Download: MEGA .zip
Download: MEGA .rar
This release contains the first stage of the monster city. The entrance is past the hill boss stage (will have a better transition in the future) and you can copy the save folder of previous versions called "UserData" and paste into the new version folder.
I've been testing some new things in terms of stage creation, such as using tilesets for the background parallax effect (where before I've used whole images) and how to better apply the contrast between tiles colors to differentiate between the planes where the player can walk (i.e. collision) and the foreground and background planes, such as the back walls and houses.
But also in terms of the gameplay design, I've hid 4 power-ups (+life, +mana, +atack and +defense) throughout the stage to test and see if I'm being successful in giving enough layout hints to players in order not only to encourage exploration, but also to indicate new pathways and where to go to progress.
So there's sort of a mini challenge to grab all the 4 powerups and I would really appreciate your feedback on if it was easy/hard to figure them out, and if the layout or how I set them up was intuitive for players.
Now for the coming month of June, I'll focus solely on creating the new enemies and their ero animations. There are going to be 2 which will be male humanoids and I also the wolf girl (vore scene, winner of poll #6).
For the 2 beast-men I've been toying around with the idea of having some type of gangbang mechanic where they can have a scene with Maya solo or if 2 of them grab her at the same time, then the animation changes to a spitroast position or something similar to that. Since thematically they are going to be sort of guardsmen of the city, it ties in that they are buddies and would share a treat.
The idea is that those particular enemies would have dynamic animations where their position in the animations are interchangeable. This is a different logic in terms of coding compared to what I'm already doing for ero scenes, so the idea isn't set in stone yet and right now I'll start testing to see if is possible to do without having to change too much of the underlying structure. In short, if it is something that is practical to do then I'll go forward with it, otherwise I'll just continue to go with my usual approach.
Vik Virtue
2020-06-12 02:35:12 +0000 UTCMega Blue Ball
2020-06-11 18:17:12 +0000 UTCEgroj
2020-06-02 17:05:43 +0000 UTCMega Blue Ball
2020-06-02 16:01:48 +0000 UTCMega Blue Ball
2020-06-02 16:00:46 +0000 UTCMega Blue Ball
2020-06-02 15:57:50 +0000 UTCMega Blue Ball
2020-06-02 15:56:19 +0000 UTCEgroj
2020-06-02 15:18:51 +0000 UTCLewdBog
2020-06-02 09:20:05 +0000 UTCDarkbyte
2020-06-01 23:47:47 +0000 UTCVik Virtue
2020-06-01 06:16:47 +0000 UTC