chance I will sleep this time.
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Dear friends,
New month - new map! We kickstart this month with the wonderfully useful map of forest clearing and cave combo! The path was man-made, and this cave was a favorite rest spot for generations of adventurers, but recently some beast nested there.
The beast den has many uses, and we're sure it will find its way into your campaign.
Foundry modules are updated!
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Our patrons get 10 variations in full resolution and VTT maps, both grid/gridless, printable PDFs, and the Foundry modules.
Thank you for your support and for joining us on our TTRPG journey.
Get your stuff below and enjoy your adventuring!
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Get your map pack at the end of each of the content archive posts
$1 Interns - base map (grid and gridless)
$3 Physicians - base map with night variation (grid and gridless)
$5 Specialists - complete map pack with all variations, print-ready PDFs, Moulinette integration
$7 Doctors - FoundryVTT-ready map pack with walls and dynamic lighting; all map packs sorted into FoundryVTT Theme Modules
Archive of all my maps: Map Doctor Master Notes
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All map variations:
