Edit: Final visuals added to video.
In 2017, Thimbleweed Park was released as an effort to recapture the glory of the point-and-click adventure game of the 1990s. In addition to recapturing the mechanics of the genre, it greatly exemplified the genre's relationship to Absurdism. Though with the story's end, many fans were left unsure of the game's potential messages, which this video seeks to analyze.
Music by Molly Noise
Bibliography:
Camu, Albert. “Myth of Sisyphus and Other Essays (Audiobook).” YouTube, 22 June 2020, https://www.youtube.com/watch?v=3Jf6cGbNVt8.
Camu, Albert. “The Myth of Sysiphus.” University of Hawaii, Oct. 1942, https://www2.hawaii.edu/~freeman/courses/phil360/16.%20Myth%20of%20Sisyphus.pdf.
Danskin, Ian. “Three Short Arguments on the Secret of Monkey Island.” Innuendo Studio, YouTube, 28 Feb. 2018, https://www.youtube.com/watch?v=IJcJevvWGP8.
“From Maniac Mansion TO Thimbleweed Park | Ron GILBERT.” Talks at Google, YouTube, 9 Mar. 2017, https://www.youtube.com/watch?v=KgzWorfLjeE.
Kevin. “Thimbleweed Park: They're Not in a Video Game... until They Are. (4500 Words).” Alternative Readings, 3 Mar. 2021, https://www.lecturesalternatives.fr/2017/07/thimbleweed-park-they-re-not-in-a-video-game.4500-words.html.
Miessler, Daniel. “The Difference Between Existentialism, Nihilism, and Absurdism.” Daniel Miessler, 17 Nov. 2020, https://danielmiessler.com/blog/difference-existentialism-nihilism-absurdism/.
Posner, Sam. “Arcade of the Absurd.” Nightmare Mode [Archived], Wordpress, 24 June 2011, https://nightmaremode.thegamerstrust.com/2011/06/24/arcade-of-the-absurd/.