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Game Port Update - May

https://www.redgifs.com/watch/rotatingsaddlebrownmallard

Secondary wall Pussy (Including rig & UV's) - A challenging thing, mostly in trying to keep the poly count low (in-game performance). This was a process of trial and error in making a procedural bumpy bits and lining them up to give a right amount of spacing and randomness.
I attached a gif where you can see how it moves along with the strand and the inner bits have individual control, which at each joint it can be moved around to mimic something entering it.

As mentioned before, there will be shaders in-game which will change the perspective of this to a mostly frontal view, with the reverse of the walls being hidden.

I'm going to apply this to the full x-ray setup and still have these tasks left to do now

I'm doing a lot better irl now, just slowly adjusting back to a new routine where I'm not as exhausted as before!

Game Port Update - May Game Port Update - May

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