Chapter 7: Early Development of Cute Girls Academy I
Added 2025-06-20 06:26:09 +0000 UTCAfter learning about a certain fact about his power, Mike took advantage of it and decided to stop focusing on idle animations for now.
"I have to make a full-body illustration of them first."
As to who he was referring to, they were the submitted characters from the members of his server. There were four submitted ones, and he quickly accepted them after reading their background for a bit.
Mino, Shirocc, Mr. Red, and Shork were the ones who submitted these characters. Their settings were already wild at the start. All of them couldn't exist in the same setting in normal circumstances. They were also quite serious in their character submission, mostly Mino and Mr. Red.
Shirocc used a reference from a popular gacha game for their OC, while Shork used a Vtuber as theirs. As for Mr. Red, their character could only be described as edgy. It was Mino's character who got his attention the most. Mino's OC's document was incredibly detailed. They had the background, the powers, the personality, the likes, and everything listed in their character sheet. Unlike the other three, Mino's OC also had an illustration. The art heavily reminded him of the old days when Stumblr was still the dumping grounds of much original character art from around the world.
It didn't take long for him before he chose to start with Mino's OC. Their OC already had concept art, so he could just modify that to his style. Mino had already given permission for him to modify the appearance of her OC to better suit the visuals in the game, so he would do just that.
Rose Garden Mary had a simpler design than the others. She had short lavender hair, green eyes, a face that could be considered innocent-looking, and a slender body, and she wore a green tattered robe. She had a wreath of vines and flowers as her head accessory, and a large vine wrapped around from her leg to her waist and then ended just above her head with the tip of the vine being a large, beautiful lotus-like flower bud. She held an oak staff in her right hand.
It might sound complicated, but it truly looked simple compared to the other submitted OCs. Every characteristic was written meticulously in her document, so it was easy to convert this character into his own artstyle. With the improvements he got from using this art tool, it only took him ten hours before he was done.
"Well, she certainly looked cute."
Now he was looking at the new full-body illustration of Mino's OC. The standing pose he made, along with the default expression on her face, amplified that sense of frailty from the girl. This was in line with Rose's sheet, which stated that she was both naive and shy with strangers. She also gave an impression of defenselessness, which stirred the feelings of protectiveness from the others.
This type of character was just right with the game setting. He could already imagine her fitting in with the vague storylines he was thinking about.
'But I shouldn't get ahead of myself. I still need to show it to Mino before moving forward to the others.'
With those thoughts in mind, he DM'ed Mino with the finished art and then decided to get some rest as he waited for their reply.
____________________
When Helena came back home, she quickly opened her computer and then checked her Accord. Her eyes lit up when she saw the DM from CastroGames.
"Amazing!"
Her breath was taken away due to the stunning art in front of her. Anime-style art might not be her favorite, but that doesn't mean she hated it. She liked the artstyle being an amateur digital artist who knew how hard it was to draw one. This one wasn't even a commission but an art the developer freely made just for his game.
She couldn't help but stare at the art for a long time. The shading, those expressive green eyes, and her body's posture that looked like a shy hamster made her swoon. Rose Garden Mary now looked like an actual anime character in an official game, and it was all because CastroGames just wanted to make a community-driven gacha game.
'He said there is no need for it because he is doing this out of his own volition, but seeing this kind of art made me want to support him more!'
CastroGames had shown that he was serious with this game. As someone who contributed a character to it, she felt it wouldn't be strange if she showed some support to it.
So after replying to the DM with huge amounts of praise for the art, she goes to the developer's PayBud account next, her intent clear.
____________________
[MinoArts has donated $23.57 to your account!] (PayBud)
"..." Mike could only stare in silence at his phone as he saw that from the notification bar. He felt like crying. "Why did you donate to me, Mino?" He doesn't know whether to feel happy or sad.
His power has considered that donation directed to the art he made for Mino's OC, and the actual profit he made had exceeded the effects of the potential profit loss, cancelling the improvements that he would have. He felt sad, feeling depressed at this event.
"Hopefully, this doesn't happen to others."
Fortunately for him, the world gave him a break as he made the concept art and full-body art of the other three submitted OCs. The others had no complaints and quickly approved the art. Now, the art for the four starting students is finished.
Rose Garden Mary, the shy and innocent forest mage of the modern world. Mino's original character.
Anubis, a mysterious woman with a fragment of the god of death, and stuck in a ruined world that was caused by her awakening. Shirocc's original character.
Syura Atlanta, the last surviving atlantean in her world. Shork's original character.
Mochizuki Yamiko, a scythe-wielding chuunibyo who held the power of darkness. Mr. Red's original character.
These were the first four characters that he had officially accepted into the game. Of course, the game was still in development, so he could only show artwork for now, but that wasn't an issue for the members. They were happy with the art he made, and he got some one-time improvements from the art he posted on the server, so all of them were winning.
The next day after he submitted all the art for the characters, Idle_Nick had posted a whole document on the suggestion channel. He checked it out and was quite surprised when he saw a detailed game design written on it.
Idle_Nick: What do you think? @CastroGames
Idle_Nick: You said you will accept everything, so I tried putting everything I want to see in a game. Is that alright?
He doesn't know whether it was intentional or not, but it felt like Idle_Nick was testing him.
CastroGames: Give me a moment.
He wouldn't pass up such a challenge. This concerned his future flagship title, and it would only work if the community around it was active, so he was going to not just meet but also exceed their expectations.
He checked the document carefully. To summarize, Idle_Nick suggested two types of gameplay. One was a 2D auto battler that heavily referenced the early game mechanics of a popular gacha game called Princess Saga, and another was a 3D open-world action RPG game style that was reminiscent of another popular game titled Deus Collapse. Other than that, there were some rough sketches of user interfaces for the menu depending on what kind of gameplay he would choose between the two, including every UI for every option. He even included how the gacha banners would look, the currency bars, quest banners, mails, settings, and everything.
He winced at that. That would take a lot of time. He was only used to making simple UI. He hadn't dipped his toes in something fancy like this.
'But that doesn't mean I will not do it!'
CastroGames: Sure. I can do either of those two. Though the latter option will take longer than the first one. What do you think I should choose, everyone?
Please make a vote here.
[Princess Saga style]
[Deus Collapse style]
He made a poll. It was natural due to the nature of the game. It's the community who decided anything on the game. With two choices, of course he would let the others choose instead of him.
Idle_Nick: Wow, you're seriously going to do it? ;shock;
CastroGames: Of course. It's my dream game too, after all.
Shork: Gamedev is so cool!
Shirocc: ;heart eyes;
Lima: Is that even a question? This is the same gamedev who just makes art of other OCs without asking for payment. Obviously he's the best!
Mino: I agree <3
CastroGames: Poll will last until tomorrow.
After typing that, he turned his attention elsewhere. Even if he was excited to start on his new game as soon as possible, he couldn't just ignore his first game.
He spent an entire day making a few drafts for next year's update on Idle Power and then looking for any bugs to fix, and also playing Idle Power to check things and also to kill some time.
____________________
--In the general channel on Cute Girl's Academy server--
Idle_Nick: Amazing, the gamedev is really going all out!
Idle_Nick: Obviously, I will choose the Deus Collapse style.
Mino: I don't know about those games but I think 2D auto-battler sounds more reasonable than the 3D one.
Lima: Yeah, let's not be hard to the developer. He is just the only person making this.
Shirocc: I agree +1
Shork: +2
Mr. Red: +3
Mimicry: castro said its fine so lets do 3d
Idle_Nick: Just like what Mimicry said. If CastroGames is fine with it, then we should choose something that will make the game better.
Shirocc: Aren't you an idle game player. Why do you want to play an open world rpg game?
Idle_Nick: Because its our game!
Idle_Nick: If you can decide the quality of your game, wouldn't you choose the best option?
Lima: Well... yeah, that sounds reasonable...
Mimicry: 3d best
ThePenguin: Uh... Nick, its not like you are the one making the game right?
Mino: Let's not make things hard for the gamedev. He's just the only person making our game. Do you want us to wait for a decade before we get to closed beta?
Desperado: I voted 3D lets gooooooo
Etherium: Compared to Princess Saga, Deus Collapse is better. I vote 3D
SSGSS_Gray: Open world is the way baby
Supremacy_Games_Master: If I ever want to see my OC in a game, of course I want to see them in 3D! Second option it is!
Shork: I don't want to wait years seeing my cute shark girl in a game!
Shirocc: I want to see my cute and funny OC ;cry; ;cry;
Mimicry: im making submission soon and i wan dem 3d
Idle_Nick: CastroGames is the one who told us its fine. If he is that confident, we should believe in him.
Personally, I want the game we are contributing to to be the best. The gamedev has said that he dreams of making a game made for the community itself, so isn't it bad to be reserved?
Lima: Hmm... right, Nick made a good point. It's the developer who wishes for our suggestions, and he didn't reject Nick's offer. If he truly doesn't like it, then he would tell us, right?
He's the one making the game and not us after all.
Mino: Yeah... but I think we are being too shameless about this... I also want the game to be simple. I don't have enough spare time to play games all day.
DemonGod: Yeah. Some of us don't have a lot of free time to play games. If we are going to follow the same style as DC, then the time commitment we need to spend on the game will be more than what we can handle.
I personally don't have the time to roam around a large map and find secrets in a game.
If it's up to me, I want the game to be as casual as possible. We can follow Princess Saga's style, or if we want to be more casual, then let's make another suggestion and follow Mythical Breakdown's gameplay. Those only need ten minutes to do the dailies before we can go back to our lives.
Mimicry: no i want 3d ;angry;
Etherium: Wait, people have lives outside their house ;shock;
Shork: Ether you need to touch grass
SSGSS_Gray: Imagine not being able to play, couldn't be me smh
Leylines: I just came from the official Castro Games server and I'm new here. Is it true that your making a new game?
Stellar: I'm new too. I want to submit my OC!
Supremacy_Games_Master: Idc if it takes a long time. I want to see my OC in 3D
Idle_Nick: Well, you might not have a time, but that doesn't mean we should sacrifice quality just to compensate for people's time. There are also people like us who want to immerse themselves in a game.
I want it to follow Deus Collapse's style.
Lima: Well, all of my support has gone down the drain after reading that.
Nope, we also have lives. Let's not be too insensitive.
Mimicry: no ;angry;
Desperado: 3D yo
Shirocc: 2D is the best!
Bambambakudan: I will make a Clia expy, and then introduce explosions to this world!
I want it 3D ;wink;
Shork: No, 2D
Shirocc: 2D
Lima: I also agree. Let's go 2D
SSGSS_Gray: Bunch of pussies. 3D all the way!
Mimicry: 3d
Desperado: 3D
Princess_of_Triumvirate: Nanikore, omoshiroi XD
Shirocc: Maika-chan!?
Stellar: I'm new, but I'm voting 2D! Its fine right?
Mino: Welcome new members, and yes, its fine to pick what you want. The gamedev told us we can decide on ourselves, so feel free. Its all up to a majority vote anyway.
Also 2D!
Stellar: Great!
Leylines: Amazing, I want an official art of my OC too! Where to submit my OC?
Xtralife: I love Princess Saga. Of course I choose 2D
Mimicry: 3d ;angry;
This continues on...
____________________
Mike found out about the discourse on the following day. He was just done eating breakfast and cleaning himself up when he opened his computer and sat in his ergonomic chair. He skimmed through the logs and quickly got the gist of what happened.
It seemed like two sides had formed when he put up that poll. There were those who wanted the Princess Saga style, and the others wanted the game to follow the Deus Collapse style. Surprisingly, both were equal as they kept bantering with each other. No side wanted to step back at all. Mino and Idle_Nick became the de facto representatives of the two factions. Mino wanted it 2D, while Idle_Nick wanted it to be 3D. The two were vocal about their own opinions about their choices, and their followers agreed on their respective beliefs. There was also a third faction who was just having fun watching this chaos unfold, though these people were new members who just joined after some of their members in this server posted the official art he made on his first server.
Now, there were at least 20 active members in the server, compared to the past, when only six to seven members were talking. It was good publicity for him because the more members, the more his game would become active.
'I can't leave this alone...'
He thought about how to solve this situation before an idea immediately came to mind.
"Right. I don't mind making any of those. Why not just do both?"
He immediately typed his suggestion on the server just as the idea came to him.
A few moments later...
The server was in an uproar after seeing the creator suggesting doing both himself.
Idle_Nick: What, seriously!?
Mino: Gamedev!?
Shirocc: Woah ;shock;
Shork: Dev is the GOAT!
Lima: Oh my god
SSGSS_Gray: Yeah... I approve
Mimicry: so long as there is 3d im hapi ;happy;
Desperado: He's going to do both!?
Stellar: Hi creator! I'm new to this server! Are you really going to do it?
CastroGames: Yeah. Its not a problem.
Princess_of_Triumvirate: Castro-sensei is the best~★
DemonGod: I just hope it's casual.
Bambambakudan: So I can have my Clia expy in both 2D and 3D!?
Best gamedev ever!
Mino: He just easily said its not a problem.
Well, I don't have anything more to say if the gamedev is fine with it.
Shirocc: Castro is the true Sensei all along!
Shork: Kyaa! Castro is so manly!
With Mike's reassurance, the atmosphere in the server calmed down and everything became peaceful once more. Everyone accepted his suggestion. This meant he would mix the two styles into one and turn it into the core gameplay of Cute Girls Academy.
'Now, how should I do it?' He wondered to himself as he made some drafts on his computer.
____________________
After making a lot of plans, talking to the members of the CGA (Cute Girls Academy) server, and then making a few more optimizations to Idle Power, he finally have a basic idea of how he would go with the general look of the new game.
"I'll make two separate game modes. One is a Princess Saga-style progression. The other mode will follow Deus Collapse style! The Princess Saga style will be called the mockup challenges, and the other will be called exploration mode!"
These were just vague ideas that ran through his mind, but he was liking this concept the more he thought about it.
''Well, Cute Girls Academy's genre is everything. I plan to make it the graveyard of every game concept in the future..." After muttering those to himself, he started making a rough draft for the initial codes of the game.
He had experience with making an idle game, and he was quite fast at animating pixels. Making an entirely new game would normally be hard for his current skillset, but for him, who had a power, just posting an alpha version of the game would be enough to gain a boost. He also doesn't get into slumps that much because his innovation skills for programming have improved greatly, which gives him inspiration to make new varieties of codes that are flexible for other types of programs.
With his master-level coding speed, dexterous digital art efficiency, and improved experience for game development, it only took him three days before he was done making the first prototype for the game. He called this version CGA v0.0.1a. This version only had the menu for gacha working and an opening that introduced both the Principal (Player) and Phantasmic. There was also CG art in the opening showing a full illustration of Phantasmic's smile as she introduced a new concept to the entity that would soon be known as the Principal.
He quickly posted that on the server and created a page of it on his witch.io account. After that, he spent the remaining day looking for more junk data in his Idle Power game and optimized it more so the game could work even on low-tier phones.
____________________
Mike encountered another problem the next day after he got the boost from the alpha version of CGA.
"I don't know 3D modeling!"
He watched tutorial videos, but it still confounded him. 3D art was an entire beast in itself compared to 2D art. He thought he could just choose a preset from the countless libraries in the public domain for 3D models, but that wasn't the case at all. 2D art doesn't translate well to 3D art. There were more tools, and he had to be skilled at mapping and texturing. This was more than just making a sketch and layers in an art tool.
"Am I getting in over my head?" He shook his head. "No, compromising will affect the quality of this game. I just have to do it!" He stretched his arms and rolled his shoulders for a bit before continuing with his art.
Now he was stumped at the 3D model part. Exploration mode would need him to learn 3D texturing, mapping, and the like. This forced him to use another app tool that was popular for this kind of thing, and he bought the full version of it so he could use it at its full capabilities. He couldn't use it to the fullest because he was still a beginner at this. So, other than following the tutorials he learned from MeTube videos, he also had to familiarize himself with the new tools.
This took him an entire week before he could start making simple models for the map. It was easy for him to imagine how the map would look due to his experience making the stages for Idle Power, but using the 3D texturing tool was hard for him. Without a boost from his power, it took him several days before he was done making the school courtyard.
Modeling grasses was pretty hard, and when he was done, they looked grainy, as if they were some old 3D sprite from some old console game. The entire courtyard looked like an image made out of a cardboard box. He tried his best, but it was really hard for him.
"... Ugh, November is approaching. I have to be satisfied with this..."
Despite being dissatisfied with the results, he uploaded the new version on the server before looking up the progress of his first game.
While browsing, he saw some people complaining that the Supporter Pack on the game was too weak and the dev should boost it because the other titles were stronger than it. Those words made him remember that he did put an in-app purchase on Idle Power, and he decided to fix it with his remaining time on this day. Instead of giving a 1% boost to everything, he made it a 100% boost to satisfy the players who bought the pack.
That was how he spent his time on this day while he waited for the eventual boost on the v0.0.1b of CGA.
____________________
Mike was unaware that the update he made caused the others to be worried.
Mino: I knew it! The gamedev is pushing himself!
Shirocc: No! Why am I using a default Mixer model!?
Desperado: Oh look, I'm a moving bald man lololol
Lima: Yeah, this is not the same as when the developer makes his updates on Idle Power. It feels like it was made for a college school project instead of a professional game.
@CastroGames, please tell us if you are having a hard time!
Idle_Nick: Yeah... sorry. Please don't push yourself Castro.
SSGSS_Gray: You guys are so melodramatic. Dev said its a test version. Have some faith.
Mimicry: this 3d is so bad ;sad; ;cry;
Supremacy_Games_Master: Its just a test version. No need to panic yet
Stellar: When is my OC art coming?
Leyline: Oh no
Bambambakudan: I don't want my Clia expy to be a bald man ;cry; ;cry;
Mino: Just tell us if you are having a hard time dev. No need to push yourself so hard
It was natural that they became worried. Unlike his high-quality updates on Idle Power and the 2D menus on the CGA, the 3D portion was too low quality. The test area, which he called the school courtyard, looked like a cardboard cutout. Each grass was flat, and the entire background was obviously the map barrier instead of a space that led to the interior of the academy. The ground was flat, and not once did they feel any sense of immersion in the setting itself. The sunlight itself was just a default light setting, and the shadow was just messy. The entire 3D section was also laggy, which further dampened the overall experience of the game, and then the default model of the 3D tool, Mixer, was the only model that they could use to move around this grainy map.
It was like a downgrade compared to the 2D portion of the game. This was the only update that the dev added, and it had been several days. Mike always updated Idle Power with some optimizations and bug fixes while he was doing this, so they knew just how efficient he was at making a game.
It was why they were worried.
They hoped the gamedev wasn't pushing himself too far. Since the alpha version was uploaded, their interest in the game has been captured. They wanted to see the game in its full glory, and they didn't want this generous game developer to collapse just because of their demands.
Despite that, they haven't donated anything to him, as they weren't really satisfied with the 3D portion of the game. They simply showed their concern on the general channel. Mino was tempted to show some support, but even she was hesitant, as the exploration mode was that atrocious. They felt like it would be a waste of money if they donated to something they felt had a high chance of being abandoned.
They didn't know that this was what Mike hoped for.
____________________
The next day, Mike gained a huge boost after the huge loss of potential profits from his game. His power considered the current version of CGA could potentially earn him hundreds of thousands of dollars if marketed right. This was because the 2D portion of the game, mostly the gacha mechanic part, was that profitable if it was purely seen from a business perspective. This gave him a lot of boost.
Of course, the improvement included his usage of Mixer, the 3D app tool he was using for the game.
With this improvement, he managed to improve the details on the school courtyard's design and had replaced most of the unnecessary elements on the map, like the multiple light angles that caused the messy shadows that caused lags in the game. Other than that, he simplified some of the parameters on the stage, making the movements smoother and creating some immersion on the stage.
This was done on the first day since he got his improvement. The next day, another improvement gave him enough skills to learn more about his mistakes in this 3D modeling. He started making new models for the buildings around the courtyard and then made new designs around the stage itself before the day ended. Then, in the following days, he was making more corrections around the stages themselves and then adding more details, taking off the grainy look and turning them into high-quality 3D textured models.
Next was determining their collision boxes and other elements, which he quickly did after two days. After that, he was going to make character models with the improvements he got.
Before that, though, he had to get busy with the newly submitted OCs from the other members. More and more people were joining his server since they learned about the CGA alpha. This November, the CGA server had gained 100 members. Most of the members were simply there to watch, though some of the supportive members submitted their own OCs, and a few made suggestions he could add to the game.
He couldn't keep up at the start, but now with the improvements to this game, he finally had time to at least make full-body illustrations for the other submitted OCs. There were eight new OCs that had been submitted, and with the boost he got from both Idle Power and CGA, he managed to finish all eight OCs within four days only.
After getting their approval, he immediately added them to the regular gacha banners, added a few additional optimizations to the system, and then finally started making the 3D models for the characters.
He really wanted to finish implementing the exploration mode first before he started on the mockup challenges. 3D was harder for him currently, so he was taking care of this first.
____________________
After a week, while the server was still feeling worried about the gamedev, CastroGames had posted an update on the devlog. It wasn't a new version but just an update on the progress for the next version. Nick was shocked when he saw the 3D model of one of the first submitted OCs in the game. Rose, Mino's OC, looked wonderful in the teaser image. Other than that, a teaser gameplay video was also uploaded with it, and it showed them a newly improved exploration mode.
"... Wow, he can actually do it!"
Nick honestly felt guilty, thinking he might have been too enthusiastic about his suggestions. He truly meant it when he said he wanted to play the best type of game. He only played idle games because that immersed him the most, but that doesn't mean he doesn't play other types of games. He's the type of player who would spend a lot of time playing games. He doesn't really need to work because he was strapped for cash.
With the power to decide how the game would go, of course he put everything he wanted to see in a game and manipulated it to his own narrative. It was, in a way, his own game too. The words of the gamedev had moved him so much that he wanted to see a game that was made with his own suggestions, and he couldn't control it himself. He felt like if he only made a minor suggestion, then it would be ignored.
He thought his enthusiasm had forced the gamedev to meet up with their demands, and he was also planning to persuade CastroGames to stop. He had no intention of pushing him into overworking himself. He still wanted to play the games of this developer after all.
Now, though, his worry was slightly alleviated when he saw the new posts on the devlog channel. He could finally sigh in relief, seeing that the dev was getting back in his groove.
Idle_Nick: Nice, good job Castro. Take all the time you need; we are going to wait for the update! ;thumbs up;
After typing that, he goes through the page he saved on his browser and quickly opens up the dev's PayBud page.
"He's doing his best. It's just right to support him."
With those words, he dumped another grand once again.
____________________
[Nick Clinton has donated $1,000 to your account!] (PayBud)
"... Why would you do that!?"
Mike doesn't know why, but Nick donated once more, and his power considered it was directed to the CGA game itself. This nullified the improvement he could have made from the game on this day.
"I said they should not donate to me... why are they doing this..." He muttered with a solemn expression.
He shook his head and returned his attention back to developing CGA.
____________________
With the exploration mode finished, he quickly started making the mockup challenges. His experience with making a mature auto-battler model with a smart AI made it easier for him to make this mode. The art was easy, even if it took him a bit longer. They were just 2D chibi arts of the characters. Their animation was easy too, and he managed to finish all of their attack and skill animations, one character each day. As for the mob enemies, he made five mobs and one boss and made some attack and skill animations for them.
Next was the Ultimate Cutscenes. They were the special skill animations that were popular on Princess Saga. As it was following Princess Saga's, he couldn't just not include this part. It showed the personality and charm of the character through this cutscene animation.
This stumped him once more, as this would be the first time he would be making a full 2D hand-drawn animation rather than the usual 2D pixels.
"... And I still haven't animated their poses in the game itself." He sighed, having been reminded of the other parts of the game.
He really wanted to upload the game right now without putting in any of the special skill animation cutscenes for the boost, but he was scared that people might suddenly donate to him, so he was holding off on updating for now.
"Right... I'll post the update in December. For now..." He moved his cursor to his browser and searched for the popular animation tool on the internet. "I need to watch another tutorial video..."
He realized that just adding frames in an art tool wouldn't make it. He needed an actual animation tool if he wanted to animate professionally. He was going full anime right now, and it was different from pixel animation, which was adding sprites and frames to a system.
Thankfully, he had experience with animation, and the animation app tool he downloaded resembled most tools on his art tool. His progress was just slow because he was doing actual line art and drawing them by hand rather than filling pixels with colors.
He also had to downgrade the quality of the drawing too because, unlike standing illustrations, full animation should be fluid. If he put full shaders in them, it would look incredibly uncanny. It was like rotoscoping a 2D object. He doesn't want to do that, so he would be simplifying his shadings and coloring for a bit, though he wouldn't replace any details from the characters themselves.
This made his progress faster, but not fast enough to finish a single character's Ultimate in a single day.
____________________
When December came, a new update was uploaded on the server.
It was version 0.1.0 of CGA, and it contained both the school exploration, which was just the courtyard currently, and the mockup challenges.
The members of the server quickly downloaded the new version, and after a few minutes, all of them were shocked.
The new version was a hundredfold more superior than its previous version!
Comments
"STOP GIVING ME MONEY!" imagine how crazy that would sound
Nayak
2025-06-26 01:31:23 +0000 UTCMan’s on his way to becoming Gaming Jesus at this rate.
TravelerOfTime
2025-06-24 08:11:39 +0000 UTC