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Game Port Update - Feb

I wasn't able to do much this month because of a irl work and getting sick (again). The time off that I've asked for will finally be taking effect this month and I might finally have time to do a stream!

What I managed to get done this month is create the procedural model for an innie outie wall. A big setback for this was the trail and error of how many 'bumps' to place around the cylinder that would look realistic, have a hot effect and still have low poly usage for 'in-game'. So I went through about 3 different models before getting to this final one. As mentioned before, the shaders will look much different in Unity making it much better to see these bits from all angles (before the setup was limited to specific angles)

(also sorry I didn't make this post yesterday, I got dumped that day)

Game Port Update - Feb

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